The DC Penalty Should Be Removed
Comments
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And what about smaller content creators? You think that the cheaters will just give up?
If you aren't going to fully address people giving up then why bother penalizing one aspect of it and leaving the others untouched?
Gee thanks, my apologies for trying to play a game I liked. I can't exactly tell when I'm about to be booted off.
You also probably haven't pissed off the groups that I have.
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I'm pretty sure that people who DC being replaced with bots went the way of the Early Game Collapse.
As in, they found a "better" way to fix the issue.
DBD mobile's bots seem to work well and the cheaters bots seem to work too. Surely BHVR can do better than a mobile game studio and a bunch of hackers....right?
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LOL random DC will be much more problematic than actual cheaters.
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They already are.
We need a better system.
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I've been booted more than once in a day one time, and decided that it was probably an issue on my end that wasn't going to resolve itself quickly (it was), and stopped playing for the day. If I was being DDOSed or otherwise targeted, I would absolutely stop playing for the day.
I certainly understand the impulse to not give in, but I wouldn't want other people to to suffer because of it.
I don't really feel expecting people to have similar consideration is unreasonable.
And why penalize one aspect but not another (which is only unaddressed because it can't be addressed)?
Because something is better than nothing, that's why. Even a marginal decrease in people bailing from games justifies it.
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Unlike your assumption, people WILL NOT dc like you think.
It's actually somewhat negated by penalty... without it, 2x 5x or even 10x people will DC, especially killers.
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I can see both sides to this , and it's all bad.
Each and every time the DC penalties are off for a significant amount of time the amount of bs disconnecting makes having a regular match rare, and worsens the longer they're kept off.
However the hacking cheating business is booming like never before, thanks in large part to the epic Epic debacle. I've seen both small time subtlers and the more obvious ones, and I'm no where the MMR of y'all.
Without husk bots for replacements, I think (just barely) the current DC system is prolly the best we can hope for, at the moment. Should the devs work out a more effective Anti-Cheat then absolutely we revisit the DC penalties, as then it may be time to retire it.
As as for the constant comparing of the mobile version to the base game, everyone please keep in mind that an entirely separate team coded it from scratch with many of those wonderful options in mind, which sadly are not possible in our version. Until they recode the base game (not bloody likely) or put out DBD2 (also unlikely) our suggestions must not include the fancy Mobile stuff that's either not possible with our version or would take eons to implement.
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Definitely agree with pulsar, random internet blip takes me offline for 5 seconds, this kicks me, banned for 5 minutes.
No player should ever be forced to stay in a game and my experience is that 90% of the time people leave or suicide on hook because the match is already well lost, sometimes in less than a minute. 5 generators and 3 already hooked, clearly all playing like trash, then 1 leaves, well, i am not surprised, they knew they were screwed. Luck plays such a huge part in this game, I've had killers pounce on me within 10 seconds just because that's where they spawned, and then face camp tunnel me out of the game, that is not gameplay. The most common reason for me to outright leave a match, is when I get slugged, and then the slugger runs off to go scour the map for 10 minutes looking for the other player, so I just leave so that maybe the other survivor can get hatch. Similarly, I had a game earlier where my teammate was slugged, and I picked this guy up about 6 times while the Oni that was tearing around the map kept just knocking him down and screaming off into the distance to look for me, i was even trying to do gens too but no time between avoiding the killer and reviving the slugged surv. The match took about 45 minutes, and felt like a massive waste of time (probably 20 minutes of 2v1).
Some killers are immensely overpowered and really don't have a stable counterplay, and maps can synergise with this further, or the opposite. it's not hard to see why players leave nurse or blight games, instead of blaming them for feeling like it's pointless, why not actually aim to balance those killers? Personally if I could pick a killer to always leave the game for, it'd be the dredge, cause my gfx does not function properly with nightfall and i just get a little clear circle in the middle of the screen, i can only see a few metres through it and it does not look the same as when I watch streamers with nightfall, I suspect my limited resolution is the problem.
Do you know what the real penalty is for players that leave? Players that leave get ZERO points for the time spent so far. Players that leave get -1 pips to their grade with varying impact. Players that leave, lose their items, addons and offerings. Players that leave lose progress on their challenges! This is generally already enough of a punishment for me to not want to leave a game, and more of a disincentive personally than the timed ban. If I am having such a horrible time that I would be willing to lose my points, items and chance at grade, then I'm probably already upset enough that I want to take a break from the game, and enormously do not care about a timed ban.
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Not a controversial decision. Just the completely wrong decision.
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I don't actually get alot of DCing or letting go on hook in my games. It really is the odd occasion. The only times I remember there being heaps of DCing is when the penalty has been off. I definitely get why it would help with all the cheaters around - they might be less inclined to ruin everyone's game if everyone just DCs at the first sight of them cheating - but we also know everyone and their mum will take advantage of it just to skip their least favourite maps or killers.
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My argument is that they already do that.
I already sort of disagree with what I posted and have evolved my statement. I'd like to see the system removed and replaced with something that actually works.
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No thanks.
To prevent hostage taking, I’d rather the devs implement a time limit for matches. If survivors don’t escape by something like 20 minutes they all die but they don’t count as kills for the killer.
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Killers will not.
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i have yet to encounter a cheater in years, but the DC icon i see that ######### way too much.
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Killers will not what?
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So, hear me out:
In Rainbow Six Siege, if you get killed by Friendly Fire, you can either forgive the person for it, or penalize them for it.
Do the same thing here.
That way, if it's an obvious cheater, people DCing wouldn't get penalized by the rest of the team, who also realize it's a cheater and Forgive the DC. If they leave cuz they just don't like the match, there is a higher chance that the rest of their team will not forgive the DC. Also, if the ENTIRE TEAM thinks it's a bad match, then, well, ya. Not a perfect suggestion, but it has some merits.
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Not a bad solution.
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im bored, so sure lol
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They definitely do, but I do think it'll increase to a more noticeable level. If there were no DC penalty then I fully anticipate never experiencing another full game against a Nurse or Legion, nor will I probably see Eerie of Crows or Garden of Joy again.
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I used to be strongly against removing it but.. yeah, until the cheater problem dies down, they should consider removing it.
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Every time I see a Garden of Pain or Eyrie of Cringe offering, I always considering restarting during the loading screen.
Also, you experience games against Nurse or Legion that don't have people DC'ing or suicideing on hook?
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They seem weirdly resistant to time limits for whatever reason. Apparently, a match will end after 2 hours max (it will kick you out). So, just lower that threshold to 25 minutes and we're good.
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Force end the game 15 seconds after the EGC ends.
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こんにちは。
What I want is the HUSK-SYSTEM that BHVR has generated in the past, should the game continue in the event of a DC'd player.
But they have not sent out any information on this until this very day. Surely it was a big mouth, just like the 60fps on the consoles.
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I seriously think most commenters in this thread completely overlook the perspective of the survivor that leaves. In a lot of games, it's the total noob that leaves, it's the guy who is so lacking confidence in his or her own ability to play, that they feel that they are already certainly going to die within minutes. A few days ago I looped a (baby)nurse around the bottom floor of RPD for more than 5 minutes, in this time, my team accomplished an unimpressive 0 generators before I finally got put on the hook. The nurse then went and downed 2 of my teammates within 10 seconds of each other, and one of those 2 then disconnected. I never did get unhooked. I think the bigger issue is MMR and general gameplay imbalance particularly mixing inexperienced players with vastly experienced ones, or confronting any baby survivor with a nurse.
From the killer's perspective, aside from sabotaging your chance at a proper 4K, a survivor leaving just makes it easier for you, though in practically every game I've played with a DC surv, the killer just gets even sweatier trying to make it a 3K. When I am killer, I don't really slug, and I don't intentionally tunnel or camp, though I do swap back to the hook if they are too quick and I have not found any information about other survivor locations yet. It is rare for survivors to leave the game when I am killer, because I don't play dirty. The 3 killers I play most are Spirit, Plague and Artist; Spirit is the only one I have issues with disconnectors and then it's usually because the Spirit's extreme mobility made them feel helpless (this even happened with a p30 who could not juke me).
I don't understand why some people hate some maps so much, at least, as survivor. Certain killers suffer massively from certain maps usually relevant to obstacle types and elevation, but for survivors it's just about knowing where the worst deadzones are. Personally would never disconnect based on map type. I also like a challenge, so coming up against a blight etc I will always give it a shot, but if the overpowered blight is gonna tunnel me with his imposing overpoweredness, then I might disconnect, cause that's a f**ked game right there with really little to no chance of any survivor escaping without hatch.
A point I'd like to make ultimately, is about the imbalance in rewards from playing as killer vs survivor. Right now survivors have +100% blood points most of the time, and this makes the rewards roughly even for both sides. When I snag a killer +100% bonus, sometimes I get over 100k BP out of 1 match. Now, without the bonus, if a match as survivor starts badly and looks like certain fail, but will take 10+ minutes to play out, I can look at 20-30k BP as reward maximum, or I could leave and go get something to drink, have a break and actually enjoy those 10 minutes, then return to the game later, and earn double or triple the rate of BP just by playing as killer. This could even be used as a primary mechanism for buffing solo queue, make the BP reward 15% more if you are solo, with 5% less per party member, and make the grade pip requirements also 15% less following the same logic. In this way, even a hopeless game might offer some reward to someone who can play well despite the difficulties
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No. Bottom line.
Yes there is a cheating problem, but removing DC penalty doesn't help fixing that, only adds more problems on top of already existing ones. So no.
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You say that the current DC penalty only punishes people who don't want to DC. but... I don't see how this helps the players who don't want to DC.
If I don't want to DC, then being able to DC doesn't help me...
I want to play the game, not play the first half of every match then leave.
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That's insane. I think we should still have DC penalties but not that harsh. Especially when people want to DC because of cheaters, which they should be allowed to do. I think they should relax those penalties a bit.
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If somebody is all too happy to DC at a moment's notice, the penalties are too soft. WAY too soft.
No game needs a subculture of "I'm more important than my team mates so I'm just going to quit because Me Me Me."
If you're the kind of person who sees nothing wrong with DCing out of games, you should be playing single-player games. DBD doesn't need you.
Bot games cannot come soon enough.
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