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Let Rancor and Devour Hope keep their Moris
Both of those perks are iconic through their use of Moris.
We get that the Moris are getting a rework, but just like Mettle of Man is not Mettle of Man when harmonized with the Endurance mechanic, those perks are not themselves without their eventual Mori.
Devour Hope is already such a fragile perk: it can be broken anytime during the trial, and it's especially hard to get to 5 stacks since the tell is so obvious when you get to 3 stacks. But it is rewarding in its own right, you played well, you played fair, you can kill survivors in an epic animation without having to worry about hauling the survivors towards a hook. Speed is of the essence : any moment the totem can be found and destroyed. You only have time to down and enjoy. It's rare to get 4, or even 3 moris out of it, but it's even more rewarding from it.
Removing Devour Hope's moris to give it a new, honestly pretty artificial mechanic feels wrong. For instance, it is nowhere near as rewarding as a Mori. The survivor you're downing might already be on death hook, and in this case, you're not getting any value from your stacks. The totem might be cleansed as you're carrying the survivor to a hook ; and now it's a normal hook. The survivor can wiggle out ; how's that for lethality ?
I love Devour Hope, I use it in many games even though it's only given me that sweet reward or several Moris a handful of times.
I am not as familiar to Rancor, but it is similarly a perk whose whole identity revolves around such spite, such hatred that you would bypass the Entity's instructions to kill that one survivor yourself, no matter your master's wrath.
I am truly sad to see the changes that are planned for these perks, and can only hope that those changes will not come to live.
I cannot see myself using Devour after it loses both its charm and usefulness this way.
Please, consider leaving those perks as they are currently. Do not remove their essense replacing them with hollow mimics of their selves.
Comments
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Yea, it removes the flavour from using them. It's just boring perks.
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devour will be about as strong as it was before but now significantly less unique, and rancor is literally just a worse noed now
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Yes please. Unless you're gonna let us mori all 4 survivors basekit, H:DH should keep the mori. Leave the instant sacrifice in as well honestly.
Rancor already exposed the obsession so they literally just removed an aspect of it.
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Agree if you get five stacks you should be able to Mori period!
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totally agree on this , i dont undestand why nerfing such perk like rencor but keeping devour hope the same as strong but boring to use without the mori. (i personally just run devour because of the mori animation rather than ending matches quicker ) soo there is no point of using it outside of playing sweaty and going for 4ks only,
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I think you should mori after 1-2 stacks
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While I agree that's as far as the perk gets active most times, I think the stacks are fine hahaha
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Rancor? Iconic???
Really strange today to see so many suddenly praising Rancor like it's some beloved fan-favorite. The Rancor mori is a virtually uncounterable FU that punishes a random Survivor for the crime of spawning into the match. It can go, no problem.
You say that as if the end game exposed+mori was Rancor's only effect.
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If the survivors are just going to be instantly sacrificed anyway I don't really see the point in removing the moris from these perks.
Devour Hope I don't see get to mori level most times it's run. Rancor the killer tends to camp/tunnel out the obsession first so they don't even get to the gens being completed for a mori.
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I mean regardless Rancor is a terrible perk now. Seeing the obsession’s aura is not a fair trade off for removing the mori. If it’s not going to have that then it should just be reworked. It’s not worth giving the obsession your aura 5 times a game for its new effects.
If you’re using it for information, there are far better perks to run that don’t have downsides.
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You’re better off running bitter murmur now.
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Yeah I agree.
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I'm not saying iconic as in well-beloved or even much-used.
I'm saying iconic as in easily recognizable, with a strong identity. There are plenty of perks that are whatever, where you don't even bother to remember the effects because they're just forgettable.
The mori is a pretty big part of Rancor, that made it, if not widely feared, at least memorable.
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Sure, I don't disagree that the perk would benefit from a rework. The aura reveal is worthless considering the perk already does something even better. But then, Rancor has never been a "good" perk. The only thing it's 'good' at is providing a consolation kill in the end-game, meaning it's generally outclassed by perks that help actually win the game. But a consolation kill with little counterplay is not at all a fair or enjoyable experience for whoever's unlucky enough to be the one. It's always needed a rework.
Fair enough.
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I still want my 3/4 pictures when using Ghostie! Don't take that away from me please! Plus I like being able to make neat camera positions for the various Killer's Moris like Dredge at corners looks super cool.
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It's actually slightly weaker, as you got to pick up and hook the Survivor now, meaning you take longer to reach the instant kill part (giving them more time to cleanse it and deny you the kill), specific teams can counter the kill using sabotage and such and you permanently lose a hook in the process.
It's just such a weird decision that I really hope won't make it to live servers...
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I mean I agree, it’s not a good perk in the sense of actually helping you win, it was just a unique and fun perk that actually made the obsession fear the killer, despite not being that good. I didn’t really find it that unfair considering it warns you far in advance and only affected one survivor, unlike noed which is why I absolutely hated old noed before its recent nerf.
If they straight up reworked rancor into something else I’m completely fine with that, I don’t really care what happens to it. But it should not remain in the state it’s going to be in if these changes go through as it will then just be a bad perk that no longer has the unique identity it did before.
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