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Idea for solo survivors so DCs don't feel so bad

JustAnotherNewbie
JustAnotherNewbie Member Posts: 1,941
edited October 2022 in Feedback and Suggestions

Been reading people complaining about solo survivor and because of my own game earlier where it went a little bit like this.

We play against jolt + thana Nurse (she also had nurse's calling and bbq and chili) and I think it was Groaning Storehouse. We had a No Mither David (nuff said). I start on a gen near shack close to a hill and Haddie brings Nurse and of course my gen regresses. Anyway, Haddie seemed like a newbie. SHe hooks her and I think I or someone else saves her, then she downs her again and I'm around for the rescue but sees me and starts chasing me. Ok it takes a while so she lets me and goes to the other gens and I try to heal Haddie.


Then she finds David and hooks him and then Tapp.


So I go to save David since he's almost at second stage and we trade hooks. Tapp is on the next hook and he never saves him so he hits second stage. Haddie is trying to do a gen and David is trying to do a gen as well (no gens are popping besides the first one from what I assume was Tapp maybe before he got hooked). And I see no one coming to my rescue or Tapp's so I decided to try for the 4%. On second attempt I unhook myself and unhook Tapp although he is second stage.


For some reason David decides to DC (maybe he was going for adept considering No Mither and was hoping for hatch) and a tiny bit later Tapp is killed while I'm trying to do a gen which Nurse keeps interrupting. I finish it when Haddie arrives and Nurse starts chasing both of us. She catches Haddie and hooks her. I unhook her after a while but for some reason Haddie decided to follow me around (like I said she seemed like a newbie who was afraid of Nurse). So Nurse couldn't lose any of us since we stuck together and we both died sometime after. The game looked very grim from the moment I saw David with No Mither, and especially when David did not save Tapp who was next to his hook.

Somehow I managed to pip once although we lost a game with 3 gens left. Despite all of this I didn't feel as bad cause I felt the game rewarded my play despite the odds.


So my suggestion would be, in case of DC for every objective/heal/unhooking etc. that happens afterwards, maybe survivors should receive more BP and maybe it should reflect more strongly on their performance. For me that would be quite something to offset my negative feeling of being robbed of a decent games.

Post edited by Rizzo on

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