We have temporarily disabled The Houndmaster (Bone Chill Event queue) and Baermar Uraz's Ugly Sweater Cosmetic (all queues) due to issues affecting gameplay.

Visit the Kill Switch Master List for more information on these and other current known issues: https://forums.bhvr.com/dead-by-daylight/kb/articles/299-kill-switch-master-list
The Dead by Daylight team would like your feedback in a Player Satisfaction survey.

We encourage you to be as honest as possible in letting us know how you feel about the game. The information and answers provided are anonymous, not shared with any third-party, and will not be used for purposes other than survey analysis.

Access the survey HERE!

Massive DC-ing is a huge wake up call, BHVR!

The solution is not to just slam the DC penalties back on, and pretend everything's right.

You should honestly take into consideration and think about WHY people DC. Find the cause and start eliminating the biggest ones.

Why do people insta-DC against Nurses and Blights? You know the answer to that, and you haven't done anything about it yet, despite the countless posts on the forums over the last several months. You can start here. Ignoring the problems is not good for the game or the players.

«13

Comments

  • This content has been removed.
  • Ryuhi
    Ryuhi Member Posts: 3,873
    edited October 2022

    Why would they be pig clones? She's clearly the most op and needs more nerfs. :)

  • Hetameme
    Hetameme Member Posts: 47

    Truthfully I think the poster and the comments have a point, it's important to take in and consider why people are dc'ing, but there's times when players DC for no reason other than entitlement and frustration.

  • Veinslay
    Veinslay Member Posts: 1,959

    Lol that's a nice story about playing with the young kids. I can relate to that. I SWF with a couple adults my age that are from another state. One of them is a mother to a 13/14 year old and her son is a big gamer. We've let him play with us and each time he'll use Bond to run the killer to us in a chase to get them off his back, he'll teabag the killer at pallets, go for flashlight/flashbang saves and then suicide on hook if it fails and he gets downed. Me and the other guy finally told her we didn't want to play with him anymore cause of his behavior throwing games and ruining the experience.

  • Iron_Cutlass
    Iron_Cutlass Member Posts: 3,335

    No, the massive DCing is pushing for a new DC system in my opinion.

    I mean, think about it, DC Penalties and BP removal is outdated, especially with cheaters on the rise, but not having a system in place that doesnt leave the survivors in a horrible position leads to mass frustration.

    My suggestion is replacing survivors with bots, but if all 4 survivors or 1 killer DCs then the match automatically ends and BP is granted out as compensation.

  • IronKnight55
    IronKnight55 Member Posts: 2,979

    The DC’s were the worst it’s ever been in my games (even before the penalty was added). I don’t think it has anything to do with being too scared to play... I think it’s more about not having fun. Certain killers, add-ons and play styles can be too strong at times, especially for solo players.

    Not to mention the stacking of gen slowdown perks on already strong killers. It’s busted and makes the game unfun. They need to take a look at why so many people leave games.

  • Alen_Starkly
    Alen_Starkly Member Posts: 1,189

    I agree that that are many trivial things over which people will DC. However, there are serious reasons as well, reasons that make the game really unfun (e.g. Nurse being OP, especially with certain builds, where LOS-ing her and juking does nothing). If you put DC penalties back on, people will STILL kill themselves on hook because of an extremely unfun match.

    Trying to force people to endure a match against a really unfun (/obnoxiously oppresive) killer feels awful, and putting up with it feels awful, stressful. People seek a way out, a relief. Addressing these issues is a big step in the right direction. Trying to shut down how people feel and trying to force them to endure matches that feel like hell is a really bad approach, imo.

    This is why I would like BHVR to consider if Nurse, map imbalance, etc. are really something they should continue ignoring, without providing explanations as to why they are not changing those.

  • CoDismylife
    CoDismylife Member Posts: 327

    The amount of DCs is the same amount of suicides. No difference

  • Thusly_Boned
    Thusly_Boned Member Posts: 2,978

    Ha, that is not even remotely true. Or at least you are far, far, far more likely to have a match with s surv DC than a killer DC because there are 4 survs in every match.

    I play a lot, and I see a killer DC in maybe a couple times a week on average. I've gone stretches of weeks without seeing even one. I see a surv DC in 1 of 2 or 1 of 3 matches, almost without fail.


    Unfortunately true. Everything could be perfectly balanced and certain people will DC every time they get frustrated or feel like they've been shown up.

    It's like tunneling and camping; not matter what you do to combat it, tones of killers will still do it, because it's an issue with them. Same applies to chronic disconnectors.

    More that they're only willing to play it on their own terms, which obviously isn't gonna work in a game like this.

  • TheSubstitute
    TheSubstitute Member Posts: 2,530

    Regardless of whether you hate her or not, you're still being selfish if you DC against her.

  • foodie
    foodie Member Posts: 437

    I feel like im the only one that hasnt experienced any DCs on neither killer or survivor. i feel lucky

  • foxsansbox
    foxsansbox Member Posts: 2,209

    They absolutely need to slam those DC penalties back in place - and I look forward to it happening knowing there are people so disconnected from reality that they think the poor sports of the game are the victims.

  • Brimp
    Brimp Member Posts: 3,050

    No. genuinely people DC because its something they dont like. They hear a clown? dc. A chainsaw that might not even be bubba? dc. Hell if you tunnel while you're in a bad spot and need pressure.

  • Alphabet
    Alphabet Member Posts: 14

    You can't forget that 1 survivor DC'ing can cause a snowball effect though, and there are more opportunities for survivors to DC in a match than Killers

  • jasperian
    jasperian Member Posts: 2

    Literally. The last four killers they’ve released have just become super unfun to play against. I think BHVR has spent too much time focusing on ways to make killer more easy & enjoyable, (to sell more killer DLC), and not enough on how survivors are to enjoy countering said killer. The Pinhead, Artist, Wesker, Legion, Plague and many others are just so incredibly unfun to play against. I think BHVR needs to really put some thought and effort into making survivor SOMEWHAT enjoyable again. Leave skill out of the equation and just look at basic abilities of killers and survivors. DC’ing really is the only option to save ourselves from getting pissed off and frustrated over a video game we once enjoyed.

  • bjorksnas
    bjorksnas Member Posts: 5,688
    edited October 2022

    Unfortunately since dbd doesn't know what it wants to be this is too much of a multi sided issue to have a single simple answer, is it bad that x is too much for y when then it would be not enough for z on top of y not ever being able to be z but z can be y depending on the situation something like that is just too much for a game without clear direction

  • AbsolutGrndZer0
    AbsolutGrndZer0 Member Posts: 1,452

    The one time I will DC is when survivors do that swap to a flashlight at 6 seconds to try to throw one over on me. I run Franklin's. I always run Franklin's lately. But when you do that last second swap so the killer can't change their perks even with the new quick and easy changing they have now with 3 different builds, that's a big red flag as to the type of player you are and what you're here to do, and you can go do it to someone else, not me.

  • Lobos
    Lobos Member Posts: 212

    You do realise there are Tome challenges for blinding the killer too right? If you don't swap to a flashlight at the last second the killer will just put on Lightborn or Franklin's and make those challenges impossible to do. Not everyone with a Flashlight is out to make your games miserable.

  • mizark3
    mizark3 Member Posts: 2,253

    To be fair to the Hatchet example I love playing against a low latency Huntress, but a high latency match (myself or her) involving Huntress is a nightmare to me. Every DBD youtube channel under the sun has a compilation of BS hatchet hits, and any DC against Huntress (whether my victims or my teammates) I just interpret as a false hit and not wanting to play under such redic conditions.

    Or they know the counterplay, but have no intention of sweating their butts off when they wanted a chill match until they saw the Agi Starstruck or DMS/PR.

    This is so out of touch with reality and all too tribalistic. The opposite and equally false argument would be "All Killers facecamp if you dropped a pallet on them once, and they always run the build to support facecamping."

    It also could be someone signing up to read a book and then are forced to read an entire library. Someone can easily see they are out of their depth and not like that. Similarly they could attempting a tome, and the Killer's mechanics or playstyle prevents the tome from being possible. For example a heal tome against Plague. They can't complete their goal, so they decide to move on to a match where they can, by DC or by suicide on hook or by not attempting to run the Killer at all. If we are going to apply the logic that one side can bring whatever they want, and play however they want, then the other side needs to have that same right.

  • Eelanos
    Eelanos Member Posts: 437

    Honestly thinking they should consider a surrender button.

  • AbsolutGrndZer0
    AbsolutGrndZer0 Member Posts: 1,452

    Yes, and I do those challenges without having to try to psych out the killer. In fact, I do them without a flashlight at all. Think on that one.

  • jasperian
    jasperian Member Posts: 2

    Listen to what you said. Why do all the new killers HAVE to be anti loop? Why is that even a part of the game? You shouldn’t be able to just press a single button as Artist or Dredge to make a perfectly good pallet dead. That requires zero skill to do. Or am I wrong?

    What I said isnt that I want braindead M1 only killers, but I think we need killers that need to do more than click one button to make one of the only things in the entire game that lets us escape impossible to use. Especially when killers are using perks like Dissolution, Spirit Fury, Unrelenting & Brutal Strength. We have no countering and the stats show that.

  • Lobos
    Lobos Member Posts: 212

    Think on how you just tried to defend DCing because someone switched an item last second. You should probably just take a break for a while.

  • AbsolutGrndZer0
    AbsolutGrndZer0 Member Posts: 1,452

    Nah. Just this game is about having fun, and if your fun involves trying to trick the other players before the match even starts, I don't want to play with you. People DC for much dumber reasons.

  • themirrortwin
    themirrortwin Member Posts: 280

    We desparately need the DC penalty back. It is making solo survivor games unplayable.

    If we get a nurse or blight, immediately DC as soon as it is discovered - screwing the team.

    If a survivor teammate gets ouplayed, DC, and the team is screwed.


    This game has become unplayable due to the lack of the penalty. I'm going to a different game for a while until they turn it back on. I can't believe the developer's have to rediscover the importance of a DC penalty over and over.

    And yes, I understand that hackers can hold games hostage with the DC penalty, but that is a DEVELOPER responsibility to find a solution to cheating. The DC penalty forced PLAYERS to have responsibilities to stay in the game and fight for their teammates in fair games as designed. Without it, why should I play if I have no garauntee my teammates will tough it out rather than rage quit at the mildest of inconveniences?

  • VikingDragonXii
    VikingDragonXii Member Posts: 2,885

    Until they rework maps not to have a pallet loop link to a jungle gym which links to another pallet loop we need killers with some kind of antiloop. It's sad but it's the nature of the current game.

    The issues with Vommy Mommy and Pinhead isn't the Killers themselves but the skill of the Survivors. I had survivors as Vommy Mommy that knew when to cleanse and when not to making her into a basic m1 Killer but then there are other times they will cleanse as soon as they get sick...not when they get full infection but just basic sickness. Same with P Head, I have seen survivors that I spawn with go for the box and know to solve it before chain hunt starts, then there are other time that NO ONE but me went for the Box.

    What we have are Survivors that don't want challenging Killers where they have to change up their strats for.....

  • TheSubstitute
    TheSubstitute Member Posts: 2,530
    edited October 2022

    Then the DCer should play single player games until they feel like sticking with the game. As well, they forfeit any credibility with complaining about game mechanics of any Killer (or survvivor mechanics if the DCer is a Killer) if they can't even stick to a single game.

  • Seraphor
    Seraphor Member Posts: 9,429

    Because im fed up of running around a loop 50 times until the survivor finally decides to drop the pallet when and only when they're certain it'll smack me in the face. Then repeating it all over again at tge next loop.

    There's nothing fun about running around in circles, for either side.

    Play mind games.

    Dodge projectiles.

    Dodge dashes and shreds and lunges.

    Anything other than the infinite loops please.

    That's why we have different killers, it's the whole goddamn point of killer powers. Different challenges to face.

  • TheSubstitute
    TheSubstitute Member Posts: 2,530

    In response to your question you're wrong. Mindgames are a learned skill for each side. As well, you do have counters to Dissolution, Spirit Fury, Brutal Strength and Unrelenting. They're considered weak perks for a reason.

  • bjorksnas
    bjorksnas Member Posts: 5,688

    That entire statement is just an excuse to ruin other players experiences and skip around what you signed up for

    They have a solid list of killers they KNOW what they might go up against so if after a certain amount of hours you just give up and stop even learning or preparing for certain things that's just an excuse and ruining the match for the other 4 players also doesn't help you learn it

    Also its not the killers fault that survivors can't complete a challenge its not their intension to do so and is usually just bad luck so if you are deciding that your bad luck should become other peoples bad luck by ruining the match for them that's not a very healthy mindset


    Both sides can bring whatever they want because its in the game and meant to be available to use how you want it, however you play by the rules, play out what you signed up for, and don't ruin the experience of others by not playing the game