New Survivor feature: Gut Instinct

First off, I'd like to point out that Killer Instinct is not detailed anywhere in the Game Manual in-game.
Similar to Killer Instinct, Gut Instinct shows the position of the killer to the survivor, and bypasses Undetectable and Blindness (just like Killer Instinct bypasses lockers and aura blocking). A few survivor perks should be updated to use the new Gut Instinct.
Premonition - You have the undeniable capability to sense danger. The killer is indicated by Gut Instinct while looking in the directon of the killer in a 45 degree cone within a range of 36 meters. Gut Instinct ends if the killer leaves the range or begins a chase with you. Premonition has a cooldown of 30 seconds.
Object of Obsession - A supernatural bond links you to the Killer. Whenever your aura is revealed to the Killer, the Killer is indicated to you by Gut Instinct and you gain 6% bonus to healing, repairing, and cleansing speed. If you are the Obsession, your aura is revealed to the Killer for 3 seconds oncevery 30 seconds.
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Premonition could have a set duration like 5 seconds instead of lasting the entire time the killer is within range.
Object of Obsession will no longer be a 1-way street with stealth killers. Plus it prevents the survivor from knowing exactly what the killer is doing at the time. (Trappers and Hags rejoice!)
Comments
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Survivors have enough information options tbh. No thanks.
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Just what all those pesky and problematic stealth killers need: an entire game mechanic that negates their power.
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Ok, but I’d still rather just have an entire Legion rework.
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Where was this comment when Legion was in developement..?
"Just what those pesky and problematic stealth survivors need: an entire game mechanic that negates their hiding."
To me, Killer Instinct feels like legal wallhacks. I want it gone. But, since Legion and Killer Instinct is here to stay, I think Survivors should also get legal wallhacks.
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yeah let's just erase the stealth component of stealth killers that's a good idea
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Like you need more buffs, all you have to do is get good and you will have 100% escape rate as a premade team.
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Wouldn't that be unfair to stealth killers, though?
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Survivors have a myriad of stealth perks and play styles, all of which negated by killer instinct. Is that fair? Pretty sure that’s OP’s point.
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When the killer's whole gimmick is stealth that doesn't just counter some perks. It counters the killer. Imagine if you had the ability to locate Wraith, Myers and Ghostface just by using these perks and effectively negating their powers in the process. If a perk is countered by a perk, that is unlucky. But if the killer's entire power is countered by a perk, that is unfair.
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Some perks have greater effect for and against certain killers. It’s always been that way.
OP is giving two short duration perk options (with a 30-second cooldown each) to reveal a stealth killer’s location. Object also reveals you to the killer.
Here’s the logic I’m seeing from you: survivor perk(s) countering killer power(s) bad; but killer power(s) negating survivor perk(s) good. The topic here wasn’t perks countering perks, but a killer power that is unavoidable within their terror radius. Not to mention, punishment for another survivor being hit with it first.
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This would be fine, but at the same time, survivors and killers do not have the same statis effects.
Killers intentionally have Undetectable to avoid being seen by perks, that's why Undetectable statis was made in the first place (as prior to Undetectable, killers without a Terror Radius could still have their aura read).
If survivors had some form of Undetectable, I would agree.
(Also this is ignoring the elephant in the room, which is killers that literally cannot be seen past a certain distance, such as Wraith, Freddy, Sadako, being revealed past the distance which they can be seen, which just further weakens already weak killers, but who am I to speak I guess, Sadako is a "High-MMR Monster" along with Twins according to killrates. #NerfSadako /j)
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Survivors' undetectable is lockers. Killer Instinct reveals survivors in lockers.
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would probably kill stealth killers but sounds fun
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This would just be a feels bad for the already weaker stealth killers. As more gut instinct perks came out it would make all stealth killers weaker.
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Maybe if this was consigned to specific perks, that worked at specific ranges. Something akin to I'm All Ears for survivors, in which 'Gut Instinct' showed the killer when within 24m for x seconds after x action or something, and there weren't a load of different perks that provided it, only one or two. This would allow killers to play around it and know when to expect it, so stealth killers could still function.
In terms of giving survivors more info that wasn't blocked by blindness and the like though, I'd much rather 'Survival Instinct', in which it shows survivors the locations of other survivors. This could be used to provide solo survivors with information similar to that which SWF gets for free, without providing SWF with any additional information they don't already have.
Any info you provide to survivors about other survivors is ultimately stuff SWF already have access to. However any additional info you give to survivors about the killer, is info that can be shared and quadrupled via SWF, making SWF even stronger relative to solo.
The wider the gap between SWF and solo, the more unbalanced the game becomes, because killers need to be buffed to be able to cope with SWF, which makes solo even more unbearable. You end up balancing 4Ks against solo's, with 0K's against SWF and calling that an 'average 2K' where no one is ever actually happy.
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You realise this is an asymmetrical game right? Killer is supposed to have the upper hand, and nowhere is supposed to be 100% safe for survivors.
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61% at top 5% mmr. 65% at wesker. Every killer way above 50%. If you loose 100% of games at high MMR, it means you are bad. There is no going around it. Match making does not have "even higher MMR". And official stats clearly say that more then 3 out of 5 times survivor dies as a direct number given by devs.
Overall - it's your personal skill issue. Killers as whole are litterally OP now
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You do know that the "Top 5% MMR" range is based on the MMR range for that killer individually and not for Top 5% MMR overall right?
To better explain, let's look at a killer like Sadako which has a high Top 5% MMR killrate, even higher than Blight and Nurse. Realistically, it does not make sense for an overall Top 5% MMR to struggle against a killer like Sadako, so we know the data is based on the Top 5% MMR for each individual killer, she is a basic M1 Killer with less functionality than Wraith, but if people past a certain MMR level stop using Sadako due to Sadako's strength significantly falling off in comparison to a killer like Blight and Nurse, the killrates will remain high but wont change past a certain point since the usage rate stops past a certain point, which makes sense when we know that stealth killers absolutely destroy low MMR lobbies.
Or to better explain, the Top 5% MMR for each killer would be the highest MMR individuals having their killrates taken for each killer. Let's say the Top 5% MMR range for Sadako is 1500-1200 (for the sake of example), if someone within that Top 5% MMR range 4Ks, the data is taken, but that Top 5% MMR players for those killers can still lower and raise the bar for the MMR range, they just have to be within the Top 5% highest MMR for that killer. Hypothetically, you could take a 0 MMR Sadako, and if they are within the Top 5% MMR for that killer, their killrates are taken, and if they stopped playing the game, the Top 5% MMR shifts to the next highest person who is actively playing the killer until they eventually drop it and so on and so forth.
But, if you look at killers like Blight and Nurse, which have high usage rates at high MMR, youll notice their killrates are a lot lower for their Top 5% MMR. My theory is that the Top 5% MMR Blights and Nurses still do significantly better than most other killers at a higher MMR range, so you do not see that significant fall off in usage past a certain MMR point leading to lower killerrates since more people are inclined to use them past a certain point regardless of how well they do.
One of the most important part about statistics is actually being able to read and understand the information given, and while it does require basic insight into the game itself, most of the information presented is borderline useless to most of the community and shows nothing much of value. It, at most, just gives us information to guess with, due to the amount of nuance within DbD.
TLDR; Killers are not OP, nor are survivors, and a lot of people do not know how to read the statistics given by BHVR. And I am really tired of people using killrates as evidence when they do not even know how to read the information given.
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Every killer above 50%. You can spin it however you want. There is no way to read those stats and not come into conclusion killers ARE OP. Especially with wesker where as you say even his pick rate is highest of them - not just kill rate.
You can try to read those stats however you want (and according to otz who asked devs about meaning of those stats YOU are reading them wrong - it's 5% of highest MMR that is then split into all the killers), there is no way to come into different conclusion then killers are OP now
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Actually, you are still wrong. Otz went out to correct himself after posting on Twitter/YouTube the information he told. You cant sit here and say that Im wrong because of something Otz said when he literally said himself that he got the information wrong and had to correct himself.
Also this is coming from someone who is going into teaching/education and with individualized learning and UD being the way teaching is moving, I am more than capable at understanding and using statistics since I am having to deal with it on a daily basis.
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As others have already said, this would absolutely negate the ability to even play stealth killers.
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Gut instinct: Use spine chill.
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Survivors are not Undetectable in lockers, aura reading is blocked while in a locker, similar to Distortion and Boon: Shadow Step, there is a difference between Undetectable and blocked aura since Undetectable carries with it a whole bunch of effects.
We've seen some minor introduction of status effects that apply both sides, killers just recently got Blindness as a debuff, but the two currently exist as different things so to a degree it must be treated as such. Survivors could get Survivor's Instinct once both sides get their a universal overhaul where both effects apply to both sides, but that is not the case at the moment.
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It does sound good on paper but it'll be different in practice
Wraith- the first Stealth Killer... Who's power comes from the ability to be undetectable and invisible would be the biggest loser in this situation
Maybe the way you've implemented it was wrong... but who am I
Also giving not used perks a buff sounds really good provided that it stays as a perk benefit and not in the basekit for Survivors
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Ok sure. I did not know about the correction. Sure I could have been misinformed. Still as someone who knows statistics - there is no way to get to 50% if every indicidual piece has way more then 50%. At minimum it means killers are OP in whole 5% MMR range (whatever top 5% MMR means, it does not trully change anything. All of pieces are above 50% so tou can't get below 50% for any possible consistent definition of best 5% of MMR - you would need to mix 2 distinct definition (e.g. taking 5% best of each killer and making overall assumption about 5% of all killers) and have brutal extremes/uneven distribution in your data for this to get you visibly to 50% kill rate).
I don't teach statistics, but I studied them for quite some time and still have some contact with them. I am certain about this.
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Please re-read what I original put, since it explains a bit. My entire point is that killers are not OP and the data which BHVR has provided can only lead to theory-crafting since there is no enough concrete information to come to a solid conclusion. We dont know the exact MMR ranges, we dont know the perks and addons used, we dont know the maps played on (since some maps tend to favor certain killers or survivors), etc, we have very limited information.
Ive always held the idea that DbD is not survivor nor killer sided since DbD has too many random elements and varying factors at play, so I guess you can take my ideas with a grain of salt since there will be bias, but couldnt the same be said about literally everything else said? The matter of such is very subjective, there is no right or wrong answer, but I find it is better to acknowledge to possibility of nuance and factors instead of stating information as if it means something (hence my original response being the way it is).
As my Biology Professor once put it, "data is probability and never deterministic, all we can do is just use our knowledge to predict and force the best outcome".
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And yet statistics provide one of the most reliable way to predict future (even if it's still just probability).
And no. There was a very visible swing in balance from survivor sided (years ago) to killer sided (current state). Like sure killers had much stronger mori and better bloodlusts, but survivors had literal infinites, literal insta heals, way stronger BNP's, keys that allowed whole team to escape (if gens were completed), not blocking windows, much stronger shack, perma-destroyable hooks, etc.
Now we have 2 consecutive stats telling us overall number that kill rate is ~60%. And as we can expect at least a bit uniform data (there is no reason to expect huge artefacts in stats), we CAN take meaning from the data (even if there can be local extremes/nuances that can change it in a single game - but possible candidates like maps, addons, items, etc are already being examined/tracked). So just by accepting "statistical error" you can already say a lot even before match starts if you know some previous information.
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This is a thing long ago forgotten, everyone wants to be the main character.
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