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Killer Sided Game Perspective
Hello Honorable Developer(s),
I just want to thank you for the good fun years you've provided us in developing Dead by Daylight. I just want to give you my honest feedback which is also the reason I am leaving this game.
I've been a killer main for the past 4 years and probably played survivor a handful of times, I just enjoy playing killer. But in the recent two to three years I will say, and I know you might disagree (along with a lot of people in this community) but this game has become too unbalanced to a point where you enjoy a game if you're playing against solo survivors or beginner survivors.
I just want to give you my feedback on what I believe needs fixing on the killer side and why I have decided to lay my weapon down for a while.
Needed patches for killers:
- Increased FOV (Field of View) to at least 110 degrees.
- - It's extremely hard to see what's on the ground which tends to make you get stuck from progressing forward, extremely annoying.
- - Survivors literally hide under your nose, confuses you. I've heard people tell us to use "Shadowborn" but we're literally using a perk slot for a setting.
- Too many advantages for survivors.
- - Still, after the perk overhaul it's extremely hard to avoid gen rushing, which will lead us to camping and tunneling.
- - SWF groups are literally unbeatable. You'll hardly get a single kill.
So the reason I am leaving is because this game has become too stressful rather than fun. I've been playing since 2016 and can say that the game was at it's most balanced state was mid 2018.
Thank you again for the fun times.
Comments
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61%. Killer was never asveasy as is now. If this is the case, then good riddance. Survivors are being nerfed consecutively every patch and 61% is the bare limit I am willing to play against
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61% is nowhere near "easy" from historical perspective, it's rather on difficult side.
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Yes it is 61%...
Considering all other factors like, it takes all of the ranks. And how it also probably tracks survivors suiciding on hook.
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61% is a flat number.
That means those terrible players at the very bottom that are causing nonstop 4Ks? They are artificially inflating that number.
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100% i think the unbreakable basekit was the last bit that make me dont want to play anymore. Since they announced that this will come to dbd i didnt played the game for 1 more second. It was too hard for killer to have fun now for years. I dont see that they will ever change anything. I think its better to just play something else.
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When I play killer after 6.1, I get 4k VERY easily. At least compared to patch 5.5. When I play survivor even in SWF (and yes, we are not 4-man tryhard hens-level-coordination SWF) the loose right is still much higher then winrate. And no. I am not noob. I have over 1k hours already and was taught by 9K hour person from my 35 hours (meaning I was never corner urbaning claudette).
Considering killers like to give hatch for a very long time now + farming killers. I presume the number could be even worse then 61%.
So it's OK for everyone but the highest top tier to have horrible games? Also for every survivor that has 60% escape rate, there needs to be another one that has 80% killrate. On his skill group (MMR range). That is simply NOT OK.
Also killers camp and tunnel way more then before patch 6.1. It was always - killers need to camp and tunnel, because otherwise they stand no chance. After 6.1 even the last few people stopped playing normally and started to camp even more. Because after 6.1 it was guaranteed 2K by just facecamping. At least reassurance changed this. But still as survivor the chances are stacked against you. 61% is simply NOT OK
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Your personal experience shows nothing of the game, really.
I'm just stating killers had much higher than 61% kill rates for majority of times.
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Yeah. Stats mean nothing, personal experience means nothing but killers have it really hard. Did I get it all?
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"61%. Killer was never as easy as is now": Clearly you are not a killer main, that is an opinion from a survivor sided perspective. Back then you can have more chill games rather than having to go all out for 3 hooks.
"then good riddance": Soon you can say good riddance to all of the killer mains and hello to all the killer bots that you might be playing because killers simply don't want to play this game anymore, read the rest of the section. Killer mains are quitting because they too noticed how hard it is to play.
"Survivors are being nerfed consecutively every patch": Oh wow, they nerfed Dead Hard poor you. Survivors aren't getting nerfed as half as much as killers are, killers just stay quiet because they know nothing will change survivors will still get theirs in the end.
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"Clearly you are not a killer main" - That's right. But that does not mean I don't play killer. And I know there are unfair things toward killer (e.g. hello to 2 lockers next to each other with 2 people with flashlight).
"Killer mains are quitting because they too noticed how hard it is to play" - Yeah. Killers don't want to play the game. That's why I have almost nonstop 100% survivor incentives. It's because survivors want to play the game but there are no killers to play it. Also most of the killers camp and tunnel which catapults them into MMR range where they can't catch a single survivor. But that's on most killers, because they use cheap tactics. So of course they will meet people who are capable of denying them this tactics from some point (by e.g. never giving them single hook) - and suddenly, the game is again too survivor sided and all maps are survivor sided and everything is stacked against them and all this. Well I don't camp and tunnel and I don't win all games. But I win more then I loose - which is not the case when I play survivor (and no, I also don't genrush. Exactly for the same reason why I don't camp/tunnel).
"Oh wow, they nerfed Dead Hard poor you" - Well. I am not DH user and wasn't using the perk. It relies too much on killer's ping (making it never activate even if I used it at correct time). And it's not rare that I get someone 2000KM away from me, because BHVR decided it's bad idea to provide separate server for russians. What I am complaining about is +10s on gens (and no compensation on hooks - in 6.1 you could facecamp 2 people to death before all gens were done and then still have whole endgame to get another kill for free effortless win), +10% hit recovery (this one is huge and the biggest problem IMO with conjunction to all the survivor timers having 0 change), -10% survivor speed after hit, +10% pallets, every 2 weeks missing pallet from some map, silent buff to nurse (stuns are now worse then her missing M1), stronger survivor maps getting rework but midwitch is fine the way it is (I am just waiting until they change it - add some hooks and otherwise leave it alone). Also I don't know why they buffed bloodlust timing.
And this is just on top of my head from last few patches. And I don't even count healthy stuff like buffing legion and ghostface or removing infinites. And yet all I can read is like it's too much nerf to killers all the time. The official numbers stated from balanced 49% to imbalanced 61%. And killer mains still have the audacity to say that the game has become too much survivor sided. Yeah buffing killers so that survivors die in more then 3 out of 5 games is definitely survivor buffs. Wake up please.
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The game is somewhat killer sided at the moment statistically by all accounts. The rework shifted kill rates up about 6-10% based on both the dev’s stats and unofficial aggregate site data. And just personally I’m running about a 70% kill rate but I’m honestly not even close to being a top tier player, I play one or two matches a night and certain killers I’m pretty bad at because I don’t play them often enough (e.g. my aim with Huntress and Deathslinger is bad, I have trouble hitting teleport attacks with Hag, Lethal Rushes with Blight, and chainsaw hits with Hillbilly). But even with all that I’m getting 3-4 kills most matches.
Sure, coordinated full swfs are the hardest players to beat, but why wouldn’t they be? 🤷♂️ That’s true in every multiplayer action game, not just here. And most games don’t have teams like that, 3-4 person swf games only represent about 20-25% or so of the matches I think. At least half of games are full solo queue and I think 50-60% of the rest have a 2 person swf. So in terms of who you’re facing most of the time it’s solos and pairs.
Mind you, I’m not saying survivors can’t win if they play well. I both lose to survivors who play really well and lose when I mistakes, player skill is still the biggest determining factor of who wins the match in this game. But when everybody in a match are all playing equally well then the skew is generally toward the killer, with bigger swfs having an easier time getting over that hump than solo survivors.
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How do you consider a time when old DS, Object, DH, infinites, god windows, unnerfed toolboxes and insta heals existed balanced? Or are you a Nurse main?
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Well. I am not DH user and wasn't using the perk. It relies too much on killer's ping (making it never activate even if I used it at correct time). And it's not rare that I get someone 2000KM away from me, because BHVR decided it's bad idea to provide separate server for russians.
That is the exact reason why I also prefer SB over DH. There are so many killers from Russia in EU central (Frankfurt) that you can never be sure if you complety wasted a perkslot for bringing DH. This is also a reason why we should be able to see the killer's ping in the lobby.
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Did I ever said stats mean nothing here? I don't get it, or are you mixing someone else's opinion with mine?
I think maybe you should calm down?
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Check this thread and 4th (milo's) response. It's directly in this thread. If both personal experience (your response) AND official stats (his response) have 0 bearing, then I have no idea what should be relevant. But to say the truth, it sounds much more like bias against survivors.
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Camping and tunnelling is playing normally. Stop trying to demonize those two things as if they are things you are not allowed to do.
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It's about as normal, as genrush.
The difference is, that killers got +10s to each gen. Survivors got OTR instead of DS - where OTR does not work against true tunneler (that will hit you within 3s of unhook) and no change to hook timer so camping is more rewarding (baring reinsurance that helps a little - even if you need to be under the nose of killer to use it).
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Why have you quoted me then, ask him.
Strange conversations.
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Cool motive, it's still trying to play gameplay police.
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I just want enjoyable games. I see all you care about is winning, but you can get the same thing by playing solitare. Nobody would be sad about you doing anything there. You are even free to cheat! Just let the rest of us have as engaging and fun game, as possible
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Problem is that part of that statistic is from survivors killing themselves on hook because they don't like going up against the current killer or just don't want to be in the game for whatever reason. Unless the kill count also accounts for all of the survivors escaping on a killer DC I don't think it's a good measurement.
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DC's don't count as stated by devs some updates ago. About sacrifices - you don't know the effect or if it's counted. Same way how you don't know how much giving hatch and farming killers and killers that give up/go afk or DC change stats (but I presume killer dc's also don't count as per devs announcement).
But if I had to guess, then both teams stats "inflations" should probably even out. But I might be wrong and survivors could be suffering way more then official stats let us believe.
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The devs have stated they wanted the kill and escape rate to be somewhere in the 60% and 40%. By this logic, dbd is extremely balanced.
Source: https://youtu.be/lHRAMxiGNxg
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Yes. But I question why they want the game to favor killers. It makes 0 sense to me. Why is it ok for multiplayer game to favor one side? I really don't know what the are the devs thinking
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It is easier to kill than to try to survive.
These numbers are not surprising.
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Because then it will be closer in top mmr where survivors escape usually and killer can only get 1-2K and 3-4K if survivors mess up if they don't play top killers.
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"It's true, because it's the truth". Well yes. But why should the game be balanced so that killers kill easier then survivors survive?
So balance MMR brackets if that is really the case (AFAIK devs did not provide high mmr stats)? The game should be fair for everyone. This applies also to all skill levels.
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It's an asymmetrical game where the killer represents an unkillable force.
The only way to survive for the survivors is to escape the killer.
The killer has a weapon and the power and skills to crush the survivors.
The survivors have pallets, windows, walls, skills to try to slow down the killer.
The outcome of the game is that all survivors die, but they have several chances to delay their deaths as long as possible, the ultimate chance, the bonus gift is the opening of the exit door, which gives them the ultimate chance to escape. escape their fate.
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Agreed. But it still provides 0 reason why the game should be unfair? Why shouldn't the survivor escape rate be 61%? For me there is currently just 1 good argument and that's game fairness.
For game to be fair, survivor should have equal chance to escape or to get killed. On the same note killer should have equal chance to kill the survivor and survivor escaping from the killer.
It's still a multiplayer game so any developer goal that breaks 50:50 chance means, that developers favor one side over the other (and current survivor incentives and queue times confirm what I just said).
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Your mistake is to think that DBD is a multiplayer game like any other.
This is not the case.
It is an asymmetrical game.
All the scenery in the game and these mechanics are designed for asymmetry.
The very principle of asymmetry is the total opposite of equity, of equality.
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So that means game should be unfair to one side? The fact that killer does different things to survivor should give him for some reason license to (some) free wins? Because of what? I mean I get the fact that the game is different for survivor and for killer. That doesn't mean it should be unfair to one side
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To answer your question regarding bloodlust, mostly because the hold w strat was both ridiculous and boring.
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I also want enjoyable games. And if I want to enjoy games, I need a Survivor dead as quickly as possible or you lose the game automatically from being unable to apply enough pressure to four spread out Survivors, especially on low or zero mobility killers.
Survivors love to say "We want enjoyable games", and will then openly laugh at killers on stream with their friends with flashlights, sabo boxes, flashlights, etc.
"We want enjoyable games" is a double standard in this community. The killer can get rekt while you teabag him in the exit gates, but WONT SOMEONE THINK OF THE CHILDREN if he dare hook the same one of those brats 3 times in a row. NOW WE'VE GONE TOO FAR.
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To all those complaining about 61% your looking at the percentages wrong.
There are 5 endgame states
0K, 1K, 2K, 3K, 4K
A 60% kill rate means
20% 0k
20% 1k
20% 2k
20% 3k
20% 4k
Which means guess what we are currently 1% over a 2k average instead of 7% below a 2k average.
The game is actually more balanced now than before.
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Omg learn math. 61% out of 4 kills is 2.44k. meaning you get 2 or 3 every game on avarage. Meaning you are handed free wins. What you provided is equal distribution. Which is a (perfect) example of balanced fair games, because 0k*20%+1k*20%+2k*20%+3k*20%+4k*20% is exactly 2k or 50% kill rate. But the killrate is 61%. So one example to get this result would be 0k*9%+1k*20%+2k*20%+3k*20%+4k*31%=2.44k per game on avarage. Basic math.
I am talking about balance. You cry about toxicity. I can also say those damn killers always head nodding and hitting people on the hook like little children. But that's not productive discussion that is also totally irrelevant to the topic & balance. Even more, because I same as most people don't play just one side. And from experience I can tell, that there are idiots on both sides (which is true in all aspects of life and there is no reason why DBD would be an exception).
Shift W does not get into play in this case. Time to start bloodlust 1 (after getting into chase - because you can't get bloodlust outside of chase) is much shorter then time to close gap. And they adjusted timing for bloodlust 2 & 3. Meaning with bloodlust change - they don't punish shift W (that was done by shorter speed burst and cd after hit). They punish good looping of the killer and reward killer that is unable to hit that survivor (because after so long - there is clear skill difference).
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