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Lucky Break fix idea
It feels pretty useless since fast healing doesn't reward you while using LB but fast healing is much more worth using as it keeps the team and yourself from wasting what little time you have.
How I think it should work:
After healing a survivor one full health state collect a token up to 3 tokens. After being wounded by any means leave no scratch marks or pools of blood for 15 seconds per token. All accumulated tokens are used up. This effect is cancelled if the survivor is healed.
This would still allow you to heal your team quickly and gain some added benefit without being too powerful. Killer can still track the wounded survivor by sound.
Comments
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It should automatically charge to 50% when you get hooked. Sometimes you dont get a chance to heal other players.
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we don't need to buff Lucky Break.
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basically if u get found first u get chased a bit then u get hit and u vanish. killer loses 2-3 gens chases other survivors cant ever find you ur team ded u escape alone or 2 survivors. its already good for first chase if anything this perk needs a nerf IMO
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Clearly you don't know what perk I'm talking about. Educate yourself before posting on something when you don't understand how it works.
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We already have Off The record for that though. If you don't get a chance to heal than that's just bad luck. I think it would be good for balance. Maybe one token at most after being unhooked?
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All it needs to do is pause the timer when healing/being healed
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OTR blocks pain sound and aura not blood and scratchmarks.
So killer finds you hits you and you do a decent job looping him and it takes 30 sec for the down, you get hooked, you get unhooked and healed.
Killer finds you again, decides to tunnel, you burn the rest of lucky break, looping again, downed and hooked again, and this time when you get unhooked you have no protection from lucky break and then your dead.
This doesnt even cover if your against plague, or your teammates just wont let you heal them.
It should charge to 50% when you get hooked whether your at 0% or 45% obviously if your over 50% it doesnt charge extra.
It also shouldnt tick down when someone with guardian unhooks you for the first 8 seconds while that protection is active.
And it should be based on healing charges not time so your not punished for healing faster.
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I may sound ignorant here, but shouldn't you use lucky break to lose the killer and not loop with them?
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Depends on your play style. If you are good at looping then you loop. If you need to get away then it helps you get away if the killer can't track by sound or line of sight. That's why it doesn't have iron will effect it would be way too strong
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Even though I do play killer, I've always said lucky break needed a change. Idk if this one is it though
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oh yeah i dont know what lucky break is.
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Luck Break is fine.
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I think it working the way it does is a fine counter balance
LB is balanced by it's limited duration, so pairing it with we'll make it would make recharging it stupidly easy. Giving it anti-healing perk synergy is pretty healthy imo
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You try to lose the killer, depending on where you are it doesnt always work though. Having it recharge to 50% when you get hooked just gives you a chance to lose the killer when they try to tunnel you off hook. Even if you get healed you still lose half of that leaving you with 14 -20 seconds next time you get hit.
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it's already a pretty good perk?
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