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The Trapper should be able to get traps from Lockers

I think BEhaviour is scared of giving Trapper the ability to get traps from lockers, maybe they think it would make him too strong. As someone who love Trap/Technical killers (the Hag is my most played killer in DBD) I really believe Trapper deserves a rework or a buff that gives him the ability to get 1 trap from any locker if he's not carrying any traps, even if he can only get 1 trap per locker and can't grab more from other lockers.


The Trapper's power can't be considered strong anymore, maybe it was when the game first launched and when the maps were much darker, now most maps are bright and they don't have any grass near loops or gens to setup traps. Survivors shouldn't always be allowed to disarm traps without any risk of getting injured, at least make it so that there is a high chance the survivors get injured while disarming traps and if they're already injured then they get trapped.


It's a shame that the first OG killer of Dead By Daylight is so disregarded by BEhaviour. I really like the concept of Trapper, he is simple but unique compared to the super powerful killers with speed, teleport, range weapons, statuses, etc.


I think Trapper's set up speed should also be increased by default, it takes a long time to set up traps on top of having to waste a lot of time walking around the map to collect his traps. Killers cannot afford to waste time in DBD, the less time it takes a killer to set up or use their powers then the more efficient they are at slowing down generators and survivors.


I love playing Hag because she can set up a web of traps that makes survivors terrified of walking in places she has been, I also really like mystical witches so I clicked with her since day one. Some would consider her unfun because there isn't a lot of chases involved but seeing survivors nearly crapping themselves after triggering a trap is priceless LMAO, even better when I have the Rusty Shackles add-on.


I'm not saying Trapper should be able to throw traps at survivors and instantly catch them LOL, but I really want him to be reworked so that he can be better in a game that evolved but left him behind.


I really want to play Trapper because I like his playstyle but I want to win matches and with how weak Trapper is in DBD right now, there is a low chance I could even get a 3K with Trapper, even with my high skills as a killer player. At least recently BEhaviour removed survivors' ability to dash over traps with Dead Hard, being able to do that never made sense to me.


I really hope that BEhaviour treats the OG killers: Trapper, Wraith and Hillbilly better, not only because they are so important to the Legacy of DBD but also because I want to see them being played more often, even in DBD 2 if BEhaviour makes a sequel.

Comments

  • Zolfo16
    Zolfo16 Member Posts: 479
    edited September 2022

    Trappers should always spawn with all the traps. Like demo spawn with all the portals and pallett freddy with all the pallets. Dunno why the trap should be scattered in the map.

    Maybe put an addon that makes all the traps already placed AND OPEN in the map.

    Second thing, add more coverage in the maps for the traps, like grass, like sand, like a small pond of dark/muddy water, like leaves patches. You know... like a real trapping game should be....

    Also dunno why the traps are still detectable with the maps... this is a relic from the past that should be removed.

    Trapper is your first killer and the guy that is aalways in front of the game.... BHVR should take more care of him.

    Post edited by Zolfo16 on
  • Crowman
    Crowman Member Posts: 9,517

    Honestly this wouldn't be the kind of buff you think it is. Maps like Swamp or Blood Lodge or Gas Haven have locker dead zones. While this would help on maps like Midwich where there is a locker everywhere, this would hurt him on maps where he can't easily get to a locker.

    I think there's better ways to address his traps than to make him "reload" at lockers.

  • Gandor
    Gandor Member Posts: 4,261

    I like the idea of getting traps from a locker. I would even go as far, that he can fetch his full load into his hand (but this also means no traps on the map by default). He should still get a limit of how many traps he can have in map (say same number as he has right now).

    But this can also create new kind of interactions - survivor no longer disarm traps, but destroy them instead (exception to the rule - self arming iridescent addon would leave current behavior. Alternatively there would need to be new addon for him). Once destroyed, trapper can get it again from a locker. But trapper himself can pick up his trap if he so decides.

    If this was implemented, trapper sack could mean he starts with [trapper_limit] traps in his hand and the addon no longer disables picking traps again (and survivors can still destroy them). Once he places most/all of them, he can again refill them normally from a locker.

    I am fairly certain this will be a direct buff to the trapper (also considering survivors no longer get ahead-of-time information, that they are facing trapper by seeing trap on a ground).

    About the second suggestion - I don't think it would be good idea. Getting downed (honing stone) because you got purely unlucky when disarming a trap is too much. Every killer should have some kind of counter play. And the counter play against trapper is for someone go on a map and disarm his traps. Injuring without an addon and trapping when injured is countering the only counter play against him - which I think is unfair.