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Please make obsessive 3-genning a reportable offense. Please.
Comments
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"They will hit people off gens, but will not commit to chases. They will down survivors, but not hook them They just protect their 3-gen for over an hour." sounds exactly like the situation hes describing to me. Killer only downs people who dont run away and only does so to stop somone whos not even trying to run from repairing. Theres just no scenrio where a match should legitamately stalemate for over an hour
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I had a match last 1 hr 20 mins because I got the perfect that the survivors gave me themselves.
Blackwater Swamp/Large House Map
Vommy Mommy
The 3-gen was by the Docks, Killer Shack, and down in the lower area. In the end they all gave up by walking up to me bowing thier heads and walking to a Hook.
One Survivor said they was reporting me for holding the game hostage while the other three called him a idiot and that they are the ones who gave me the 3-gen
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I'd say 90% of 3gens are still made by survivors mistakes, very common in solo queue.
And with 4 survs still alive it's not even a problem, just a time question.
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Holding game hostage stricly means the game can't end unless you DC,,,A 3 gen strat as boring as it is isn't such thing ,,you just gotta learn to chip at gens slowly and rotate when one survivor gets injured
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The thing is if he downs people he is progressing his objective, even if it is slow because downs will eventually bleed out.
2 survivors working even remotely efficiently can break a 3 gen if the killer doesnt chase because of how weak base regression is and he cant camp the gen to regress it.
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Yeah, you see this so often, they slam out the first gen uncontestedand then hop on the gen directly next to that one, no matter the it is in spitting distance of the last one.
One very simple tactic here is this: just always skip one gen when looking for he next one. It's not a perfect system, but this way the chance of an accident 3 gen is very low.
If the killer allows it I sometimes try go to do a gen directly opposite of my first one as a second. This can sometimes sorta cut the map in half. If someone did the central gen, then you have basically won.
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Simple solution to your problem:
Just do one of these gens asap. That's sometimes hard but not every match is supposed to be easy.
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Run Deja Vu, its a perk literally designed to stop 3 gens and no one runs it.
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Peanits was talking in that specifically about using Madness to keep survivors from being able to do gens without damaging or downing them. This thread is survivors refusing to try to do the gens at all because they’re afraid of being downed. Not the same thing.
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The solution to your problem is going about it the wrong way. Presuming this situation is common enough to be a problem that's on BHVR, not players trying to win.
Easier solutions
1: Map design so the possibility of 3 super easy to defend gens just doesn't occur.
or
2: If the survivors are on 1 gen left and 5 minutes (random guess on the time) have passed without a hook, the gen with the least progress deactivates and a previously done gen reactivates. Call it the 'Entity is Bored' mechanic.
-this would probably lead to situations where the players try to hide when on the final 3 gens. Okay, puts more pressure on the killer to get them out earlier
Asking to ban players for pursuing a strategy is a bad idea. I 3 gen as a killer and it can really slow the game down, but it also allows me to accomplish my goal. If BHVR made it harder/less advantageous to 3 gen, I'd do it less.
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I literally gave a screenshot with a CM saying if you only down survivors who allow you to down them by not running away, that it can still be holding the game hostage. As a killer, your goal is to kill survivors, not protect gens. If you ever end up in a match where you are protecting 3 gens for over an hour and dropping chase every single hit and deluding yourself by thinking you're actually trying to kill the survivors, then you need to do some serious self reflection. You are clearly just waiting for the survivors to just stop playing at that point
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yes but there is no reason that the same would not apply to someone running oc cob surveil and playing a corner 3 gen where 1gen is practically untouchable and the other 2 are easily patrolled and regressed on a killer like blight while dropping every chase after getting an injury. There is no good reason a match should be going on for an hour
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The difference is that it's up to the survivors to try and do the gens in that scenario, the only reason they're not is they're worried they'll get downed. There's no indication in the original post the killer isn't happy to down a survivor that gets out of position enough to safely do it.
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"I keep getting in matches where the killer aims for a 3-gen... And that's it. "
"They just protect their 3-gen for over an hour"
And why is this a problem? You know what a 3 gen is so I assume you know how valuable it is to a killer. Why should they give it up?
If every game you play ends up being a 3 gen then maybe you need to stop and take a minute to look at each map and where to finish gens first. Also you probably need to be more aggressive. If the killer has a 3 gen and everyone runs to the far side of the map to heal then that gives the killer time to win.
Maybe the killer in your game is asking why don't the survivors do all the totems before trying to finish any generators. Why don't they loot all the chests first too.
You are asking for an unreasonable solution to a problem that you might in part be causing.
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In peanits post he states "only downing survivors refusing to move" so simply taking downs on survivors clearly does not constitute progressing the game.
It is completely mind boggling to me that anyone will defend delaying a match for over an hour. As a killer your goal is not to defend generators. It is to kill survivors. You are obligated to attempt to do so. Preventing the generators from being repaired for 30+ minutes while dropping every single chase that leaves the 3 gen is literally no different to a hostage doctor who only downs people that dont run away from him. The only difference is that doctor is better at it, but that doesn't make it impossible to do on other killers.
Actively going out of your way to make a match take more than 30 minutes and trying to avoid killing survivors just to waste their time is clearly griefing.
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Again, the survivors refusing to even try and do the gens is causing the delay, not the killer refusing to take the bait to chase people into Narnia.
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Running into a 3 gen, getting on the gen, getting hit and running away while he kicks the gen again IS attempting to repair generators though.
With overcharge + CoB it is possible for a high move speed killer like blight or a killer with other slowdowns like legion and doctor to push you off gens indefinitely and regress them faster than you can possibly work them. The only thing you can do is simply let the killer down you while you work it in his face because if you try to heal the gen is just going to regress while you heal. Which is exactly the scenario peanits mentioned, only downing survivors who refuse to move (and then not even hooking them because that is precious time spent not stopping other survivors from ending the match)
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No, the scenario Peanits mentioned was a Doctor doing non-damaging shock attacks to put survivors into Madness so they couldn't do the gens but also couldn't die from just being Mad. It's not the same.
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Maybe you should reread the post
Downing a survivor who allows you to simply because they aren't putting up with literally being held hostage anymore and want to leave does not constitute progressing the game. If you continually drop chase and only down survivors that force you to down them by not running away you are still holding the game hostage.
Legion could do the same thing with mending.
Mending can kill you which allows the survivor to bleed out if they choose to do so. But guess what it's still holding the game hostage.
See infinite mend legion bug. Although survivors COULD allow the match to end by giving up and letting themselves die people were still banned for using the exploit because it was impossible to progress the match.
Allowing yourself to die and being killed are clearly treated as 2 seperate things. One is giving up and going next, the other is actually part of playing the game.
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If you wanted to avoid a 3 Gen scenario in the first place; follow these important tips
Firstly, do not knock the first gens you see as soon as you spawn; instead explore the map bit and try to knock put the middle gens first; as they make it easy for a 3 gen to happen. Bringing the perk Deju Vu or any Visionary if you wanted to identify gens that can be mold into 3 gens ans work on those first. It doesn't hurt to waste bit of time to explore and have good map awareness, especially if the maps are poorly imbalance for either side.
Second, if you see a killer that is stuck in one area; think carefully as to why they are. If you are certain they are defending those 3 gens for the late game; it is time to drop what you are doing and focus/coordinate teammates (good luck with that, in solo ques) into going into the Killer's patrol route more often, their "territory" and be little risky and bold in fixing one of those gens; so that you can avoid 3 gen as much as possible. Being good at chases, as well as making sure you are healed and ready to complete the gen as fast as possible is important step. Obviously, if the killer is able to tunnel and kill a Survivor before then will make this strategy difficult if not impossible.
But still, Survivors are usually the ones to blame for creating a 3 gen scenario in the first place and need to learn better to not make and repeat the same mistakes that lead to it in the first place.
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it just sucks when you're in a 3 gen situation, there is you and one other survivor. The other survivor is walking/sneaking in the corners not trying to break the 3 gen. Then the killer wants a 4k, but your teammate never shows their face, the killer bleeds you out till you're almost ready to die and then picks you up and carries you around refusing to hook you. You want to leave but you can't because the killer has decided they won't hook you nor will they bleed you out.
You wiggle off and then try to complete a gen. Now you've reached a point where the killer will only grab you off gens so now your only hope is to bait them into hitting you instead of a grab so you bleed out. At this point its been more than 20 minutes since you're last teammate died.
Everyone will say its your fault for getting 3 genned and to a point that is correct, except you can't stop 3 other players from doing it in soloq. 3 genning is a valid tactic. I agree. I however disagree with the killers who play as I described above and it has unfortunately happened more than once and should be bannable as technically I can't complete the game in said scenario.
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You need to reread that post and thread Peanits was talking about. When he says "only downing when they refuse to move" he was talking specifically about a scenario where there was a Doctor using Madness to keep survivors Incapacitated so they couldn't work on gens. That was the context of his post, it was an issue because Doctors can keep survivors from doing gens without actually damaging or downing them.
Also the people who got banned for the Legion thing in that Mandy quote were banned because players were using an exploit, not because of a 3-gen scenario.
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Maybe their playing a challenge they made up themselves. Like when survivors challenge themselves to see how many head ons they can make happen, or how many times they put the killer in the hole. Or how many times they can make the killer eat a flash bang.. those survivors are hindering the natural progression of the game, too. Is that reportable?
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Also BVHR made it very clear they were going to ban people for using addon. It was one of the few times where bvhr flat out said they were going to ban people.
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Right, it was also before they implemented the killswitch system to allow them to shut off broken add-ons and such.
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Gonna leave this here. I must've stricken a nerve.
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So...you're getting mad at the killer for defending their objective while simultaneously refusing to do your objective and simultaneously hold the game hostage? You're the only one that can actually make the game move forward. Commit to the gen and maybe finish it, or just take your L, commit to the gen and die trying instead of playing that game. You're more than likely the one who caused the 3 gen anyways, just like every other group of survivors I play with and against.
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Granted, its now reportable to 3gen, yes the killer can now report survivors for letting them get 3genned
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Why show me this? I know 3 gen strat. Part of that 3 Gen Strat is to down all of you slug you and then let you bleed out. That is the strat. It's not the killer's fault that it took an hour. And if the killer is slugging you maybe it's because they suspect you have DS or deliverance or slippery meat. All I'm hearing is that you're mad that the killer is using a strategy that counters your strategy and winning.
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All I've stated is that under certain circumstances, doing a 3 gen is bannable. Not my fault you and everyone responding to my initial comment lacks comprehension skills.
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Well, there we are then.
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As a killer I try to avoid it if only because it makes the game so incredibly boring when survivors just hide and refuse to do gens.
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It's like when I play matches on Badham and the survivors fall in the main building's paddock, I leave them all lying there and they bleed, and at the end they write, "you get a report for not trying to get us across, you have to keep trying until you succeed"
Here is a similar situation, the survivors intentionally make a triangle of generators, and then try to promote the idea with reports for it. Well, nonsense is complete, guys!
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You'll have to excuse some responses, but they may not realize you're somewhat new to the game. 3 genning is one of the primary goals of a killer. The killer has to try to dissuade survivors from breaking 3 gens early on and to their best to trick their opponents into repairing the wrong gens. If the survivors fail to break a 3 gen situation early, then the killer has a tremendous advantage. It's literally the survivors goal to break the 3 gen earlier in the match.
There are some tools to help with this such as the perk that reveals the 3 closest gens.
Now, a killer CAN just sit at his 3 gen area in the early, but he is at high risk to do so, as survivors will have no hooks...making breaking the killers 3 gen much easier. He can't cover all 3 at the same time, so survivors can do hit and run repairs, and while he chases one survivor away, another survivor pops in to progress. It's a losing battle for the killer at that point, as repair speeds will trump most gen control at that point unless he's getting downs.
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I played a game on RPD tongiht as nemesis where I had no hooks and the surviovrs only needed 2 gens to win. Unfortunately almost all the vaccines were gone, two people were hurt and many of the pallets were gone.
Most importantly I had 4 gens very close to the main room so as soon as I hooked one person it was just a constant trade as I had been slowly building up stacks of STBFL. They managed to finish one of the side gens but I still had an ironclad 3 gen when they all died.
The reality is that at high levels of play you will lose if you don't tunnel someone out. Sometimes I have to decide if I want to keep a 3 gen or tunnel someone out.
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This is the same logic that should also say "survivors obsessive looping around the same area should be a report lable offense".
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