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Remove the depip from the ranking system

Lobos
Lobos Member Posts: 212
edited October 2022 in Feedback and Suggestions

I'm beyond tired of losing pips because of this terrible matchmaking that puts survivors on my team that have no idea how to extend a chase or how to counter killer powers or even counter simple strategies like proxy camping.

These players then rage DC over whatever they find "unfair" and the killer doesn't let up on the people that stay in game so that they don't lose a pip too.

Do you have any idea how difficult that makes reaching Iri 1 purely playing Solo Survivor without using an OP SWF?

I'm tired of being robbed of BPs every month because I choose the solo path so I don't have to hear people yelling, talking about random things not associated with the game, complaining, or bragging about their good plays over the comms.

Post edited by Lobos on

Comments

  • CoDismylife
    CoDismylife Member Posts: 327

    No, pips are meaningless.

    I rather have bhvr actually buff solo Q

  • Maelstrom808
    Maelstrom808 Member Posts: 685

    [Insert "why not both" meme here]

  • Lobos
    Lobos Member Posts: 212
    edited October 2022

    Pips by themselves are meaningless, yes but the difference between the grades are more BPs... I 100% agree they should buff Solo Q but it appears they are not going to do that anytime soon.

    Post edited by Lobos on
  • Lobos
    Lobos Member Posts: 212
  • kingcarl2012
    kingcarl2012 Member Posts: 1,710

    I will actually disagree on the whole idea of getting rid of depips.

    What i would agree with is getting rid of survivor depips for the remaining players in the case of a DC or if a player dies in the first 2 minutes to cover the case of a hook suicide.

  • Lobos
    Lobos Member Posts: 212
    edited October 2022

    That happened to me today and was the reason I made this thread! It is a very annoying thing indeed!

    I was at 4 pips on Iri 3 and then went against a strong Blight. Right after that it was a Nurse that was clearly mad about something from their previous games.

    Next 2 games I got paired with weak teams against strong killers. I lost all 4 of my pips in 4 games and I was so mad! lol

    Post edited by Lobos on
  • kingcarl2012
    kingcarl2012 Member Posts: 1,710

    Mostly for those teammates who do absolutely nothing all match but hide and play for hatch from the beginning, they get some gen progress and hide in a locker anytime they hear the terror radius, they dont go for unhooks they never take chase, essentially they dont play as art of the team and deserve every depip they get

  • kingcarl2012
    kingcarl2012 Member Posts: 1,710

    I still disagree, there are lots of things that deserve a depip.

    DC - either side

    Early hook suicide

    4 man slug bleedout

    The teammate thats hides and plays for hatch from the start.

    Killers that try to facecamp survivors to death from first hook.

    It's actually more unfortunate that thise last 2 will sometimes safety pip.

  • Deathstroke
    Deathstroke Member Posts: 3,508

    I disagree with you. Only thing which should remain is depipping from dc:ing but other than that no point.

  • Seraphor
    Seraphor Member Posts: 9,382
    edited October 2022

    "and the killer doesn't let up on the people that stay in game because they have to kill everyone or they feel insecure about themselves for whatever reason."


    Is this projection? Do you feel insecure about yourself if you don't pip?

    Btw, did you know if the killer doesn't get enough hooks and kills they can lose a pip too? Crazy I know.


    This is not a survivors vs killer topic, we're all in the same boat.

  • Lobos
    Lobos Member Posts: 212

    That's a fair point. I was just angry at the time of my initial post.

    I don't think anyone should be losing pips on either side.

  • kingcarl2012
    kingcarl2012 Member Posts: 1,710

    I will start by pointing out that the real problem with depipping comes not from depipping, but from matchmaking, Survivor matchmaking in particular is really bad, and should be fixed.

    So now lets look at the pip system and what it does.

    Ok so not everyone checks the forumns the emblem system isnt really explained in the tutorial if they even check that out.

    What can you do to get players doing those things that are bad to change what they are doing? Scream at them in the post game chat, Im sure that will work well, unless they are crossplay right.

    So say your a new player you play a bunch of games and you notice the emblem changing numbers and colours, hey thats cool, so you highlight it and learn about the season rewards.

    Then you start paying attention to the emblem system in the post game screen, and you learn things like "oh if I didnt stay so close to that survivor on the hook, I might have got a +1/0 instead of a 0/-1." Or "Man I got my butt kicked, but playing it out at least I got a 0 instead of a -1" as a way to promote but not force healthier game play.

    Once you get to a certain point you realize "Hmm... if i wanna make that number keep going up and get better rewards I cant just keep hiding from the killer, and need help out my team more." Or "Hmm... I guess I need to do more than just force focus on 1 person while all the gens get done." Or "Gee... I downed and hooked everyone really fast and won, why didnt I score better?"

    It is a system to promote healthier gameplay, does it work all the time? Of course not, not everyone is gonna care about it, and some people are just going to play however they want.

    Why depip for a DC? There is already a penalty for doing that.

    Why shouldnt you depip for a hook suicide? There is no other penalty for that.

    I would suggest more of a reform of the safety pip system like, figure out something other than the current mmr for measuring skill, even if its a hidden value, and if the team skill has a large discrepancy then disable the depip, although ideally you wouldnt have the super discrepancies we have now, but that solution wouldnt hurt queue times which is why the matchmaking is soo borked to begin with.


    TLDR:

    Depips are not the problem matchmaking is.

    The emblem system including depips while not perfect promotes healthier gameplay.

    There should be reform to eliminate depips in certain situations

  • MaxYibbs
    MaxYibbs Member Posts: 11

    Depipping already doesn't work as a strategy "against" those things. They're going to happen regardless. The devs are not going to be able to implement a system that nuanced (they've already shown that by explaining that matchmaking is too "nuanced" to do anything other than count escapes and kills), so it only makes sense to remove depips and fix those issues elsewhere (such as the obviously very rough draft of the new mori mechanics, which in its final form likely will still help prevent 4-man slug games).