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A way to help solo queue.
I've been pretty vocal about VC for solo queue, and still think it would be a great QoL thing for solo q. But been thinking and there are a couple of perks that i think should be basekit should be added exclusively for solo queue players that would make the game more playable for them.
Deja vu, maybe remove the gen repair speed bonus but I fond one of the reasons solo queue games often end in 4ks is because randoms will just do whatever gen is infront of them and often end up giveing the killer an easy 3 gen. Deja vu if they utilise it means they will always work on a gen close to 2 others, naturally spreading the gens being worked and passively helping to avoid a 3 gen. Wouldn't hugely unbalance anything but just give less experienced players a nudge in the right direction and more experienced ones a little more info to avoid 3 gens like swfs can.
Left behind. In a 1v1 looking for hatch, killer has a definite advantage. They don't need to worry about getting caught and can move around the map faster and more freely, so killer will often close hatch before survivor can find it. Giving solo q players only a basekit left behind, perhaps with a reduced range, say 12-15 metres would help redress that balance. Don't think killer mains will like this suggestion, but hey, turning a few more 4ks into 3ks isn't the end of the world. It's still a solid win for killer, just allows individual solo q players a slightly higher survival chance.
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What else can they do? Solo q is pretty ######### for new/low skill players. We evidently aren't going to get in game VC if they haven't added it in 6 years. And any changes to normal game balance would affect swf games. Which are fine. A basekit addition or two exclusively for solo q survs would help balance in those games.
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Come up with new ideas... instead of relying on what's already there
Recycling basekit for perks also will kill that perk... BT (does anyone run it) Unbreakable (maybe... it might be one of the ones that come in every so often
If making any changes due to "low skill" is just a bad move... "middle skill" is a much better way to balance
"low skill" players need more time in the game to get used to the game
Balancing around the "low skill" is a bad decision... again what "low skill" players need to experience what the game is but can't due to them being targeted
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See this is why I've suggested VC. Would ease the learning curve because they could get advice from more experienced players in games. And deja vu helps new players but most mid level/ high level players are familiar with gen spawns and wouldn't hugely benefit from it.
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In favor of what though? Cause I really dislike them making solutions to long standing problems a perk as well.
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Voice chat wouldn't work because people either wouldn't use it because no mic or all the toxicity. Not to mention it'd nerf stealth killers.
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That's a pretty sweeping
generalisation. Toxicity would be an issue (as with literally every other game with VC, but they don't remove it) that's what the mute/report buttons are for, and correct some people would not use mics. But it wouldn't be all one or the other. There are a good amount of players who would utilise it properly. Even players who don't plug in could hear voice chat and get useful info from it. So don't give me that, arguments against VC are so weak. Most multiplayer games have it for a reason, that on the whole it improves player experience.
And I'm sure stealth killers could deal with it, they have to play against swfs anyway so solo q would still perform worse than them. Or didn't you say nobody would use VC to communicate? In which case it wouldnt affect stealth killers in the slightest, lol.
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Yeah, I'd have any voice chat options instantly turned off just because of it being highly uncomfortable. Idk what kind of teammates I'll get, and from my experiences playing LoL, it sure won't be pretty 99% of the time.
Something that would be great would be to make some QoL changes to the emotes. Pointing "works" if you wanna try to tell someone to stay on a gen or go save. But then we have the "come here" gesture and I always get people running away from me after unhooking them; can't lead them to a safe spot to heal and reset if they turn their camera and can't see it. If not new emotes, we need some sort of text wheel with generic phrases to communicate with people. It's simple enough to be more in-line with swf while still being weaker.
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I'm not sure why behaviour should make the game easier for new and low skilled players. They need to put more gametime in and learn the game instead of getting help from basekit perks and whatever else.
Give too much to the survivors this game becomes unbearable to killers. Its not that easy for killers when survivors know more than selfcaring in the corner.
Besides i personally think its time to give killers a basekit perk at this point. Survivors are going to be running with 6 perks soon ( 2 being basekits)
SoloQ issue isnt perks or killers or maps or whatever else, its the survivors themselfs. If you have 1-2 survivors that are hiding and not helping out the team, sure you will lose and you will lose hard. Self care is almost in every match, Its a killer perk..stop using it.
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I've also suggested some sort of ping system, would definitely help with communication too. I had to chase a Kate denson across the map yesterday to heal her wasted so much time
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I'm not saying make it easy so they escape every time or anything. But they do need a helping hand. Solo q is pretty unbearable, dying 15 games in a row is not a fun experience. Experiences like that will hurt player retention.
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I mean ive had bad match days as well but never have i died 15 times in a row..so im calling poop on that :)
Again i dont believe buffing low skilled and low hour players will make this game any better. If anything it will make it worse since the high skilled and swf players will get the buffs as well. Best thing those survivors can do for themselfs is to learn the game. Watch youtube videos..watch streamers, dont rely on getting basekit perks and buffs all the time.
Good survivors will still escape just fine and you are not supposed to win every game
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Solo queue needs what SWF already has:
VOICE COMMUNICATION
This can be an optional feature so that those that do not wish to participate can opt out IF they want to.
Additionally to aid those who do not want to participate in voice chat, a ping system would help as well. So survivors can ping their locations, ping items such as Medkits, Toolboxes, Chests, etc. This would be a nice QoL without being broken.
I am not a fan of auras in any capacity ,because not even SWF has that much precise information to that level.
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You already have 61% killrate. People on this forum claim, that this does not apply to high MMR where survivors win more often. That means that to have 61% avarage killrate and high MMR struggling, you need to have way more then 61% kr in low MMR.
What this means - if you are new killer, you win almost always. As a first time survivor, you will play your first 10 games and chances are, you will loose them all. Would you be willing to play a new game that you have just installed after outright loosing 10 times in a row? When each game takes 10+ minutes? And you saw no way how to turn it for the better? I presume not. For this specific reason - low mmr needs to be balanced too and new players needs to get good experience too. Otherwise it's just a matter of time until the game dies. And no - if you provide noob stuff "basekit" (I did not specify what kind of help should they get), then that does not mean best SWF will benefit. How does any skilled player benefit ever from corrective action? How will they benefit from technician? Contrary to this one - when will hyperfocus or DH or flashlight (disregard some killer-specific-ability interaction for argument's sake) do anything for low MMR? On the other hand I don't know of single thing that unskilled killer can't use/do. So no. Low MMR killer will not have a bad time if we help beginner-level survivors.
I don't like what you propose. These things provide information to survivors, that are actually helpful to everyone every time. For example - one of the things that are kind-of time consuming on some maps is finding a generator (think lery's or the game or even midwitch sometimes). So even if skilled survivors do not really need to know which gens are 3-gen (because they will figure it out during the match), it will still help them shave-off some time from finding a generator at the start of the match (and we already know how much killers hate proof for taking away at most 7s on a single gen for 2 people). I think that all that needs to be done to help survivors not 3gen themselves is to permanently show aura of completed generator - this way they can always look at the map and know which spot has many fixed gens and which spot does not (and this does 0 in high MMR, because SWF will communicate this stuff excplicitly and solos are good enough to remmeber each location where generator already poped - because this information is already shown briefly).
Left behind on the other hand promotes hatch play. As of right now the most boring part of the game is when you get to the stage of last 2 survivors and killer all being stubborn when there are 2+ gens to complete. Survivors will start to hide instead of doing objectives making it extremely boring/long until killer is able to find one of them. When killer finally finds a survivor and downs them, if he decides to deny hatch - killer can camp the body and pick it up (downing immediately after wiggle) and look for a last survivor. This can go on for sooo long. For this reason alone - I don't want to make hatch play any more appealing that it already is.
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61% killrate means killers are getting 2k more often than they were before. It doesnt mean they are 4king every single match nowdays.
I'm all for balance but how behaviour and people here want the game to be balanced is to slap powerful meta perks as base and call it a day and that will cause issues down the line. Since those perks go also on the high end survivors that knows how to use and abuse them well.
This will cause killers to be just a toy for survivors again. ( this already happens on higher MMR plays) . Killers should in the end be the more powerful side. If you want powerful survivors...check VHS...not doing so well that game though.
I am firm believer that people should learn the game and get better themselfs instead of getting powerful tools to do it for them. This game isnt unplayable or unwinnable for anyone. How people play quite often tell how the game will go. Game is more balanced now that it has been in ages. Survivors really didnt lose all that much with the perk balance patch.
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I've had the hatch spawn at the killers feet multiple times and its one of the most frustrating outcomes should be atleast 20 tiles from any player
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This is why I've been in favour of a proper bots mode since I started playing this game. As a brand-new player, it hasn't been fun trying to learn the game on the fly, especially with such a flawed MMR system. I have been put into matches where I clearly don't belong, be it killer or survivor.
Like if there was just a proper mode to practise killer or survivor while getting used to the very basic mechanics without the threat of better players breathing down your neck, I feel the transition into playing against or with real people would go a little smoother at least in terms of the basic gameplay loop, everything else would just come naturally as you get better and better at the game.
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Just curious, which perks would you personally make basekit for killer? Personally, I'd made Sloppy Butcher and NOED basekit for all killers or maybe Spies from the Shadows, since they're free perks.
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Quite the contrary. 50% means 2k. Everything above 50% means it's leaning to 3 or 4K. It means it's actually survivors who are just toys for killer to play with
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I would like slobby for sure as basekit and maybe toned down corrupted. Like the first 30 seconds or so 3 gens are corrupted.
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uhhu
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NOED 100% no. It's very strong clutch perk as is (even if no longer meta perk). It makes 0 reason to make it base kit. Also it would be indirect buff to another super strong - borderline meta perk (that rn poses risk of not doing anything or requiring to make build around it) which is called pentimento.
For sloppy it's also full no. Devs have already made most of heals slow and the rest of them very limited. I see no reason why make it take longer AND removing all progress on any interupt - also this would be basekit counter 2 healing perks (solidarity or built to last for medkit).
Spies would be somehow OK, but I think that's too much. I think basekit stuff should be perks that are something you would never bring to the trial on it's own because it does not provide enough benefit - or it fixes some gameplay mechanics that breaks the game (like partial BT and partial STBFL+surv speed nerf after hit, that we got from 6.1 patch fixes hard tunnel and hold-W tactics). For this reason I can think of stuff like deerstalker or weaker corrupted going basekit for killers
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I can certainly see a toned-down version of Corrupted being a good edition for killer basekit, especially on some of the larger maps where the gens have a more spread and it would give some pressure to killers with low mobility or gen pressure. Would certainly stop 3 gens popping in 90 seconds, therefore forcing survs to look for non-corrupted gens.
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However a lot of things that should have been made base kit or solutions to many problems were made into perks like kindred for instance. I'd still rather they made kindred base kit then then unbreakable.
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Literally happened to me the other week, I'm newish to the game. Been playing about 2 months with 8-9 days actualy playtime but I'm by no means incompetent. Like you suggest I've read through the wiki, watched youtube vids and picked up tips from my swf friends.
I had a session of 15 games in a row where i couldn't survive for love nor money, 13 of them were 4ks. One was just unlucky, we got gens done and i got caught out by NOED while looping the killer and the other 3 survs dipped. Made a post about it if you check my post history. I didn't play well in all of the games for sure, but some of them i made some damn good plays. Looped a wesker for god knows how long but no gens got done.
I'm not saying people should escape every game, far from it. I think a 40-50% escape rate is perfectly fine. But solo q is an absolute ######### fest for survivors. There is zero communication, I'm either matched with potatoes who know nothing about the game. Or when i have been matched with higher level/prestige players I've noticed they tend to rage quit and suicide on hook a lot.
Adding some features to solo q survs specifically isn't going to magically turn them into seal team 6 bully squads who survive 70% of their games. I explicitly want these basekits for solo q survs only. Swfs don't need any help and shouldn't get them.
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Yh kindred should absolutely be basekit. And you're right it's much better idea than unbreakable basekit. It would help people realise when killer is hook camping a surv so they can plan a better unhook. Instead of the yolo unhooks I see randoms doing all the time atm.
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Fair points. Left behind is a funny one, makes sense people would throw the game trying to abuse it. I disagree with the whole finding gens thing, you are right it would slow the survs down, but why not show survs where 3 gens are for like 30 secs? When killer can see all gens, all the time.
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VC would be a good thing... Daja Vu is a perk let's leave it that way
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I'd certainly prefer VC over basekit perks for sure.
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Well we agree on that... so why can't others... LOL
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Idk, most people ssy that either no one at all would use it or that people would be constantly toxic. But never utilise it properly apparently. Which is nonsense. Obvs those issues would be there but not to the point it would be more detrimental to the game than beneficial.
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Maybe you 2 are from english speaking countries.
Here in Europe a lot of people have thick and specific accent. There are still a lot of people that can't speak english very well. A lot of people have way too much background noise (e.g. the game itself, because they don't own headset) and a lot of people playing this game actually are not old enough to play it - and you don't wish to listen to e.g. racist and sexist slurs and wishes for your premature funerals from 12 year old squeaky voice.
I would much rather have proper ping system.
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Im from U.K. so i often end up playing on euro servers. And I find a lot of europeans speak enough english for me to be able to make sense of them. Made friends with a fair few too. Toxicity is common because it's the internet. But mute buttons are there for a reason. And not everyone on VC is toxic, far from it.
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VC is a big nope for me. I would keep it off anyways since i dont need to hear someone eating their mic and yelling slurs and insults at me and everyone else. Also kindred is way too powerful perk to become basekit for survivors. No aura reading perks should ever be basekit.
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Same, VC with one or two friends, the sure. But with total strangers who act like if I don't get to them immediately after they're hooked or don't have a certain perk or add-on equipped is the biggest sin in the world, then no thanks. I don't need to hear them tilt their ass off at me or other survivors because they ######### up or think the only way to play is their way.
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Ping system/ comunication wheel
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