Can we improve aura readings?
Suddenly, a generator is glowing yellow. Is it because of the Killer or a Survivor? I don't know. Killer and Survivor action auras are the same. (Addressing this will help bridge the gap between Solo and SWF).
A Survivor is on the hook, but I'm running WoO and there's a pallet along the same line of sight. I can't see any Survivors who are by a pallet because the pallet aura blocks them.
A hooked Survivor and the Killer are hidden by the big, black bubble at the moment of hooking, but an enlarged hook is visible. Can the Killer and Survivor auras overlay the black bubble, not underlay it?
Breakable walls have the same aura color as pallets, and they can be easily mistaken for one another. For WoW, it would be better to remove breakable walls or change the color.
There are other aura problems, but they're hard to explain and would be better explained with photos/videos (which I don't have, but it has to deal with camera angles and how some completely hide an aura.)
Comments
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Another issue is maps like Coldwind lighting or orange/yellow-ish map objects that make seeing auras an insane pain.
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There could be a use for different color auras... I would love to see Blue scratch marks (on maps that make sense)
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There are too few colors for the aura reading, especially when two or more perks use the same color. There are seven colors in a single rainbow, and only like three or four in a trial? Get it together, entity.
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Absolutely. I know the devs need to keep color-blindness in mind. That's fine. I don't have any preferences on what shades to use, I just want it to be different.
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