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Kill Switch update: We have temporarily Kill Switched the Forgotten Ruins Map due to an issue that causes players to become stuck in place. The Map will remain out of rotation until this is resolved.

http://dbd.game/killswitch

Maps in this game are still heavily survivor sided

Canas
Canas Member Posts: 1,021
edited September 2022 in Feedback and Suggestions

The moment I see someone burn an offering for the Artist or Dredge map I might as well surrender.

It doesn't matter if you're playing Wesker or anyone else (besides Nurse), it's an automatic win for the survivors. Now slap Dead Hard on top of that (it's as broken as ever again) and survivors are simply laughing at the killer and calling you "bad" for eating through their countless safe pallets and 3rd health states.

There's a dire need for a map update with the same scope of the meta shakeup, this aspect of the game needs to be addressed as soon as possible.

Comments

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  • AnneBonny
    AnneBonny Member, Alpha Surveyor Posts: 2,252

    every map since rpd has been awful and i don't know why it surprises me anymore

  • Gandor
    Gandor Member Posts: 4,371

    yes everything is survivor sided and it's always automatic killer win. Hence 61%...

  • Gandor
    Gandor Member Posts: 4,371

    show me official stats pls. I don't remember seeing such a thing from devs

  • LapisInfernalis
    LapisInfernalis Member Posts: 4,245

    Many maps need reworks.

    Red Forrest and Shelter Woods are too large, The Game has too many strong pallets and only a handful of windows, Garden of Pain, Suffocation Pit and Eyrie have strong combinations. Saloon has basically 2 Gens which are difficult to defend (gallows Gen can be argued about). Other maps with these gens are both Asylum maps, Thompson House Springwood and swamp (wich needs an overhaul anyway).

    Some maps have too many dead zones by default like Autoheaven (the one with the garage and just shack in the middle) and need better pallet distribution.

    Also Scourge Hook placement should be fixed too since it happens quite often that 3 hooks are on one side without gens. The worst I had was 2 hooks on the Eyrie tower top floor.

  • Gandor
    Gandor Member Posts: 4,371

    anything before patch 6.1 is no longer relevant. Also devs tend to remove a pallet from some map every like 2 weaks so....

  • brewingtea
    brewingtea Member Posts: 702

    61%

  • LapisInfernalis
    LapisInfernalis Member Posts: 4,245

    There is currently a coding error with the new 2 window tiles on MacMillan which don't have a pallet, but they count as a tile with a pallet for the map generation system. Therefore: The more of these tiles you have on a map, the fewer pallets are available. An exteme case is shown here:

    This video from Otz shows extreme map RNG and while I think RNG should be kept, it needs to be less extreme.

  • Gandor
    Gandor Member Posts: 4,371
    edited September 2022

    I had shelter woods with 6 pallets even before this bug. And I am talking about things like - in temple of purgation - you cound count on the fact, that there would be 1 pallet somewhere on both small stonehange and on big stonehange. But that's not true any more. They just took one of these pallets away (I had multiple spawns where small stonehange did not have any - and no - it wasn't broken already - you can see that by debris of the pallet).

    And this is just on top of my head. I know I noticed more things like these regularly. Also map reworks are considered only for survivor-strong maps (headonfield) - but keeping shelter woods or midwitch the way they are is perfectly OK...

  • LapisInfernalis
    LapisInfernalis Member Posts: 4,245

    Shelter Woods is a map notorious for few pallets for it's size. On the other hand I see Saloon with both strong pallets infront of the main building. And I can swear that there was only one some time ago

  • Gandor
    Gandor Member Posts: 4,371

    and yet most people say the map is either neutral or killer sided. It's small, has almost guaranteed 3gen behind gallows and both strong structures can be disabled by breaking the breakable wall + insane amount of hooks.

    I get what you are saying, but to be frank - I did not notice any additional pallets on this map. But I will take your word for it, because I could have just taken them for granted without realizing. That would be something positive map-wise for a change (not counting new maps like eerie and garden that both contain quite some resources).

  • RaSavage42
    RaSavage42 Member Posts: 5,731

    Maps for the most part are either Killer sided or Survivor sided... not many Maps are balanced

    Yes all of them do need adjustments... in one way, shape or form

  • Marius1234456918
    Marius1234456918 Member Posts: 106
    edited September 2022

    If you say dh is bad then you r not able to discuss about the game... Its a free hit that you can 100% take in front of pallets or Windows. And even in open space does it often work. And now you get even more distance with it than before the patch. Its one of the best perks in game. And everyone saying its bad just didnt understand how you have to use it yet.

  • Gandor
    Gandor Member Posts: 4,371

    It would be good perk if it did not depend on killer's network so much. Most survivors I know are very frustrated from it even if they can get it to work sometimes.

    But it might be EU thing, because you sometimes get killer from russia that already has very high ping and you have no way to know it. Other times it's someone closer so using it with that kind of prediction will get you killed, because you used it way too soon.

    I already gave up on it and use perks that don't need stable killer's ping

  • GravelordNito99
    GravelordNito99 Member Posts: 242

    It's old news that the game itself is massively survivor-sided at its core, with new gen speeds still being unwinnable for killer. Of course, the maps also being awful for killer is just extra insult to injury.

  • Gandor
    Gandor Member Posts: 4,371

    😂😂😂😂😂😂 Give me some more jokes. Heavily survivor sided 😂 right. 61% and let's not count DC, because it would be 70+ killrate. Survivor sided 😂😂😂😂😂