So basekit ub bt but not Shadowborn
Youll give survivors strong game changing perks basekit but killers cant get better fov. Guess its too much of an advantage
Comments
-
Another update being a loyal forced to run shadowborne enjoyer. It'll be interesting to see it with last standing though.
5 -
Yeah, according to some people giving the killer a FOV slider (Aka ACCESSIBILITY option) will break the whole game balancing.
Post edited by Trickstom on10 -
i wish they just added an Ingame option for FOV.
Some Killer just feel better to play with Shadowborn.
3 -
And some people can't play without it.
2 -
For real ?
because of Motion Sickness ?
0 -
Yep.
2 -
Oh man. Yeah that is just one more reason to finally do something about it.
Maybe if there is another Drama like with the Colorblind settings they will do something quicker. though its kinda ######### that you have to resort to something like that in order to get a change.
1 -
Why would they?
0 -
Shadowborn should be made basekit.
2 -
Technicallllyyy they did mention the fov increasing when there is a last man standing
So they did give shadowborne basekit
Just at the very end of the game
3 -
Because it's a accessibility option that should have been in the game already and it's locked into a perk?
And the DEVS itself said in the meta shake up patch notes that they don't want accessibility options being attached to perks?
11 -
Its gives you an advantage so why should it not be a perk?
2 -
Idk because playing without getting sick shouldn't need to play a perk? Just guessing.
5 -
I sympathize with those who get sick for various reasons, but it does not take away the fact that it is still a FoV advantage.
1 -
So how about they add the accessibility option then balance the game around it? how about we fix survivors playing on a stretched res while we are at it?
6 -
They should work on accessibility including increasing killer FOV to an acceptable level to help those with motion sickness. I'm sure there's an increase that helps with accessibility while not giving the killer too much information.
0 -
basekit unbreakable gives you an advantage so why wasn't it kept as a perk?
8 -
From my understanding, killer's limited field view is 'locked in' as part of the core gameplay experience.
Originally, survivors could use stretched res to gain an advantage, but eventually, the devs made it very clear that both FoV's are set as is/absolutely intended, and removed the ability to force the game into stretched res.
I know it's probably not what you want to hear, but at least they have been consistent in their intentions regarding the FoV's for both sides.
1 -
Because you currently have 0 downside for slugging. It doesn't require you to have a perk to keep a survivor on the floor as long as you want.
Now it's 45 seconds.
2 -
? if you slug the entire time, you're not securing hook states. Gaining hook states is essential for late game. Getting kills via hooks is much more quicker than making someone bleed to death. It's 4 minutes total to make someone bleed to death, and that's only if they're constantly bleeding out without any interruptions. Slugging is only good in certain situations, such as finding a survivor near a survivor you just downed. Unless you're nurse, then I guess it doesn't matter what circumstances you're in.
3 -
It still doesn't change the fact that you are literally leaving someone on the ground WHILE buying you free pressure. I.E. No downside.
If slugging is only good for certain situations then it won't affect you. Because there is no reasonable situation where you are required to slug for more than 45 seconds. At that point you are just being greedy.
2 -
I mean, what's to stop killers that don't get motion sickness from cranking that to max for an advantage?
1 -
Some killers don't care about hook states and just want to make sure the survivors have as miserable a time as possible.
3 -
feel free to read it and learn a bit about why its much more important as an accessibility issue, or just ignore it and keep your skewed mindset. The long and short is that making shadowborn basekit wouldn't even be a reasonable solution as it would trade one person's sensitivities for another, and its long overdue for an option slider instead. Also that bad faith arguments about bad actors exploiting the changes are either uninformed as to the actual impact these issues have, or disingenuously used to prevent accommodations from being made due to their perception of an advantage for someone other than themselves.
5 -
"Free" pressure
Last time i checked you still needed to actually down a survivor in order to slug them.
How is that free?
5 -
It was in recent years that it started becoming an accessibility issue. People are forgetting that FOV still gives an advantage, just look at Sea of Thieves and how it's recommended to turn FOV way up because you get an advantage.
... Although I think that the advantage would be game changing in DBD... but it doesn't really matter. Adding accessibility is worth it.
0 -
Shadowborn is just too powerful. They'd have to make survivors run 50% faster at all times to compensate for the massive power difference that being able to have a slightly wider FOV would provide if they made it basekit.
1 -
I don't think anyone is denying that there are some cases where there is simulator sickness, but it doesn't mean that those who aren't suffering from it aren't using the perk to gain a FoV advantage they wouldn't have if they didn't have that perk slotted. Both make logical sense.
1 -
Next will be Basekit Overcome - without Exhaustion.
1 -
You didn't read the topic. There were many arguments about how "competitive FPS players always play on high FoV!" while ignoring that they are always sitting at a computer monitor in a very close setup. There was also a video that explains the most common FoV starting points, and why its important to give options between them to accomodate various setups and viewing distances. I even specified how having an FoV too high is often far more detrimental than having one too low.
This game is played on Tvs across the room and monitors in front of people's faces. It needs the ability to adjust FoV, and the mechanics that it "would give an advantage with" are fluff that is centered around exploiting the killer's inability to interact with anything not in the center of their screen, even though people act like it would be the death of jukes and hiding as we know it for some reason.
3 -
I feel like you're neglecting the fact that a higher FOV makes the blind angle for flashlights a lot wider. The supposed "advantage" also comes with a downside.
1 -
I made this comment some time ago on a different topic, but I once watched a presentation about video game cameras held by someone that managed the camera perspective of Journey for the Playstation 3 (a game famous for having an A M A Z I N G camera).
During the Q&A section of the talk, someone asked (I'm paraphrasing, it's been years) "You mentioned that developers should always include an FoV slider for players with motion sickness. What should be done for multiplayer games where having a higher FoV can lead to having a competitive advantage?" The speaker responded with something like, "Then why not include an FoV slider? The motion sick player gets what he wants, and the competitive player gets what he wants. Sounds like a win-win to me."
1 -
Given how long it took to simply get color blind options and how it literally took media attention to get them it is safe to say we will never get an FoV slider.
0 -
He's one of the few people on this website who are 100% biased to survivor.
0 -
Not only that, but it creates a fisheye distortion that makes visual perception more motion based. It actually helps stationary blending, which is a unique mechanic to dbd compared to a game where people are constantly dashing, teleporting, and wall jumping like UT or Quake.
0 -
Regardless of that, people still can get motion sick in third person as well, even if the physiological reason is different and its considerably less common. And most importantly, accessibility issues should always supersede anyone's biases. They're never about whether they affect you personally, they're about whether people are actually able to play the game. If nothing else, addressing them gives you more people to play against.
0 -
Did you miss the part where i said balance the game around that? Also, let's be honest, at the super high levels of play, FOV really doesn't matter much.
0 -
Yeah, I probably did
0 -
The fact that they gave both sides a free shadowborn adjustment as the visual cue that insta-mori is in play is insanely tonedeaf, especially compared with their absolute silence on the matter as an accessability issue. Don't forget when spine chill got changed from a nerf to a buff with accessibility being their excuse, even though they snuck in a change that had absolutely nothing to do with people using it for accessibility reasons. Its one thing to ignore a problem, but if you virtue signal that you're addressing it, you damn well better actually address it. Meanwhile we don't even get a "we're working on it" with issues like this, while the photosensitivity issues just got a lazy warning screen years after the elements were introduced.
1 -
Who are you again? Go back and have a seat with your other killer buddies waiting for me to actually care.
0