one of the worst PTB (thanks devs for warning me)
basekit unbreakable infinite times? ruining rancor which is one of the most fun and meme perksand devour hope one of the most hype perks? for what some weird finishing mori that nobody cares about and serves no purpose?
removing alot of the fun of killer, and iconic perks. Slugging is essential when your going against strong SWF groups. Guess devs just want us to play S tier killers, sad thing is i like to play the whole cast and dont wanna be another tryhard blight/spirit/nurse. really bad direction for the game to go, and hackers still running rampant.
i was missing playing this game and with my hurt wrist cant really play as much nowadays but was gonna force myself but dont feel very motivated to play if this is the direction the dev's wanna go. So thanks for letting me know so i can stay away from this game.
Comments
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adapt.
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I came back to the forums because of this update and logged in just to comment on this: When did the community's mindset change?
Why are people suddenly saying "skill issue" to slugging when that was completely valid for buying time previously?
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you can "adapt" somewhat to the slug gutting( it will just be tunnel game now). though u will not be able to adapt to good matches against decent SWF with the basekit unbreakable. (unless you play top tier killer)
But there is no "adapt" to removing mori from Rancor, and Devour hope, they just straight up ruined some of the most fun and unique perks for no reason. The last man standing mori thing isnt really a buff or anything so why nerf these perks?
These perks are not even exactly good. (devour can be decent if you have amazing rng) rancor is just a fun extreme unique perk. Rancor/nemisis build was alot of fun. Gone now? sad.
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Because killers started slugging for 4k at 5 gens. This helps combat that to some degree. Killers brought this on themselves. This change won't effect good killers one bit though unless they play twins. Hopefully twins gets a rework sooner than later.
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It sure seems, whether for good or bad, the game has reached the stage where so many changes are being made that it's painfully obvious they should have just made a sequel but they know they'll lose more players that way, so we're stuck with having DBD2 shoehorned into DBD1.
Crusader Kings II Syndrome.
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wont affect good killers one bit? good killers almost always slug so thats just a plain false statement. Sure good killers can still win, but it WILL effect then much more than "one bit". To deny this is pure delusion, it is a huge killer nerf.
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This became new meta after Mid-Chapter/Wesker patch? I haven't played in a hot minute, moved to VHS but I might be returning now.
"Killers brought this on themselves." Can't agree with this "Killers VS Survivors" mindset though, sorry.
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AHEM
👇
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Don't M1 Killers still need to slug at early game to prevent losing gens? Did that change with the game changing Mid-Chapter a while back?
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The slugging changes aren't even going live in 6.3.0 and the PTB solely exists to gather feedback. It's really not the end of the world if these changes shown today aren't perfect.
Plus we don't even know what content will be in the 6.3.0 midchapter anyways so it's a bit early to call it the "worst ptb".
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First off, basekit Unbreakable has not been proposed to deal with killers who slug for a 4K, it's specifically only required due to the new forced Mori system, because without basekit Unbreakable, this Last Stand mechanic would utterly destroy the flow of the game, it would make slugging more profitable than hooking.
Secondly, this doesn't dissuade killers from slugging for the 4K, if anything it encourage it. If killers can get a couple of survivors downed quickly, and they know the others are close by, they can then try to down the other two in order to instantly end the game without a single hook. Even at end game when theres two survivors left, it's much more appealing to slug one survivor and then find and down the other one, 45 seconds is long enough to make that possible in more situations.
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This one does exist for gathering feedback... but people here surely remember how DBD's PTBs typically don't address PTB feedback given, yes? (Key word: typically. They've been addressing things somewhat in recent ones like nerfing endurance meta, but they didn't adjust the anti-tunneling unhook buffs until later, and still didn't revert Bloodlust)
The flipping out is expected by this point imo, PTBs typically go live with what they have or only make minor changes... or only address some things, but not all.
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People have a misconception that if the devs don't make changes based on feedback they aren't being considered. You also have to remember the ptb is generally ran for a week with a smaller playerbase size than live with content coming out 2 weeks after the ptb ends. Not a lot of time to make drastic changes to stuff and even then the devs do make adjustment to perks and killer powers based on ptb feedback.
The difference here with the mori/slugging changes is that these are not slanted to go live in 6.3.0. Meaning the devs have much more time to gather feedback from the ptb and make adjustments for a future ptb. Since this is something the devs generally don't do, I would be shocked if we saw 0 changes from this ptb to the future ptb regarding the mori/slugging changes.
It's pretty refreshing to see the ptb be used to experiment with changes.
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With the information released for us, for now, is the worst PTB in the game, glad that is not going on live servers.
This finishing Mori is just... Garbage, probably will be very rare to occur, Mori's is a cool mechanic, a unique animation to kill a survivor in the death hook, now is completely gone.
Infinity unbreakable... If a killer down a survivor in a pallet (strong loop probably) with someone close, there is nothing to do or will be a pallet save or a self recovery.
Nurse will be more OP now, imagine, nurse with starstruck and awakened awareness, ok, nurse tunnel one out of the game, 3 survivor left, down one, hook and probably down another with starstruck and awakened awareness to help, 1 survivor left, a strong killer that can down a survivor in 15 or maybe 10 seconds, if the survivor is not in the TR to be affected by starstruck, BBQ can deal with it.
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The issue is, no new feature has ever been tested in a PTB and not made it to the live game before. Tweaks here and there sure, but never just scrapped completely, which is what needs to happen here.
Nobody has asked for forced Mori's, it robs killers of agency and prevents you from scoring your final hook.
Basekit Unbreakable is only necessary because of the forced Mori's.
All of the perks that interact with the dying state need to be changed because the dying state will no longer effectively exist.
It's a snowballing of heavy handed fixes to account for a new Mori system nobody wants, yet the amount of dev time that's going into it will likely result in a sunk cost fallacy forcing it into the live game anyway.
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Except that the dev blog literally states these changes aren't going into 6.3.0. This is literally the time where bvhr is putting changes on the ptb that aren't going directly live.
Will BHVR likely completely can the system, probably not. But there's a bigger chance that we'll see more drastic adjustment to the system based on feedback since it's not going immediately live.
People should leave feedback, but I think calling this the worst ptb when the devs are trying something new with the ptb is a bit much. I would enjoy the devs using the ptb to experiment with more changes. Imagine if Billy rework (especially those release addons) went through multiple iterations before going live.
Though we'll have to see what actual adjustments get made to these systems in the future. I would rather the devs do more of this experimentation as long as it means they are going to make more iterative changes.
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*Yet
They're not going live, yet.
Just because they need more time to iron out the kinks doesn't mean they're prepared to scrap it.
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Killers started slugging at 5 gens because of how fast the gens can be completed in the first place...
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Bhvr really falling off now
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Basically yes, M1 killers like Ghostface are pretty screwed for the most part after this update. White endurance flash just covers everybody's butt all over the place and now you can't even try to slug? All you get to do as an M1 killer is get run around the easily chainable safety highway with the gens getting cracked so fast that there's nothing real you can even step up and attempt to do about it against halfway decent survivors, especially with crap like hyperfocus/stakeout. Incredibly uncool.
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One time they are using PTB to actually test changes and the community is at a war.
Can we atleast wait till the ptb. We know it will be bad but we can atleast see how bad in practice and then hopefully they will take that feedback and change it accordingly. (because I doubt they will drop it completely)
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It's not "bit much", it's bad enough to be called one of worst PTB, and that is exactly what they are asking for ("feedback").
Without MANY people saying "this just sucks", they will just implement it anyway, you seems to be trying to silence criticism when BHVR itself has been cautious and released PTB little earlier, which doesn't makes sense at all.
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Yeah, I was playing on the PTB earlier today and I have to agree with you. The devs really screwed up big time with this one.
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It's a bit of a nerf to killer slugging but I'm not sure it's a huge one. For instance, currently if you slug someone they can get to one-tap revival in 30 seconds, so if everybody else is alive they can be on their feet in that time assuming they get rescued. With the new system it takes 45 seconds (barring Unbreakable) to fully revive yourself, meaning it takes 15 seconds longer BUT you don't need a second survivor to one-tap you to finish it.
Therefore it's a little complicated trying to figure out how much of a nerf it is, and in some situations it's actually a buff. For example, currently if I slug someone for 30-40 seconds they might get one-tapped up, but in the new system they're more likely to still be down if I pick them up 30 seconds after the down. On the other hand, if I'm slugging more heavily it might be harder to keep pressure up because the other survivors don't have to come off the gens to revive each other, so that's a downside.
Also note that, stepping aside from the slugging changes a moment, ending the game instantly if you down the Last Survivor is a bit of a killer buff. For example, say I've killed one survivor and there are three left. If I manage to down two of them there's a decent chance I can end the game instantly by downing the third, whereas currently if I'm in that situation I've got a good chance of winning but there is a bit of a chance of an upset if they can manage to, say, finish the last gen or revive each other. This is especially true for killers who are strong chasers, in a 3v1 a killer who is good at getting efficient downs will maybe have an easier time slamming an instant victory.
So really it's kind of complicated and whether or not the 45 seconds of the 100% bonus on Unbreakable need to be adjusted remains to be seen. Fortunately, though, in principle if the 45 seconds is too short then increasing it to 60 or 75 or 90 can balance it back out since if it takes too long to revive yourself then the other survivors will be incentivized to get off a gen to help you anyway. Likewise for Unbreakable, if that 23 second revive speed is too quick then they can just decrease that bonus.
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