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We need to implement different ideas for this game in general
Here are my ideas
Passives: Every killer and survivor has multiple unique passives to choose from which you can select only 1 from the list.
Totems: Totems have now a unique slot. Killers can choose 2 hex totems while survivors can choose 1 boon totem. This is going to bring a massive rework towards the totem system but it would be much more interesting than it is right now.
Comments
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Also, please rework gens, or simply add new types of skill checks.
Holding a button and doing the same skillcheck over and over is such a snooze
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I haven't read this fully but no as much as I would love this eventually one person is going to release with a passive to strong like imagine if Meg could recover Exhaustion while sprinting
Or cluadet can heal 15% faster
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I suggested "capstone" perks once before, perks that only the survivor it goes to can equip that really make that Survivor strong and fill a particular role, but you'd have to sacrifice the ability to equip a teachable perk for it.
Got shot down.
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This content has been removed.
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Well... I would like to see an Autodidact for Gens
Put the Gens back to 80 Charges
Re-work the regression perks... and change the base Gen regression
Re-work Toolboxes to do something different... Like using a Toolbox makes the regression not go past a certain point (or something like that)
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Isn't Hyperfocus Autodidact but for gens? You just need to try more.
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Is it though... I haven't played in like 8-9 months
Do you get great skillcheck zones? Do you need to hit a couple of skillchecks to get the great skillcheck zones? Do you suffer through the first couple of skillchecks?
Cause it doesn't say anything like that in the description...
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This has been something suggested forever and it just wouldn't work. If survivors were made to have unique passives, it would lead to a problem where some survivors are played more than others just because they are more "meta". You think its bad now that feng gets so many skins? What happens to the 20 survivors with meh or bad passives that just get ignored because BHVR knows they won't be bought because people only play Meg who recovers from exhaustion 20% faster or Claudette who can passively heal faster.
That is, unless you are talking about just a set a passives that you can choose from as any survivor... which is just perks lol. Also complicating totems more isn't a great deal either, and it wouldn't be a "rework towards the totem system", it would be a rework to the ENTIRE system. People seem to forget this game is 6 years old, not some new F2P game that is ironing out details in its beta phase lol. The devs have worked pretty damn hard to get to this point, and it really shows seeing as DBD is the longest-lasting asymmetrical game out there because they actually strived to reach this point of balance (hate it or not, the game is objectively fairly balanced).
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