Devour Hope Should Keep Moris
Per your Finishing Mori blogpost:
- The ability to Mori Survivors has been removed from Rancor and Hex: Devour Hope, as this is now part of the base kit.
- Hex: Devour Hope: Once 5 tokens have been earned, any Survivor placed on a hook is instantly sacrificed.
This system, while I understand the idea, feels to me a lot worse than the current system. Devour is the one mori that I don't think the majority of the community had a problem with. It had numerous levels of counterplay and required the killer to at bare minimum not camp, and tunneling was punished too to an extent since you needed to spread hooks out to get the 4k via moris.
The "instakill on hook" is ultimately serving the same function, but it's a lot more boring. If a killer gets to 5 stacks, I'd rather see the mori animation than die on hook like you do in any match without DH. I don't really see the point in removing it, especially since the instakill mechanic is staying, just in a much less flashy way. For many, the joy of running DH was getting to that 5 tokens and being able to close the match out with style, and I don't think removing that style aspect is a good choice, especially when the actual function of the perk isn't changing.
Comments
-
I love throwing on H:DH and getting the 3/4 man Mori. This is a definite downgrade.
6 -
This is technically a buff for most killers, since most moris take much longer than just hooking the survivor, but it is kinda sad that we're not gonna be able to do multiple moris in a match anymore.
0 -
Yeah, I do recognize it's ultimately "good" in the average scenario, but from my experience most people aren't going for optimal gameplay when they bring Devour, they're going for style. I think removing that style is a shame.
5 -
I worry mostly about being able to achieve Merciless Victories with this new system in place. As we know right now, Merciless Victories requires a certain minimum number of hooks. If a survivor ends up dying on his first hook because other survivors don't rescue him, then the killer never gets those other two hooks that may be required for his Merciless count and gets Ruthless or Brutal at best. This will be a big problem in the new system because if you hit five tokens in your first five hooks, then that will remove too many possible hooks to allow you to get Merciless.
Aside from the fact that sometimes you don't want to mori survivors. I run Devour for the Exposed factor. Even after hitting five tokens, I don't use the mori, I just continue hooking to play out the game to it's natural conclusion. The only time I ever use the mori aspect is when a survivor runs into a dead zone where all the hooks are too far away to carry them and you have no choice but to mori them to stop them from continually wiggling off, or if I'm up against a particularly toxic survivor and want to give him a taste of his own medicine. We should have a choice of when to use the mori or not based on the situation. But now it seems like more of a punishment to both the killer and survivor if the game forcibly removes players too early.
2 -
That's an excellent point as well, I didn't consider that. Removing the choice does make going for merciless a lot harder if that's what you're going for. Not usually why I personally run DH, but in the case that you are, then I completely agree this is bad for that as well.
0 -
That is a very good point, the current version gives the Killer the choice. The dev proposed nerf removes that choice.
I would say the emblem part is ultimately a non-issue however, since it isn't required and only yields monthly BP rewards. When you are playing with a gimmick, emblems are typically not that obtainable anyways. When I run my shaman hex build the match is a feast or famine in terms of emblems and outcomes.
0 -
What gimmick? Devour is part of my standard build. I always use it and get Merciless just fine. The emblems/merciless are kind of important if you want to make Iri 1 rank before the 13th. I mean, that is kind of my goal when playing the game.
- Get Merciless Victory
- Reach Iri Rank 1
- ???
- Profit
0 -
Agreed. The insta-sacrifice mostly serves the same purpose, but it’s not as exciting. The moris made the perk unique and more fun. They shouldn’t be removed.
1 -
Just make it do both. You can mori the survivor or hook them and instafice, best of both.
0 -
That still hurts the situation that Apostrophe added in, where he likes using the instadown but not the "remove player from the game" mechanic. That being said, I still personally am most concerned by the fact that it makes Devour less fun even if its inherent power isn't lessened.
0 -
Give a different prompt for hooking then to instafice the survivor in that case, or hive a hook interaction to start it.
I'm not to concerned about the power level, at most its only slightly better/worse, if even that. I'm also concerned mainly with the spectacle being gone.
0