Give Healty Hook Grabs a short struggle animation

Hello everyone,

this is just a quick and easy proposition. Every time this is brought up people lament the hook grabs, one side claiming that they are a relic of DBDs ancient past, while others claim that its needed for late game hook protection and just to punish cheeky, unsave unhooking dive bombs in general.

So how about this: the killer can grab wounded survivors like they always did, but if the survivor was healthy, then a 6s struggle animation is played in which the survivor is stabbed once before they are thrown over the shoulder (or underslung in case of The Nemesis <3).

This would at least balance it out a little bit and leave enough time for another survivor to save the hooked one so that this would just be turned into an expensive trade.

Comments

  • blue4zion
    blue4zion Member Posts: 2,773

    I like this idea, but I'll throw a twist,

    polish this mechanic, like allow another survivor to perform the unhook while the first is being grabbed, as well as increase the length of the grab animation. Shoot, polish and bring back the old ones of tossing them on the ground first then picking them up.

  • TeabaggingGhostface
    TeabaggingGhostface Member Posts: 3,108

    On the condition that you can't cancel unhooking sure

  • Akumakaji
    Akumakaji Member Posts: 5,619

    I mean, a grab is pretty punishing, as it forgoes the entire chasing, downing and picking up part, BUT its meant to be punishing. If a locker grab took 15s that would be pretty uncool, but its balanced by the fact that lockers are really save places and the killer wastes a lot of time by guessing wrong.

    The other thing is, that a 10s or longer animation is really tedious. Sure, it can look exciting and fun the first couple times, but such a long animation takes the speed out of the game. So 6s is probably good enough to still give the killer a sense of triumph without totally gutting the survivors. Maaaybe 8s, but nothing of this kind in DBD takes 8s, so thats really stretching it.

  • blue4zion
    blue4zion Member Posts: 2,773

    10s?!?!

    Don't think it ever was, but besides that I meant a slightly longer animation, nothing that takes absolute ages.