Solutions to the Camp Tunnel Problem
When I played Killer, I used to play without Camp Tunnel.
Often three or more survivors escaped the ritual.
This is because when I am a survivor, it is uncomfortable to be camped in a tunnel.
One day when I camped tunnel and played killer, I was able to kill all the survivors.
After that, I was able to kill 3 or more survivors in most cases by playing Camp Tunnel.
What we can see from this is that if there are 4 survivors alive the survivor will always have an advantage, and if one survivor dies the killer will always have an advantage.
Many killers camp tunnels to gain a quick advantage.
So I think that killers and survivors should be able to play the game equally whether there are 4 or 3 survivors.
The adjustment I think is like this.
When one survivor dies, the remaining 3 survivors work 50% faster, and when 2 survivors die, 100% faster.
・When one survivor dies, they can see each other's auras.
When 4 survivors are alive, all generators untouched by survivors continue to decrease at 100% progress.
This makes it more important for the killer to find new survivors who are touching the generator rather than camping, and survivors can see chances of winning even if there are only three survivors.
What do you think?
Comments
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Survivors shouldn't get faster repair speed for having their teammates die.
You can already run a perk that makes gens regress when not being worked on while all 4 survivors are alive, it's ruin.
I don't see why survivors need to see each other auras when there's perk to do that.
You're trying to address a "problem" that isn't actual a problem, because DBD is a 1v4 elimination game. The killer's goal is to eliminate survivors and there's no reason they have to spread out hooks to every survivor. What you want is a completely different game.
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Interesting suggetsion. Idk how it'd work in practice but i like the idea of changing the playing field as survivors die.
one downside though it may result in 2 or 3 swf groups deliberately attempting to get randos killed or ignore unhooking them to get the buff.
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Thank you.
I think the killer should be able to default to Borrowed Time just like survivors can default to Borrowed Time.
Also, when there are three survivors, the aura becomes visible to eliminate the difference with SWF.
I enjoy this game and hope to continue to do so.
However, if you play Survivor, there are many scenes where you will be uncomfortable with the camp tunnel, and if you play Killer, you will need to camp and tunnel first.
This is not because the Killer chose the Camp Tunnel himself, but because otherwise the ritual would be over.
To do that, we need to reduce the need for killers to camp tunnels.
Also, survivors should be able to aim for escape equally even if there are three survivors, instead of ending the ritual when they are camped or tunneled.
I think a good game is one where there is always hope for both sides, rather than a one-sided match.
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Thank you.
The problem you mention exists.
I don't know what to do either, but maybe that kind of play can also be considered part of the gameplay.
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What you are suggesting would work - assuming you mean buffing the killer's regression rate to be equal to a survivor's repair rate without any perks.
So if there are 4 survivors then the killer's repair rate is 25. But if there are 2 survivors then the killer's repair rate is 50.
Obviously overcharge and brine would need to be retuned.
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