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I Really Miss Old BBQ
I am waiting 3 - 4 minutes for a match. Bonus bp 95% of time on survivors. So you are not getting any bonus most of the time.
BBQ stacks does not exists anymore... It is really feels sucks. Even if you win the match, i don't feel like rewarded with 30 - 35k BP.
Grind is no longer issue tho but BBQ was fun perk to bring anyway. I loved to try get 4 stacks every game, not anymore :(
Rip BBQ, you were best <3
Comments
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Well it killed any interest for me to come back to this game.
My only goal in trials were 4 stacks and 8 hooks with the former being more attractive.
Now it's gone and I qm here wearing the icon in silent grief.
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Yeah, it was very well designed perk. It rewarded killer for hooking different targets. I wish they would never remove it. BBQ was one of the best perks ever.
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Still the devs were very true when they said a perk shouldn't be used for BP reasons alone. I liked the perk very much myself for the BP bonus, but that "fear of missing BP" made me run it in each and every game, and so limiting my build options. Now I can freely choose all four perk slots, only picking BBQ if It really macthes in my designated build. I feel thats a big win.
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Good news! "No Way Out" can gather tokens as BBQ before.
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But now i have less BP as killer. Killers almost never got this BP bonus, it is always on survivors.
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I understand why they made the change but I too miss old BBQ. Getting those stacks was always a fun side thing to do.
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It is good that it is gone. I enjoy not running it on every Killer just because of the fear of missing out.
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TBH the perk needs an entire rework now that its primary reason for being taken is gone. The aura reading isnt even relevant with Darkness Revealed in the game, especially since its absurd number of counterplays are still there.
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BBQ is fine, a lot of people run it solely for its aura and its still today the second most used killer perk.
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Because the better perk is tied behind a new(ish) killer, while BBQ is one that people had had on everyone for years. Same reason people are more likely to have overcharge than call of brine (although admittedly at least dredge isn't licensed.)
Its effect is just not strong enough anymore, especially due to its activation condition and how easy it is to anticipate and counter.
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That doesn’t explain it being literally the number two most used perk. If it was such a useless perk there’s no way it wouldn’t be swapped out for extra slowdown or something for chase or really anything else useful.
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Also in addition to what I said above note that Call of Brine, another Sadako perk, is about the sixth most used perk and has almost as much percentage usage as BBQ. Floods of Rage though has only about 5% usage. If people really wanted to switch to Floods of Rage instead of BBQ you’d see it have around the same percent usage as Call of Brine but it’s not even close.
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Call of brine is a sadako perk, so defenitely licensed.
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I... already admitted that in the post you quoted? If I wasn't clear with mentioning that the dredge perk wasn't, then sorry for the confusion.
The reason i mentioned those two gen kick perks in particular is because they overlap in their application, with CoB being the better one but Overcharge being more likely to be owned by a larger portion of the playerbase for multiple reasons. People used to bumrush BBQ on every single killer so its little surprise most of the community has it on most of the killers, especially compared to a newer one.
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You're mixing so many variables into your comparison it loses all value. I'm literally just saying that opening and closing a locker at an interval no closer than 30 seconds without giving survivors any way of knowing (unless they physically witness it or have distortion tokens get eaten) is massively favorable to having it tied to hooking survivors with the same counterplay its had for years. People still run obsolete things, especially if they don't have their more efficient alternatives.
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I think most of us miss it, but I understand why they did it.
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What I’m saying is a lot of people disagree with your assessment. They actively think that the aura from BBQ is better than the ones from Floods of Rage and Darkness Revealed because it naturally happens at a convenient time for the killer (i.e. right after they hook someone and right when they want new tracking information) and covers a wider total area of the map than Darkness does. And even though on the face of it there are counter measures to BBQ that’s never stopped it from being popular specifically for its auras because many, many survivors don’t bother taking those countersteps.
P.S. and I’m saying this as someone who doesn’t bother using BBQ personally. I’ve always liked other perks better. But I totally understand why it has a following.
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its so weird that almost none of my builds now have bbq in it
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Yep I really miss BBQ too, if you couldn't tell by my name.
With old BBQ the stacks were my primary objective. Even if all the survivors got away I never really felt like I lost if I got 4 stacks. I also threw away many a game chasing the 4th stack.
Now STBFL fills BBQ's slot on may of my killers and it happens frequently that I get a 3k without ever hooking the obsession. This never used to happen with old BBQ for me.
DbD seems so much less satisfying without BBQ stacks.
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you know why i don't bother hiding from the aura of BBQ? because i know exactly which direction the killer is going to come from, so it tells me which way i should route toward the moment i hear the TR, or preemptively if i make a read on a stealth killer. Its predictability hurts it on too many fronts, just like it has for years. Killers like Pig get use out of using it to track down survivors going for boxes, but otherwise too much of the userbase knows how to minimize its impact. A lot of your points are kinda situational comparisons as well, like map area: BBQ gets nothing if they're too close , let alone hiding inside lockers, or even just crouching behind a gen at a distance you can't tell the auras apart. My point is that those are the types of restrictions they need to remove to make up for removing half of its function entirely with no recompense.
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I don't
Cheaper bloodwebs beats a perk for more bloodpoints any day
Not to mention that bbq really didn't do as much as people thought it did
It was good for bloodpoints but overrated.
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Darkness Revealed is a far inferior perk to BBQ. BBQ gives consistent value at a very useful time for the killer. Darkness Revealed is a coin flip if it will even reveal anyone at all (especially on some maps).
I ran Darkness Revealed on my Huntress for weeks since in theory it synergizes with her very well as she has to reload at lockers, but I got so little value from it that I took it off.
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Like I said, you're preaching to the choir, I don't use BBQ either. But reasonable people can disagree with us on this one and apparently do since it's such a popular perk.
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I miss BBQ. It gave me a nice goal for every match and it felt so very rewarding. Without that goal and reward, I'm really struggling to get anything out of playing killer. I don't enjoy killing, hooking is boring, so getting a 4k has never worked as a goal. Unfortunately, for that same reason, single- and double-hooking don't work well as goals, either, not without BBQ's BP bonus. I finished all the Tome Challenges, and now with no goal to work towards and no way to double BP without burning an offering (killer never has the BP bonus, the amount of time I've seen the bonus active on killer doesn't even total up to 2 hours yet) I often just kind of get bored mid-match and go AFK. I was having fun using Wesker's power, going after each survivor in turn over and over again, but I've grown tired of the broken Brutality gain and I don't think I want to play him anymore until it's fixed. In general, with most killers, once I've downed a survivor once I don't really feel the need to chase them again, and it doesn't feel rewarding to stay involved when the BP isn't being doubled.
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I miss the extra BP, but I don't miss feeling like I had to run BBQ. And since the bloodweb price cut, I'm not feeling the pinch as much by playing killer.
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PT does only give you bonus BP in one kategory, and it caps out really quick (awarded in-trial). There are many other perks similar to that in reagrd of BP, they effectively just help you max out a category faster. You don't get any 'additional' BP from it.
BBQ and WGLF gave you max. 100% to all BP earned POST-trail. And esp. for BBQ, the vast majority of players equippeit just bc of the bonus BP, and would even have done so without any additional effect. Interestingly, WGLF only gave BP without any additional effect before it got it's increased heal speed on downed ppl, and it still was equipped back then, just bc of the BP bonus.
But, you know, if it bothers you, sure lets remove the BP bonus from PT as well, I wouldn't mind.
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I miss it.
I won't agree that the grind as been reduced for the better though. I don't even remember what they did. They gave us perks, but what else...
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They reduced Bloodweb costs by 33%, lowering the Bloodpoint cost of stuff in the Bloodweb. https://forum.deadbydaylight.com/en/kb/articles/348
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They could've done better than just 33% then.
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They could've not gotten rid of the BBQ/WGLF bonuses. Then I'd be happier. Those bonuses being gone has decreased my enjoyment of the game (as I wrote about earlier in this thread). It's not about costs or value, it's just about the feeling of being rewarded. But that's my opinion.
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I agree with at opinion.
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Meh, if I had my choice between the blood web cost cuts and BBQ bp bonus, I'd take the blood web cut. BBQ only boosts what you earn in matches, while the blood web cuts increase the value of every bp you get whether it's from matches, challenges, grade rewards, or bp codes. That and I don't have to run that same perk in every build.
These days I actually prefer bitter murmur as I feel like it gives me more pertinent info at a better moment of the match. I wouldn't mind seeing a buff to BBQ though, like through the old stacks on it, instead of bp boosts per stack, it shortens the minimum distance by a small amount.
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