Killers relying on add-ons is bad game design

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Comments

  • Bongbingbing
    Bongbingbing Member Posts: 1,423

    I hate this aspect to the game but I guess killers need more than offerings and perks in their bloodwebs. I'd love to have a build and not have to worry about running out of add ons, I Just wish they added more rare add ons to killers bloodwebs when they gave survivors higher rarity items in chests.

  • TrAiNwReCk
    TrAiNwReCk Member Posts: 246

    @IamFran said:
    TrAiNwReCk said:

    My biggest Killer add-on complaint is since most killers need their add-on's, why . . WHY . . . WHY should killers have negative affects on any of their add-on's?

    In some cases the negative effects are justified because without that negative effect the addon would be OP. However there are some nonsense cases, Amanda's letter is the best example. 

    These add-on's that could be viewed as OP are not in every web. Killers have to spend tons of BP in order to snag one of these add-on's in general. To add any negative to any 'OP' add-on is counter intuitive.

    Surprised eboni mori doesn't have a negative It is the strongest add-on/offering a killer can have equipped.

    • eboni mori allows you to kill a survivor after 1 hook. You will run 10% slower

    And what about nurses purple add-on's? The two that take away 1 blink, forcing a player to use the next add-on to be a additive blink to make up the difference.

    Sure you can, if you wanted too play with 1 blink as nurse you could, but that wouldn't make any sense from a practical standpoint.

  • Bravo0413
    Bravo0413 Member Posts: 3,647

    @Bravo0413 said:
    The_Crusader said:

    The thing is though...if they made killers abilities "good" at base, then add ons would make it OP. So you need a weakish power at base and then scale it with add ons.

    It is a strange design choice but I can kinda see what they're doing.

    I think more so what hes referring to is that addons that effect charge times and such should be more common or uncommon status and then most addons should be like the muffler addon for Billy's chainsaw, or the prayer beeds, or the addon that takes away the heartbeat when wraith comes uncloaked... addons should more so change more then just charge times and cooldowns and killers shouldnt be as addon dependent..

    so first of all prayer beads are completely broken lol, secondly I'm saying add-ons should change playstyle rather than "fix" a weak power or obvious weakness in a power.

    No prayer beeds are not broken... survivors have multiple counters to the addon... simple perks that benefit the survivor throughout the match/any match, against any killer counter the addons....

    Ya have OoO which hardcounters spirit.... period!
    Ya have premonition and spine chill which again counter spirit (the only reason these perks are not used often is because survivors find them boring or SWF which gives survivors no reason to run them) 
    Those 3 perks alone counter her and can be run every game and give benefit to the survivor 
    Then you have IW for when being chased by her

    Just remember when you get gen grabbed by her you were grabbed by a killer that cant see you while using her power..... maybe thatll make ya feel better... 

    Also in my comment I stated that you want exactly that... less buffing the power more changing the power and listed examples...
  • artist
    artist Member Posts: 1,519
    Bravo0413 said:

    @Bravo0413 said:
    The_Crusader said:

    The thing is though...if they made killers abilities "good" at base, then add ons would make it OP. So you need a weakish power at base and then scale it with add ons.

    It is a strange design choice but I can kinda see what they're doing.

    I think more so what hes referring to is that addons that effect charge times and such should be more common or uncommon status and then most addons should be like the muffler addon for Billy's chainsaw, or the prayer beeds, or the addon that takes away the heartbeat when wraith comes uncloaked... addons should more so change more then just charge times and cooldowns and killers shouldnt be as addon dependent..

    so first of all prayer beads are completely broken lol, secondly I'm saying add-ons should change playstyle rather than "fix" a weak power or obvious weakness in a power.

    No prayer beeds are not broken... survivors have multiple counters to the addon... simple perks that benefit the survivor throughout the match/any match, against any killer counter the addons....

    Ya have OoO which hardcounters spirit.... period!
    Ya have premonition and spine chill which again counter spirit (the only reason these perks are not used often is because survivors find them boring or SWF which gives survivors no reason to run them) 
    Those 3 perks alone counter her and can be run every game and give benefit to the survivor 
    Then you have IW for when being chased by her

    Just remember when you get gen grabbed by her you were grabbed by a killer that cant see you while using her power..... maybe thatll make ya feel better... 

    Also in my comment I stated that you want exactly that... less buffing the power more changing the power and listed examples...
    anyone decent with spirit uses their ears and scratch marks to track and locate. prayer beads is completely busted lol. no counterplay especially mid chase when you run out of their terror radius and can't tell if they're following or going to a different survivor. and I wish people would stop telling me bring a perk to counter something like I have 20 perk slots lmfao
  • TAG
    TAG Member Posts: 12,871
    I think the ideal scenario for Killers should be that Killers should be disadvantaged if they go in with no add-ons, but they shouldn't be forced to pick specific add-ons in order to not feel disadvantaged (such as Trapper and the Sack add-ons or Doctor and the Electrode add-ons).
  • powerbats
    powerbats Member Posts: 7,068

    @artist said:

    anyone decent with spirit uses their ears and scratch marks to track and locate. prayer beads is completely busted lol. no counterplay especially mid chase when you run out of their terror radius and can't tell if they're following or going to a different survivor. and I wish people would stop telling me bring a perk to counter something like I have 20 perk slots lmfao

    Spirit main here and I"VE NEVER EVER been gen grabbed by a Spirit running Prayer Beads unless I'm trying to finish the last few % on a gen.

    I run Premonition because other than Tier I Myers it works on every killer at all times and even when not running it I pay attention to chases, grass etc.

    You don't know if that M&A killer is still chasing you when not in their terror radius either or whether they're mind gaming you. Yet you don't complain about that perk or the fact you're actually paying attention to what's going on.

  • Kind_Lemon
    Kind_Lemon Member Posts: 2,559
    edited February 2019
    Bravo0413 said:

    @Bravo0413 said:
    The_Crusader said:

    The thing is though...if they made killers abilities "good" at base, then add ons would make it OP. So you need a weakish power at base and then scale it with add ons.

    It is a strange design choice but I can kinda see what they're doing.

    I think more so what hes referring to is that addons that effect charge times and such should be more common or uncommon status and then most addons should be like the muffler addon for Billy's chainsaw, or the prayer beeds, or the addon that takes away the heartbeat when wraith comes uncloaked... addons should more so change more then just charge times and cooldowns and killers shouldnt be as addon dependent..

    so first of all prayer beads are completely broken lol, secondly I'm saying add-ons should change playstyle rather than "fix" a weak power or obvious weakness in a power.

    No prayer beeds are not broken... survivors have multiple counters to the addon... simple perks that benefit the survivor throughout the match/any match, against any killer counter the addons....

    Ya have OoO which hardcounters spirit.... period!
    Ya have premonition and spine chill which again counter spirit (the only reason these perks are not used often is because survivors find them boring or SWF which gives survivors no reason to run them) 
    Those 3 perks alone counter her and can be run every game and give benefit to the survivor 
    Then you have IW for when being chased by her

    Just remember when you get gen grabbed by her you were grabbed by a killer that cant see you while using her power..... maybe thatll make ya feel better... 

    Also in my comment I stated that you want exactly that... less buffing the power more changing the power and listed examples...
    OoO is terrible against Spirit. You can only see what you are able to see with your eyes. That is—her husk. Additionally, the passive phasing is super trippy to watch AND in those small instances, she can see you when you can’t see her, similar to Michael or Freddy. 
    Spine Chill I believe only works on the husk and the same goes for Premonition. 
  • artist
    artist Member Posts: 1,519
    powerbats said:

    @artist said:

    anyone decent with spirit uses their ears and scratch marks to track and locate. prayer beads is completely busted lol. no counterplay especially mid chase when you run out of their terror radius and can't tell if they're following or going to a different survivor. and I wish people would stop telling me bring a perk to counter something like I have 20 perk slots lmfao

    Spirit main here and I"VE NEVER EVER been gen grabbed by a Spirit running Prayer Beads unless I'm trying to finish the last few % on a gen.

    I run Premonition because other than Tier I Myers it works on every killer at all times and even when not running it I pay attention to chases, grass etc.

    You don't know if that M&A killer is still chasing you when not in their terror radius either or whether they're mind gaming you. Yet you don't complain about that perk or the fact you're actually paying attention to what's going on.

    cuz I can actually see the killer move? horrible comparison 
  • SpongeBob420Pants
    SpongeBob420Pants Member Posts: 118

    @Bongbingbing said:
    I hate this aspect to the game but I guess killers need more than offerings and perks in their bloodwebs. I'd love to have a build and not have to worry about running out of add ons, I Just wish they added more rare add ons to killers bloodwebs when they gave survivors higher rarity items in chests.

    Add-ons are a cool aspect of this game but increasing the average rarity makes the grind aspect worse (which is already a problem). A killer with no add-ons shouldn't have an obvious weakness in their kit that forces specific add-ons (like the ones I listed in my OP). Your idea of "more rare add-ons in killer bloodwebs" would only work if they fixed the base kits to not depend on certain kinds of add-ons first.

  • douggie123
    douggie123 Member Posts: 1,316

    For god sake is there anything else you survivor mains wish to moan about. Christ this is getting ridiculous now. Remove noed, Remove ruin, Nerf ruin ,what else do you want killers to not have a power. You need to get a grip for gods sake> @SpongeBob420Pants said:

    Add-ons should be used to tweak an already balanced power and not be used to make up for weaknesses in the killers
    base kit. This would allow for more choice in what add-ons to bring.

    Here are some examples of add-on dependency:

    Trapper: trap carry capacity
    Wraith: movement speed/uncloak
    Huntress: hatchet wind up time
    Hag: teleport range
    Cannibal: chainsaw charge time
    Doctor: shock therapy range
    Clown: effect duration/hindered

    *As a side note, having to go through a blood-web after every game/other game just to get certain add-ons makes killers even more grind dependent than it is for perks and hurts killer variety.

  • douggie123
    douggie123 Member Posts: 1,316

    Here is an idea why do you survivor mains rely on toolboxes, flashlights, medikits and perks such as stake out, adrenaline, decisive strike, sprint burst to win.

  • douggie123
    douggie123 Member Posts: 1,316

    the way I was reading it you want rid of all killer add-ons. I do apologise but I do agree without removing the killer add-ons killers still need major buffs and not just to there base skill there addons as well.

  • Bravo0413
    Bravo0413 Member Posts: 3,647
    artist said:
    Bravo0413 said:

    @Bravo0413 said:
    The_Crusader said:

    The thing is though...if they made killers abilities "good" at base, then add ons would make it OP. So you need a weakish power at base and then scale it with add ons.

    It is a strange design choice but I can kinda see what they're doing.

    I think more so what hes referring to is that addons that effect charge times and such should be more common or uncommon status and then most addons should be like the muffler addon for Billy's chainsaw, or the prayer beeds, or the addon that takes away the heartbeat when wraith comes uncloaked... addons should more so change more then just charge times and cooldowns and killers shouldnt be as addon dependent..

    so first of all prayer beads are completely broken lol, secondly I'm saying add-ons should change playstyle rather than "fix" a weak power or obvious weakness in a power.

    No prayer beeds are not broken... survivors have multiple counters to the addon... simple perks that benefit the survivor throughout the match/any match, against any killer counter the addons....

    Ya have OoO which hardcounters spirit.... period!
    Ya have premonition and spine chill which again counter spirit (the only reason these perks are not used often is because survivors find them boring or SWF which gives survivors no reason to run them) 
    Those 3 perks alone counter her and can be run every game and give benefit to the survivor 
    Then you have IW for when being chased by her

    Just remember when you get gen grabbed by her you were grabbed by a killer that cant see you while using her power..... maybe thatll make ya feel better... 

    Also in my comment I stated that you want exactly that... less buffing the power more changing the power and listed examples...
    anyone decent with spirit uses their ears and scratch marks to track and locate. prayer beads is completely busted lol. no counterplay especially mid chase when you run out of their terror radius and can't tell if they're following or going to a different survivor. and I wish people would stop telling me bring a perk to counter something like I have 20 perk slots lmfao
    Lol.... again Iron Will.... like iron will is way underrated imo... it's not something that you wouldn't just use to counter spirit it's a bad ass perk that can cause you to win a chase against any killer as long as you're decent......

    Also if ya get beat by the spirit you just got beat by a killer that's blind to you while using their power....  shoot I was in thread earlier where people were saying it's a coin toss while playing spirit and they didn't like that feeling when playing.... 
  • douggie123
    douggie123 Member Posts: 1,316

    @ClogWench said:
    SpongeBob420Pants said:

    @ClogWench said:

    Trapper I disagree with cause it sorta changes his playstyle in a way other killers don't? But honestly yeah, add-ons that just slightly strengthen an ability rather than modify it are boring. If a killer needs that boost to be effective, they should probably have it as base kit. If not it feels redundant to have. Still, some DO change the way you can use a killer even if it's not immediately evident.

    What exactly do you disagree with? Trapper is dependent on his "trapper sack", "trapper bag" and "stitched bag" add-ons because only being able to carry 1 trap at base sucks.

    Oh my bad, I misunderstood. I thought you were implying trapper players shouldn't rely on trapper bag, and I felt it should be basekit. Seems we're on the same page on this then

    I would like to see the Trapper starting with at least on extra bear trap because I always like to use stitched bag or something for extra bear traps along with honing stone because I like to trick survivors where I place a bear trap either side of a vault location and I watch from a distance as they disarm one and climb over but land in the other its quite funny. It just takes to long to find the traps sometimes and certain survivors pick up on what you are doing.

  • douggie123
    douggie123 Member Posts: 1,316

    the bigger maps such as backwater swamps they are too big to spend an age to try and find a trap and its worse when you hook a survivor and want to place a trap near them but you have ran out.

  • douggie123
    douggie123 Member Posts: 1,316

    @douggie123 said:
    the bigger maps such as backwater swamps they are too big to spend an age to try and find a trap and its worse when you hook a survivor and want to place a trap near them but you have ran out.

    Just to add to this any swamp map I hate as any killer.

  • powerbats
    powerbats Member Posts: 7,068

    @Kind_Lemon said:

    Spine Chill I believe only works on the husk and the same goes for Premonition. 

    Premonition works on her at all times.

    @artist said:

    cuz I can actually see the killer move? horrible comparison 

    My comment above shows you the way and when she's not phasing you can see her by watching grass, crows etc. You can also keep on doing what you've been doing and getting grabbed while those of us that have learned to adapt don't get grabbed.

  • artist
    artist Member Posts: 1,519
    powerbats said:

    @Kind_Lemon said:

    Spine Chill I believe only works on the husk and the same goes for Premonition. 

    Premonition works on her at all times.

    @artist said:

    cuz I can actually see the killer move? horrible comparison 

    My comment above shows you the way and when she's not phasing you can see her by watching grass, crows etc. You can also keep on doing what you've been doing and getting grabbed while those of us that have learned to adapt don't get grabbed.

    u fail to understand its not just about getting grabbed, but i don't think you'll get that, so theres no point in continuing this
  • powerbats
    powerbats Member Posts: 7,068

    @artist said:
    powerbats said:

    @Kind_Lemon said:

    Spine Chill I believe only works on the husk and the same goes for Premonition. 

    Premonition works on her at all times.

    @artist said:

    cuz I can actually see the killer move? horrible comparison 

    My comment above shows you the way and when she's not phasing you can see her by watching grass, crows etc. You can also keep on doing what you've been doing and getting grabbed while those of us that have learned to adapt don't get grabbed.

    u fail to understand its not just about getting grabbed, but i don't think you'll get that, so theres no point in continuing this

    I understand completely, but how is it any different as i asked earlier if it's a Mirror Myers on Lery's or an Iri King Doctor on Gideon's or an M&A killer?

    You refuse to adapt and instead want something nerfed because you refuse to adapt, that's not how game balance works. If we did it your way DS would simply be removed from the game because it's annoying to deal with but has things that can mitigate it.

  • fluffybunny
    fluffybunny Member Posts: 2,161

    @douggie123 said:
    For god sake is there anything else you survivor mains wish to moan about. Christ this is getting ridiculous now. Remove noed, Remove ruin, Nerf ruin ,what else do you want killers to not have a power. You need to get a grip for gods sake> @SpongeBob420Pants said:

    Add-ons should be used to tweak an already balanced power and not be used to make up for weaknesses in the killers
    base kit. This would allow for more choice in what add-ons to bring.

    Here are some examples of add-on dependency:

    Trapper: trap carry capacity
    Wraith: movement speed/uncloak
    Huntress: hatchet wind up time
    Hag: teleport range
    Cannibal: chainsaw charge time
    Doctor: shock therapy range
    Clown: effect duration/hindered

    *As a side note, having to go through a blood-web after every game/other game just to get certain add-ons makes killers even more grind dependent than it is for perks and hurts killer variety.

    This is funny. I guess all mains are survivor mains now lmao

  • fluffybunny
    fluffybunny Member Posts: 2,161

    Add-ons should benefit an already strong killer. I agree they should tweak or give a lead to killers who use them, rather than killers being required to use them to get anywhere. I think they should work like items do for survivors, which either changes their play style or give them a bonus.

  • rexydon
    rexydon Member Posts: 42

    *As a side note, having to go through a blood-web after every game/other game just to get certain add-ons makes killers even more grind dependent than it is for perks and hurts killer variety.

    Olay, really? As is a killer always has a power. And every add on they get worked for that power. Survivors not only have to grind to find items able to use but also the addons for those specific items. Which make it a lot more of a grind. 
  • Raptorrotas
    Raptorrotas Member Posts: 3,245
    rexydon said:

    *As a side note, having to go through a blood-web after every game/other game just to get certain add-ons makes killers even more grind dependent than it is for perks and hurts killer variety.

    Olay, really? As is a killer always has a power. And every add on they get worked for that power. Survivors not only have to grind to find items able to use but also the addons for those specific items. Which make it a lot more of a grind. 
    And yet survivor can loot additional items AND addons and honestly dont even need those to stomp killers.
  • Watery
    Watery Member Posts: 1,167
    no it isn’t. end of discussion
  • Tucking_Friggered
    Tucking_Friggered Member Posts: 636

    @Watery said:
    no it isn’t. end of discussion

    The end of the discussion for you perhaps as the rest of us will be carrying on.

  • Watery
    Watery Member Posts: 1,167

    @Watery said:
    no it isn’t. end of discussion

    The end of the discussion for you perhaps as the rest of us will be carrying on.

    Fair enough! Go on ahead, discuss your ideas. (Had a rough morning, sorry for my pissy tone), it just feels like I’ve seen so many of these posts recently. 
  • Delfador
    Delfador Member Posts: 2,552

    It is true that some powers are powerful enough and with addons, they might potentially become OP.

    To solve this problem, powers should be buffed and addons should be nerfed.

    It is like exactly what happened to Pig and her combat straps addon. Her base power got buffed and the addon got nerfed. In the end, her addon does the same thing but her base power is more reliable without using the addon.

    Leatherface's chainsaw charge should be buffed, his movement speed when he is charging the chainsaw should be buffed and the addons that affect these 2 features must be nerfed. In this way, leatherface will be playable without addons but if you use addons, they will help you, not make you OP.

    I think this is the best way to look at the situation.

  • Nobsyde
    Nobsyde Member Posts: 1,288

    @powerbats said:
    I understand completely, but how is it any different as i asked earlier if it's a Mirror Myers on Lery's or an Iri King Doctor on Gideon's or an M&A killer?

    Well, first of all, let's take M&A out of the way: it is a perk, and as every perk for powerful as they may be, it just takes one out of your 4 slots. Maybe you have to take out nurse's calling, maybe BBQ, maybe Discordance.. then, M&A reduces terror radius by 8 meters, but it does not remove it. Once the player realizes there's M&A, he can run from the gen as soon as he hears the TR and he will be fine. (yeah there's the case of MM on Lery's, but that's for the next paragraph)

    Now, your two other examples: this is exactly the point, scratched mirror on Lery's (maybe even with M&A) is cheap and unbalanced. A difficult skill check/massive terror radius build as doctor on The Game is as well, but here's the thing: you need rare/very-rare add-ons + sacrifices to make it work. It should be considered an exceptional event for it to be fun even for survivors. Yeah they will probably die, but if those builds happen once in a while that's more than fine to me.

    Prayer Beads on Spirit are under the same principle:
    Prayer Beads + whatever addon + Discordance + Surveillance + M&A + BBQ is gg, survivors can't win. Ever.
    You can even try other perks, like an all out totem and Thrill of the Hunt, and it would be a very easy game as well (unless you are very very unlucky and the first totem to go is Thrill).

    Again, it's fine and fun if it happens once in a while, the problem arises when someone plays constantly using those perks / add-ons - it's exactly like playing always a swf game with ds, borrowed time, adrenaline, instaheals + a key. But let's be clear, it is not a problem for me, I won't play against you every time (in fact, I enjoy those once in a while impossible games), it is for you, that will never learn how to play under difficult conditions.

    (and no, I'm not a survivor main)

  • thesuicidefox
    thesuicidefox Member Posts: 8,223
    edited February 2019

    @artist Prayer Beads are a bit lame, but honestly they are super easy to counter as long as you know the Spirit is using them. You just have to be extra on your toes, like if you were playing SM Myers/All Seeing Wraith/Boogeyman Freddy/AL Pig. Just assume the killer is always around and if you get hit assume the killer is chasing you until you can confirm she definitely isn't. Don't do gens for more than 10 seconds at a time, and be ready to just let go of the button on reaction.

    And Iron Will is a hard counter to Spirit. Even with grass/footsteps/scratchmarks if you can't hear them crying in pain it is a LOT harder to track you. And you don't necessarily need to escape the chase while she phase walks, if you just manage to trick her to think you went one way and go another way, even if she sees you coming out of phase walk as long as you gained distance you keep the chase going. If she doesn't have recharge add-ons that's 15 seconds of 110% chase.

    This all coming from a Spirit main. I honestly feel like you don't play her, at least not at high ranks against good survivors. It's really not as easy as it looks. I've dodge so many PB Spirits and escaped I don't think they are OP or anything (though I do think they should come with some minor drawback only because it seems like Spirits just spam them to make up for their lack of skill, something simple like less passive phasing or maybe slightly slower activation time, that or bump it to pink rarity). I literally have been grabbed off a gen ONCE ever by a PB Spirit and it was at the start of a game when we didn't even know the killer yet (on top of the fact that I wasn't even paying attention to the game at the time because it was during a reset where I didn't think we'd get a good killer).

  • thesuicidefox
    thesuicidefox Member Posts: 8,223

    @TrAiNwReCk said:
    The fact killers have to use BP to get the add-on's to make them "VERY powerful" is a drawback in itself. And it's not like "VERY powerful" add-on's grow on every web . .

    My 45 Prayer Beads, +30 pink moris, and +25 Mother's Rings would disagree with you. It is indeed easy to maintain this stuff if you are dedicated and can play games without them once in a while. I literally can put this stuff on any time I want for the next month, mainly because I play 99% of my games without this stuff. So when I need it, for that 4 man SWF with all insta-heal/toolboxes I can counter all their OP ######### with my own OP #########.

    X is a very powerful add-on so we are going to make you less powerful in some way . . so you aren't very powerful.

    It's called a trade-off. I guess you want an infinite insta-kill Myers to be able to get to tier 3 off 1 person AND be able to find you with stalk in tier 3 AND move as fast as he normally would, because that's totally fair. SMH

    Here's a thought, let's add a drawback to the two instant heal add-on's for survivors med kits.

    There already is a drawback... you get 1 use and it eats the medkit. If you are smart you will put it on a white medkit with a charge add-on then use the medkit once to heal normally before you use the insta-heal when you really NEED it. If you are potato you will use the medkit right after getting hit before the speed boost wears off when there isn't a single pallet or window for a mile against an already one-shot killer. Guess which one survivors tend to do most?

  • thesuicidefox
    thesuicidefox Member Posts: 8,223

    @TeaLeaf said:
    I really think killers should be competent with out any addons, running "vanilla" should be fine and not a handicap. Those which change powers by adding an effect or how the power works gives you so much more variety.

    Someone else said it in the thread too, but I can't find the comment.

    I agree with the idea that add-ons, at least pink/purple ones, shouldn't just be a buff to the killer's power but instead alter the power in some way to add a new option to playing that killer. SM Myers is the perfect example of this, because that add-on completely changes what a Myers normally does, to the point it's almost a different killer. White/yellow add-ons should buff their powers, green should be like combo versions of white/yellows, and purple/pinks should mostly just give the killer something new on top of it. We have too many purple/pink add-ons that just buff killers to OP levels. Iridescent King and Head are the two worst offenders here, because they buff powers to insane levels.

  • TrAiNwReCk
    TrAiNwReCk Member Posts: 246

    @thesuicidefox said:

    @TrAiNwReCk said:
    The fact killers have to use BP to get the add-on's to make them "VERY powerful" is a drawback in itself. And it's not like "VERY powerful" add-on's grow on every web . .

    My 45 Prayer Beads, +30 pink moris, and +25 Mother's Rings would disagree with you. It is indeed easy to maintain this stuff if you are dedicated and can play games without them once in a while. I literally can put this stuff on any time I want for the next month, mainly because I play 99% of my games without this stuff. So when I need it, for that 4 man SWF with all insta-heal/toolboxes I can counter all their OP ######### with my own OP #########.

    X is a very powerful add-on so we are going to make you less powerful in some way . . so you aren't very powerful.

    It's called a trade-off. I guess you want an infinite insta-kill Myers to be able to get to tier 3 off 1 person AND be able to find you with stalk in tier 3 AND move as fast as he normally would, because that's totally fair. SMH

    Here's a thought, let's add a drawback to the two instant heal add-on's for survivors med kits.

    There already is a drawback... you get 1 use and it eats the medkit. If you are smart you will put it on a white medkit with a charge add-on then use the medkit once to heal normally before you use the insta-heal when you really NEED it. If you are potato you will use the medkit right after getting hit before the speed boost wears off when there isn't a single pallet or window for a mile against an already one-shot killer. Guess which one survivors tend to do most?

    Another reply that doesn't discount the facts I presented. This seems typical of people who troll forums instead of playing the game.

    So you spend all you BP on one killer and grab all the pink add-on's and offerings you can get. Fact you will spend 50k-60k BP per web (on a full web). Maybe 1/4 webs grant a random pink up for grabs. That's at least 200k (UNLESS very lucky) BP per pink add-on/offering. Any numbers you claim otherwise are completely false and you are only wanting to be right which makes replying to you further pointless

    If a killer or survivor has a ultra rare offering they should be able to use it without any downsides. The amount of BP you spend per ultra rare showing up in a full web is the downside. Someone should be able to be crazy efficient or deadly if they have spent the time and effort playing to spend those points and attained such items/add--on's/offerings.

    You are HILARIOUS

    You prove there is a drawback to instant heal, then you prove there is not a drawback to instant heal. You have to be smart and not slap it on a common med kit. So your entire little example was meaningless.

    SMH

    Please think before you post. I know it's a forum and everyone wants to be right . . thing is you aren't. Unless your goal is to add to your post count, you should play the game you claim to know so much about. That's the only way you will see how wrong you are, but still come on here where with no proof to . . try and prove something.

  • powerbats
    powerbats Member Posts: 7,068

    @Edys said:

    Prayer Beads on Spirit are under the same principle:
    Prayer Beads + whatever addon + Discordance + Surveillance + M&A + BBQ is gg, survivors can't win. Ever.
    You can even try other perks, like an all out totem and Thrill of the Hunt, and it would be a very easy game as well (unless you are very very unlucky and the first totem to go is Thrill).

    Again, it's fine and fun if it happens once in a while, the problem arises when someone plays constantly using those perks / add-ons - it's exactly like playing always a swf game with ds, borrowed time, adrenaline, instaheals + a key. But let's be clear, it is not a problem for me, I won't play against you every time (in fact, I enjoy those once in a while impossible games), it is for you, that will never learn how to play under difficult conditions.

    (and no, I'm not a survivor main)

    Again i've never ever been gen grabbed by a Spirit runnin Prayer Beads unless I've been trying to finish that last few % on a gen.

    I've been in matches with other survivors against a Prayer Bead using spirit and we've all made it out because we paid attention to our surroundings. WE paid attention to if we knew she wasn't in a chase and we always positioned ourselves to where a gen grab was harder.

    If in a chase we'd simply run and double back and move slowly around blind corners and move in different ways and never be consistent. Sometimes it works and sometimes the Spirit player knows what they're doing and you still get hit or downed.

    The only ones that can't play against her with those builds are the ones that don't deserve to live against her because they're just not good enough.

    Also saying Mirror Myers and Iri King require ultra and very rare addons and their expensive then ignoring the fact on spirit is disingenuous.

    If you really want to be honest here it's actually not that hard for a person only playing that killer to simply farm on other survivors or killers for bp. They then can just simply dump that bp into their favored killer and voila tons of very and ultra rare addons.

    To show how asinine this whole argument is I never prestiged my Spirit and kept rolling over her bloodweb trying to get Rancor III and BBQ III. It took me almost 100 rollovers of her level 50 bloodweb just to get the tier III of both perks.

    I've since done another 50-70 on her and before I started using them up to get ready to prestige her I had almost 50 each of her ultra rare addons, over 50 each of her very rare addons and 30 Black Wards.

    For Myers even though I don't really play him often I had lots of Scratched Mirrors and Ebony Mori's along with lots of Tufts of Hair and Tombstones.

    For Doctor I never play him anymore and i've still got lots of Iridescent Kings and lot of his other op addons because I've not prestiged him and rolled his over for perks as well.

    The simple fact is that anyone with every character P3'd or those that just play a few will have a ton of ultra very rare and very rare addons stockpiled.

    They'll never ever run out since they can easily farm on those well stocked characters and us lesser characters as bp farmers.

    Throw in bonus bp events and it's like a kid in a candy store how easy it is to get them and if you're dying to a Prayer Beads Spirit then you need to get better.

  • Nobsyde
    Nobsyde Member Posts: 1,288
    edited February 2019

    you're not understanding:
    prayer beads + surveillance is game over, you don't even have to add all the other perks I've mentioned. It doesn't matter if "you were never grabbed on a gen", you just are facing a very, very unfair game. Maybe you can escape through the hatch, but if the killer is a little competent there's no way more than one escapes.
    You're free to believe otherwise, you would just fool yourself.

    Also, you can play however you want, I like challenges and because of that I never use ultra-rare add-ons, but some people want easy games, so that's only fair you are able to ask for a little (actually, huge) help once in a while (or even "always", if you want to be the farming kid of your example) :)

  • powerbats
    powerbats Member Posts: 7,068

    @Edys said:
    you're not understanding:
    prayer beads + surveillance is game over, you don't even have to add all the other perks I've mentioned. It doesn't matter if "you were never grabbed on a gen", you just are facing a very, very unfair game. Maybe you can escape through the hatch, but if the killer is a little competent there's no way more than one escapes.
    You're free to believe otherwise, you would just fool yourself.

    Also, you can play however you want, I like challenges and because of that I never use ultra-rare add-ons, but some people want easy games, so that's only fair you are able to ask for a little (actually, huge) help once in a while (or even "always", if you want to be the farming kid of your example) :)

    The only one not understanding here is you, the fact that you refuse to admit that the problem lies with you and not the killer says it all. If the players know what they're doing more than 1 will usually get out, if they're a bunch of potatoes or get outplayed then they get wiped out.

    So take your own advice and stop fooling yourself into believing there's no counterplay against her or those addons. Because if there was no counterplay like you say her win rate and playrate would be 100% and all the pro's would play her exclusively.

    If someone has the Doctor meme it's highly appropriate right now.

  • CronaWins
    CronaWins Member Posts: 650
    edited February 2019

    @SpongeBob420Pants said:
    Add-ons should be used to tweak an already balanced power and not be used to make up for weaknesses in the killers
    base kit. This would allow for more choice in what add-ons to bring.

    Here are some examples of add-on dependency:

    Trapper: trap carry capacity
    Wraith: movement speed/uncloak
    Huntress: hatchet wind up time
    Hag: teleport range
    Cannibal: chainsaw charge time
    Doctor: shock therapy range
    Clown: effect duration/hindered

    *As a side note, having to go through a blood-web after every game/other game just to get certain add-ons makes killers even more grind dependent than it is for perks and hurts killer variety.

    All these killers are effective without these addons.

    If your relying on any addons, you're doing it wrong.

  • powerbats
    powerbats Member Posts: 7,068

    @CronaWins said:

    All these killers are effective without these addons.

    If your relying on any addons, you're doing it wrong.

    I've actually been trying to goad myself into going 1 less perk on both sides down to no perks except may'be the BP ones. Since I'd probably be a much better player in return considering I don't run DS/AD/SB/DH and haven't run some perks in forever.

  • Delfador
    Delfador Member Posts: 2,552

    @Edys said:
    you're not understanding:
    prayer beads + surveillance is game over, you don't even have to add all the other perks I've mentioned. It doesn't matter if "you were never grabbed on a gen", you just are facing a very, very unfair game. Maybe you can escape through the hatch, but if the killer is a little competent there's no way more than one escapes.
    You're free to believe otherwise, you would just fool yourself.

    Also, you can play however you want, I like challenges and because of that I never use ultra-rare add-ons, but some people want easy games, so that's only fair you are able to ask for a little (actually, huge) help once in a while (or even "always", if you want to be the farming kid of your example) :)

    You are talking to a wall at this point.

    Very good DbD players showed their dislike towards this addon and addons like this one.

    I am not somebody who runs after streamers etc. but I know that these people are really good players and if they think that something is wrong, it probably is tbh. These kind of good players are the first people who will adapt and change their gameplay in the first place.

    I am not extremely skilled or anything, and if there is a way, I can accept it and blame myself but if the best players side with my opinion, I am going to take them more seriously than bunch of people who 4k everygame with Freddy or 100% escape rates against 5 blink nurses. This is a forum after all.

  • powerbats
    powerbats Member Posts: 7,068
    edited February 2019

    @Delfador said:

    You are talking to a wall at this point.

    Very good DbD players showed their dislike towards this addon and addons like this one.

    I am not somebody who runs after streamers etc. but I know that these people are really good players and if they think that something is wrong, it probably is tbh. These kind of good players are the first people who will adapt and change their gameplay in the first place.

    I am not extremely skilled or anything, and if there is a way, I can accept it and blame myself but if the best players side with my opinion, I am going to take them more seriously than bunch of people who 4k everygame with Freddy or 100% escape rates against 5 blink nurses. This is a forum after all.

    I have to laugh since someone on here will say who cares what a streamer says when it doesn't agree with them but will say x streamer(s) opinions matter because they say it's broken.

    Most of the Spirit players on here will tell you it's not that hard to counter and against a sef group it's easily countered. Against competent solo players it's a 50/50 crapshoot and only really works well against potatoes.

    Since if you know it's a spirit you don't keep in one spot you move around, you change things up and you mind game the crap out of her since if she's phasing she can't see you.

    If she uses up all her power flying across the map and swings and missed well she's screwed because now she has to wait 15 seconds to use it again.

    For all of you that think it's so op take it to rank 1 and 4k every match with it and do it against good players not the boosted ones.

    Edit: Forgot to add Delfador I'm not bashing you personally.

  • Nobsyde
    Nobsyde Member Posts: 1,288
    edited February 2019

    @Delfador said:
    You are talking to a wall at this point.

    Yeah I realized he/she's just a kid so I won't bother with him/her, but still, some more mature players may read this thread and gain some insight on how and why even overpowered add-ons can be fun sometimes, and why if you rely on them in order to win you're never going to improve your baseline.

    Not everyone has the ability or the time to understand basic game-design concepts like these, as we just saw.

  • thesuicidefox
    thesuicidefox Member Posts: 8,223

    @TrAiNwReCk said:

    @thesuicidefox said:

    @TrAiNwReCk said:
    The fact killers have to use BP to get the add-on's to make them "VERY powerful" is a drawback in itself. And it's not like "VERY powerful" add-on's grow on every web . .

    My 45 Prayer Beads, +30 pink moris, and +25 Mother's Rings would disagree with you. It is indeed easy to maintain this stuff if you are dedicated and can play games without them once in a while. I literally can put this stuff on any time I want for the next month, mainly because I play 99% of my games without this stuff. So when I need it, for that 4 man SWF with all insta-heal/toolboxes I can counter all their OP ######### with my own OP #########.

    X is a very powerful add-on so we are going to make you less powerful in some way . . so you aren't very powerful.

    It's called a trade-off. I guess you want an infinite insta-kill Myers to be able to get to tier 3 off 1 person AND be able to find you with stalk in tier 3 AND move as fast as he normally would, because that's totally fair. SMH

    Here's a thought, let's add a drawback to the two instant heal add-on's for survivors med kits.

    There already is a drawback... you get 1 use and it eats the medkit. If you are smart you will put it on a white medkit with a charge add-on then use the medkit once to heal normally before you use the insta-heal when you really NEED it. If you are potato you will use the medkit right after getting hit before the speed boost wears off when there isn't a single pallet or window for a mile against an already one-shot killer. Guess which one survivors tend to do most?

    Another reply that doesn't discount the facts I presented. This seems typical of people who troll forums instead of playing the game.

    So you spend all you BP on one killer and grab all the pink add-on's and offerings you can get. Fact you will spend 50k-60k BP per web (on a full web). Maybe 1/4 webs grant a random pink up for grabs. That's at least 200k (UNLESS very lucky) BP per pink add-on/offering. Any numbers you claim otherwise are completely false and you are only wanting to be right which makes replying to you further pointless

    If a killer or survivor has a ultra rare offering they should be able to use it without any downsides. The amount of BP you spend per ultra rare showing up in a full web is the downside. Someone should be able to be crazy efficient or deadly if they have spent the time and effort playing to spend those points and attained such items/add--on's/offerings.

    You are HILARIOUS

    You prove there is a drawback to instant heal, then you prove there is not a drawback to instant heal. You have to be smart and not slap it on a common med kit. So your entire little example was meaningless.

    SMH

    Please think before you post. I know it's a forum and everyone wants to be right . . thing is you aren't. Unless your goal is to add to your post count, you should play the game you claim to know so much about. That's the only way you will see how wrong you are, but still come on here where with no proof to . . try and prove something.

    Right I'm the troll, even though I play this game regularly every day for at least 4 hours, and I'm sitting on over 1600 hours. LOL

    When you get to level 50 and all perks, the only pink items you can get are add-ons and Ebony mori. At most that's 3, if you are certain killers that's 2 or 1. If you make it a goal to get both of them and then just take all the cheapo stuff you can do it for 50k. If you run BBQ and use the mori every game, you should probably earn on average 45k per game. So if 1 in 10 games you play without a mori, you can maintain a supply of the good stuff.

    Sounds to me like you need to be the one to play the game and actually see how easy they are to get and hold onto.

  • thesuicidefox
    thesuicidefox Member Posts: 8,223

    @Edys said:
    you're not understanding:
    prayer beads + surveillance is game over, you don't even have to add all the other perks I've mentioned. It doesn't matter if "you were never grabbed on a gen", you just are facing a very, very unfair game. Maybe you can escape through the hatch, but if the killer is a little competent there's no way more than one escapes.

    SPINE CHILL

  • TrAiNwReCk
    TrAiNwReCk Member Posts: 246

    @thesuicidefox said:

    @TrAiNwReCk said:

    @thesuicidefox said:

    @TrAiNwReCk said:
    The fact killers have to use BP to get the add-on's to make them "VERY powerful" is a drawback in itself. And it's not like "VERY powerful" add-on's grow on every web . .

    My 45 Prayer Beads, +30 pink moris, and +25 Mother's Rings would disagree with you. It is indeed easy to maintain this stuff if you are dedicated and can play games without them once in a while. I literally can put this stuff on any time I want for the next month, mainly because I play 99% of my games without this stuff. So when I need it, for that 4 man SWF with all insta-heal/toolboxes I can counter all their OP ######### with my own OP #########.

    X is a very powerful add-on so we are going to make you less powerful in some way . . so you aren't very powerful.

    It's called a trade-off. I guess you want an infinite insta-kill Myers to be able to get to tier 3 off 1 person AND be able to find you with stalk in tier 3 AND move as fast as he normally would, because that's totally fair. SMH

    Here's a thought, let's add a drawback to the two instant heal add-on's for survivors med kits.

    There already is a drawback... you get 1 use and it eats the medkit. If you are smart you will put it on a white medkit with a charge add-on then use the medkit once to heal normally before you use the insta-heal when you really NEED it. If you are potato you will use the medkit right after getting hit before the speed boost wears off when there isn't a single pallet or window for a mile against an already one-shot killer. Guess which one survivors tend to do most?

    Another reply that doesn't discount the facts I presented. This seems typical of people who troll forums instead of playing the game.

    So you spend all you BP on one killer and grab all the pink add-on's and offerings you can get. Fact you will spend 50k-60k BP per web (on a full web). Maybe 1/4 webs grant a random pink up for grabs. That's at least 200k (UNLESS very lucky) BP per pink add-on/offering. Any numbers you claim otherwise are completely false and you are only wanting to be right which makes replying to you further pointless

    If a killer or survivor has a ultra rare offering they should be able to use it without any downsides. The amount of BP you spend per ultra rare showing up in a full web is the downside. Someone should be able to be crazy efficient or deadly if they have spent the time and effort playing to spend those points and attained such items/add--on's/offerings.

    You are HILARIOUS

    You prove there is a drawback to instant heal, then you prove there is not a drawback to instant heal. You have to be smart and not slap it on a common med kit. So your entire little example was meaningless.

    SMH

    Please think before you post. I know it's a forum and everyone wants to be right . . thing is you aren't. Unless your goal is to add to your post count, you should play the game you claim to know so much about. That's the only way you will see how wrong you are, but still come on here where with no proof to . . try and prove something.

    Right I'm the troll, even though I play this game regularly every day for at least 4 hours, and I'm sitting on over 1600 hours. LOL

    When you get to level 50 and all perks, the only pink items you can get are add-ons and Ebony mori. At most that's 3, if you are certain killers that's 2 or 1. If you make it a goal to get both of them and then just take all the cheapo stuff you can do it for 50k. If you run BBQ and use the mori every game, you should probably earn on average 45k per game. So if 1 in 10 games you play without a mori, you can maintain a supply of the good stuff.

    Sounds to me like you need to be the one to play the game and actually see how easy they are to get and hold onto.

    A little late on the reply there bud. Had to think quite a while before you could come up with some lame response, that's fine. Those who speak before they think generally have this sort of conundrum.

    Man, you make yourself sound so good on the forum . . with nothing to back you up. Nice try though. Keep on the trolling, you are fitting for the definition with each post.

    Let's go back to the basics - Maybe that will make it easier for you to comprehend.

    "KILLERS RELYING ON ADD-ONS IS BAD GAME DESIGN"

    I gave a valid opinion which is strongly supported by those who have some common sense. That most killers need add-on's (to be effective) and yet they have more negatives slapped on their add-on's than survivors who can . .

    • Find up to ultra rare items IN GAME
    • Have perks to boost the rarity found % IN GAME
    • Have perks to find add-on's guaranteeing an attached add-on + a second % for a second add-on IN GAME
    • They can use their items within a trial and still escape with them
    • They can start a trial with no item and potentially escape with an item + 2 add-on's

    The killer loses everything, every trial regardless of winning/losing/high score/low score ect. and the killer should have restrictions on their one time use items.

    WHAT PLANET ARE YOU ON?!

    Your response "Because being able to instantly kill a survivor without having to hit them, let alone hook, is VERY powerful and needs some drawbacks to make it at least somewhat reasonable to play against."

    Your 'logic' is fueled by 'feelings' and 'opinions' so lopsided. How ignorant does one with 1,600 hours (presumably) have to be to come to such pathetic reasoning.

    And now you want to claim more BS you are clearly making up to make yourself sound as if your 'logic' has anything to back it up? Go sit in a corner and read the travesty of responses you made these poor forum goers read through only to find out you are full of nothing but made up scenarios and fabrications in an attempt to sound like you know what you are saying.

    I bring facts. Save yourself the embarrassment of continuing to be proved wrong . . or worse and stop posting to this thread. You clearly don't have a clue.

  • thesuicidefox
    thesuicidefox Member Posts: 8,223

    @TrAiNwReCk said:
    A little late on the reply there bud. Had to think quite a while before you could come up with some lame response, that's fine. Those who speak before they think generally have this sort of conundrum.

    LOL maybe because I have a life outside of the forum?

    I bring facts. Save yourself the embarrassment of continuing to be proved wrong . . or worse and stop posting to this thread. You clearly don't have a clue.

    You bring a whole lot of nonsense. I'm not even going to read the rest of it.

    Clearly someone has anger management issues here.

  • TrAiNwReCk
    TrAiNwReCk Member Posts: 246

    @thesuicidefox said:

    @TrAiNwReCk said:
    A little late on the reply there bud. Had to think quite a while before you could come up with some lame response, that's fine. Those who speak before they think generally have this sort of conundrum.

    LOL maybe because I have a life outside of the forum?

    Clearly not, you were commenting in 2 threads that I was the same day I posted my reply to you and you never replied until today. Nice try.

    I bring facts. Save yourself the embarrassment of continuing to be proved wrong . . or worse and stop posting to this thread. You clearly don't have a clue.

    You bring a whole lot of nonsense. I'm not even going to read the rest of it.

    No surprise, I wouldn't want to read facts that disprove me either. Well done.

    Clearly someone has anger management issues here.

    Claim to take the high road, I know you are boiling inside. Nice reply.

    Your clear lack of any response of substance does nothing but to further prove you are full of hot air that amounts to nothing. Feels good to put a troll in it's place!

  • thesuicidefox
    thesuicidefox Member Posts: 8,223

    @TrAiNwReCk said:
    Clearly not, you were commenting in 2 threads that I was the same day I posted my reply to you and you never replied until today. Nice try.

    Or maybe you're just not worth my time. Have fun.

  • TrAiNwReCk
    TrAiNwReCk Member Posts: 246

    @thesuicidefox said:

    @TrAiNwReCk said:
    Clearly not, you were commenting in 2 threads that I was the same day I posted my reply to you and you never replied until today. Nice try.

    Or maybe you're just not worth my time. Have fun.

    What a way to backpedal on yet another fabrication to fit the narrative you want everyone to believe. Once again, you do nothing but continue to prove my case with each reply.

    Keep it up. I am having fun!

    However, one can tell you aren't having fun. With how short and weak each corresponding reply you make becomes.