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How to abuse new base kit Unbreakable
- run to a spot with no accessible hooks
- get downed
- recover
- repeat
100% abusable on maps with poor hook distribution, e.g. Swamp and Midwich, or with SWFs that run Breakout, Sabo or try to block the killer.
Comments
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Play with friends. Intentionally go down under a pallet, or bring flashlights and go down in an open area where the killer cannot face a wall. Profit.
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Don’t forget to bring in perks that speed up recovery and movement speed while slugged.
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These and sabo is what really worries me it's survivors forcing a situation where the killer is now in a lose lose with no counterplay other then the second survivor really messed up and goes down.
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Yeah. I honestly don't give a fig about losing slugging for pressure, because I never relied on it (it's one of the reasons I hate playing Twins - I'm a simple woman, I want to put you on the hook ASAP), but slugging is necessary as a counter to aggressive survivor play. This change is genuinely a straight buff to SWF by making SWF-only strats nearly impossible to counter.
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Not just swf if a teamate goes down close to me at a pallet I just have to run out in the open and now the killer has to chase me leaving the downed survivor to pick themselves up or go for the pick up and get stunned. Its the same if I bring a flashlight.
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OMG the exaggeration is epic. If that ‘strategy’ worked people would be using it now all the time to struggle free when being picked up. The reality is that’s workable like 0.3% of the time.
Reality - this will be harder to deal with people going for plays with downed survivors - sabotage, flashlight, etc. Oh no… you’ll have to pick up the survivors quicker and lose a few more in transition.
Also - this will stop all the fng a holes who used to slug the 3rd to get the 4th which evidently proved they were good at the game. Lol. Sportsmanship be damned, I will leave you on the ground and ruin your gaming experience for 5 minutes because getting all 4 means I’m fantastic. No more slug traps. You know the lose/lose situation where if you went for the save you’re stupid and if you left them on the ground you’re a bad teammate? This is LONG overdue.
Everything connected to slugging was garbage. Please get a grip and continue to enjoy your 75%+ kill ratios. Decent killers are not at 61.
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"Survivor seems to be getting away with it, so that's not a problem."
Trivia: This, which I just wrote, is a common sentence that BHVR responded to when a certain killer actually reported an unfavorable bug.
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Survivors aren't doing it much currently because they don't have unlimited Unbreakables, which is the main factor making it exploitable. 🤦
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No. You sound like a killer main guessing at how survivors play. If running to a corner always worked to allow you to struggle free EVERY survivor would do it. Hooks are plentiful and many killers run agitation or iron grasp. It doesn’t work and it won’t work with basekit unbreakable.
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How to never get hooked as survivor:
Perks: built to last,unbreakable,boilover, saboteur(if you don't bring a toolbox for sabo's) or boon: coh
Tools: Alex's toolbox or a flashlight with battery add-ons
Offerings: any offering that takes you to a realm that you can exploit spots in ie badham preschool
Step 2: have a buddy run a offering that makes the basement spawn in killer shack if you decide to go to badham and run the same build as you with a optional 2nd buddy run a offering that increases the distance between hooks
Step 3: go to a spot where you know a killer won't be able to hook you if you go down
Step 4: enjoy getting slugged over and over until you bleedout
1 -
In my past 145 survivor games I've only seen 2 Agitations and 2 Iron Grasps. No one in my games runs Iron Grasp outside of basement builds and no one runs Agitation outside of basement builds, Starstruck Wesker/Nurse, or when paired with scourge hooks. And some maps absolutely can get hook deadzones after a survivor dies (Midwitch) or runs Breakdown, it's just that it's a lot harder for survivors to find those deadzones since they don't see hook auras without Saboteur.
In other words, this is a major SWF buff since they can force the map with map offerings, plan ahead to bring perks like Breakdown (Creates hook deadzones), Boil Over (Makes hook deadzones even stronger), Flip Flop (Same as boil over), Saboteur (One person brings it to see hook auras and tells the rest of the team where to run to to make a hook deadzone), and Unbreakable (Doubles the amount of times you can pick yourself up before you bleed out).
Solo Queue on the other hand most of the time you aren't going to be slugged for more than 20 seconds unless your team seriously misplays or you're under a pallet/in the open with a teammate nearby that can try to save you, in which case it's actually a nerf if you're not running unbreakable since you have to recover for an extra 13 seconds and being able to unbreakable more than once per match probably isn't going to get used much in Solo Queue because you need good teammates to be able to force a slug
The only good thing about basekit unbreakable is that it stops toxic killers from 4 man bleeding out a team but the basekit mori changes already did this
TL;DR basekit unbreakable does nothing for Solo Queue and majorly buffs SWFs that want to abuse it
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"basekit unbreakable does nothing for solo queue"
You shouldn't post lies like that.
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Are you actually serious? LMAO
Survivors WOULD do this with normal unbreakable. They are not because it's virtually impossible unless everyone (I mean everyone) has build load outs for exactly this purpose.
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"slugging the 3rd to get to the 4th" as if the hatch mechanics arn't the ones that force killers to do that.
the only reason to ever not slug a penultimate survivor is if you don't actually care about the final one escaping through the hatch, which to be fair i rarely bother anymore but if killers want to actually do their objectives its the only thing they can do.
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What would you replace hatch with then? Some games as survivor, I really outclass the (probably baby) killer, but my team generally are hopeless (probably also baby) and they get trashed quickly, then there's 1 survivor left slugged and I am stuck looping, healing my downed teammate and trying to cycle 2, 3 or 4 generators on my own for 20 minutes. I guess what I really ought to do is just bend over and accept that this (probably baby) killer is clearly God levels of intelligence with their extremely complex and amazingly well-planned 'just slug everyone' strategy.
Slugging has just started to become so prevalent that every killer I come up against does it. You can say the hatch mechanic forces it but I don't agree, I even somewhat enjoy the hatch-race and am happy enough losing it as killer to a skilful or lucky survivor. Honestly, the points difference between 3 and 4K as killer is not that big, I think it's the grade pips that make people sweatier and resort to dirty tactics like slugging.
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People adapt to changes. Do you have the numbers for when OTR was buffed and DS nerfed both before and after. I don't believe you need those numbers since you can reasonably infer the usage changes. Just as if corner hooks become this apocalyptic event these doomsayers claim it to be then Killers can just bring one of Agi/IG. Even then it would be similar to now how you bring Unbreakable if you think you will get slugged, but you only get value 1 out of say every 10 matches realistically. That value is typically immense and game shifting, but imo not worth the perk slot unless you are playing for money. Also Agi gets you great value when running Scourge Hooks, so it wouldn't even be a losing proposition to bring it.
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"They are not because it's virtually impossible unless everyone (I mean everyone) has build load outs for exactly this purpose."
You realize once base kit Unbreakable is added, everyone or at least the swfs will be running builds exactly for this purpose because it will become the meta to run Sabo and other perks to force the killer to drop the survivor and force the killer into a lose-lose situation.
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Why? Because you say so?
Same can be said about all those doom and gloom posts over perks which aren't even ran that often (Boil Over/Power Struggle/etc) where people were losing their minds and yet here we are people are still not using those perks.
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History shows that broken stuff will be used to excess by both sides once the general public catches wind of it.
Examples were:
Perma Sabo squads when survivor figured out they could make the whole map a hook dead zone.
Moonwalking legion, forever Freddy or forever mending legion
And not too long ago the whole boil over fiasco with multitudes of survivor running offerings and everything to abuse map deficits coupled with the perk.
Ub right now needs 30 seconds and is single time use. After the possible implementation of the new version (we don't even know if it goes love like it is proposed now) it will be 23 seconds for basekit+perk ub and have up to 10 uses per survivor.
Right now there isn't a strategy to built around ub but with the time reduction and in combination with other pickup perks (don't know if they will stack with other perks), pallets and/or flashlights even duos will be able do completely deny the majority of the killer roster.
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That doesn't sound like an issue with the ability to recover from the dying state but rather like a map design issue to me.
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Clearly the solution is to remove SWFs, then
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Why? Because it's extremely powerful to make the killer unable to hook the survivor? Forcing the killer to drop the survivor then having the survivor recover with Unbreakable is basically giving the survivor an extra hook state and health state. Survivors are already doing this with Flashlights, body blocks, and pallet drops. The better question is why wouldn't survivors want to force the killer to drop the survivor so they can recover with Unbreakable?
"Same can be said about all those doom and gloom posts over perks which aren't even ran that often (Boil Over/Power Struggle/etc) where people were losing their minds and yet here we are people are still not using those perks."
Boil over became the meta and was heavily abused until it was nerfed, so I don't know what you are talking about.
You are partially right, but Sabo is a major problem. Once you account for that, hook dead zones can be created on most maps.
It isn't necessarily only the corner of the maps that have no hooks. There are many other locations where it can be hard to hook, such as the underground portion of Badham and The Temple of Purgation and Swamp and Midwich once a hook is removed. You also aren't accounting for Sabo. Say a killer walks to a hook and someone Sabos it, the killer is now forced to drop the survivor because there might be no other hooks or they can't make it to another one in time.
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flip flop, power struggle, unbreakable. go down in a pallet, free escape if the killer checks to make sure the pickup is safe, free escape if a survivor is there and the killer realises that they have to literally instantly pick up after the down to be able to get their hook
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Boil Over isn't even remotely meta and people still complain about it. Same as you are about something that hasn't even come out yet.
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isn't the kinda obvious solution to "hook dead zones" to make it so that hooks spawns allow a killer to always have at least two different hooks they could make it to? aka rework hook spawns.
(and read the following in a not very impressed sarcastic voice and don't read too much into it - but how exactly will survivors run a full sabo build, a chase build and a genrush build at the same time ? Since according to the forums everyone is already running dh again, has hyperfocus and/or prove and carries a flashlight or BNP.)
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Simple they won't they will just run sabo/flashlights with break out and boilover
Kinda like how the swfs just had builds that had flip flop,break out,boilover and unbreakable plus rpd badge during the whole boilover fiasco
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Burt0r here gets it
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Legit I can see badham being abused with this like how demi did in this video
https://youtu.be/OzrW_sMa6cI
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Those maps should get more hooks even now I struggle to get people on hooks in midwich in some part of maps and usually at least one or two can wiggle out every time I play there.
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Are people forgetting that when Breakdown was bugged to infinitely break hooks/RPD had an unhookable spot, people would take No Mither for infinite self recovery and just camp out that unhookable location???
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I’m looking forward to seeing how much of a disaster this turns into. It’s like the devs are purposely trying to get more killers to quit to rebalance the number of players in each role since after the last patch there seemed to be a surplus of killers.
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1.iron grasp
2. Agi
3.lightborn
4.mad grit
This. Is. My. Food
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