Kill Switch update: The Mastermind has been Kill Switched due to an issue with Virulent Bound. The Mastermind will be re-enabled once this issue is fixed.

http://dbd.game/killswitch

What should I do and how is this fair?

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Comments

  • Terion
    Terion Member Posts: 810

    if common sense was a balancing measurement we wouldnt have maps like haddonfield or gideon. The perk doesnt hurt soloQ any more than SWF.


    SWF is just busted so every perk hurts soloQ "more" in that ideology.



    PERIOD!

  • Terion
    Terion Member Posts: 810

    you dont need to pick gens. The issiue you are talking about is lack of coordination, which is a general soloQ issue and NOT eruption based.


    All you all want is easy games for yourself so your SWF team has to do even less effort than it alredy does. The game was survivor side favored until the 6.0.1 update and now that its first time really balanced every good killer perk needs to be "nerfed" suddenly.


    VERY annoying.

  • Brokenbones
    Brokenbones Member Posts: 5,698

    The game is far from balanced, the 6.1.0 update shifted some things to be more in the killer's favour and vice versa for survivors

    But the game is still riddled with huge balance issues on both sides;

    Map Offerings and Map RNG that can favour either side

    Killers like Nurse breaking the game/bottlenecking balance

    Some Killers being so incredibly weak they need 4 slowdown perks or their best addons to stand a chance in the first place.

    The list goes on

  • Rovend
    Rovend Member Posts: 1,065

    I dont HAVE an SWF to circunvent this perk' flaw. Most my friends LEFT with 6.1.0. But i stayed in this game because i like dbd, even if it means playing alone with 3 randoms.

    I need that perk to be tone down because I, a SoloQ player, dont have a way to coordinate with 3 other teammate to prevent this perk for leaving me static for 25sec.

    And If this perk is meant to be countered by SWF, then put it in a Only-SWF Queue and leave the soloQ players play normal games again. i have more than enough with having to deal with pain res, brine, overcharge and Jolt to add another gen regressing that punish me for not queing with friends.

    What's sad is that killers lose their mind when they get matched against 4man SWF. They despised them, dodge them, toxic them, curse them but when you are finally against soloQ players using perks that purposely screw with soloQ players, you are all like "you are bad, play with friends".

  • Terion
    Terion Member Posts: 810

    well lets phrase it as "most balanced state it ever was, with still place for improvements" then XD


    because i agree with your points, thats what i experience too.

  • JustAnotherNewbie
    JustAnotherNewbie Member Posts: 1,941

    He doesn't play SWF, if he did he wouldn't even be posting here. pretend like you care about solo players at least.

  • Brokenbones
    Brokenbones Member Posts: 5,698

    I will def agree that playing Killer now is way less frustrating than it used to be

    The only issue is, I feel like survivor has gotten more frustrating in some areas in exchange. It's not because Killer is better though, it's something else.

    Eruption being a badly designed perk is only part of it, for me at least.

  • Terion
    Terion Member Posts: 810

    lmao so people who play in an swf stay out of the forum??


    I do care about both sides, im not entitled like them.

  • Terion
    Terion Member Posts: 810

    eruption is one of the few tools weaker killers can compete with the current meta. The game can be frustrating enough, i dont want to see the only things nerfed that help agains gen rushing.

  • JustAnotherNewbie
    JustAnotherNewbie Member Posts: 1,941

    Doesn't seem like it. If you're more worried about SWF than solo survivor it shows your bias as killer frankly. Solo players are probably more common than SWFs. And when you mention SWFS it could be anything from 2-man to 3-man or 4-man. People talk about SWF as if only 4-man is implied, when it is not. The game is heading towards a more gen-focused meta with the new chapter coming out and the perks for Vittorio, which means BHVR is probably happier to see co-ordination and teamwork as opposed to more individual strength for survivors and naturally solo survivor suffers from this cause the devs have yet to show any progress for combating the lack of co-ordination.


    People who have been playing longer than me have gotten used to that and don't complain as much, but I came from LoL where you have a lot of tools to communicate even with strangers and DBD in comparison is primitive. The game is more frustrating than it has to be for moving in the direction of teamwork and co-ordination.


    People are right to complain about it and asking for a nerf as there are no news of anything regarding solo survivor icons. Just today i had 3 games (maybe more) where a Mikaela got hooked and no one would go save her, I was on death hook but the others were healthy. I tried to point to Haddie to go rescue instead of healing me and she just followed and healed me, so i ended up rescuing Mkaela myself but she hit second stage. And I also got left on hook at least twice today to hit second stage because people were focused on gens or self-healing.


    When OP says even weak killers can win with those builds he is right. The killer can be bad at chasing and fall for very simple tricks but at some point he'll catch you and he gets rewarded immensely. Kicking a gen isn't hard and doesn't require any skill, let's not pretend it's difficult. But they benefit greatly from the chaos that is solo-survivor and you should be a bigger proponent of making certain strategies not as accessible for newbie killers but make them more skillful cause while you maybe enjoy them now, you never know if they'll get nerfed in the future cause every killer can use it. Just like old DH. If it carried mediocre survivors then same can probably be said about slowdown gen-perks.


    Killers can simply get away with more mistakes than survivors when they're matched vs solo because of the lack of co-ordination.

  • Terion
    Terion Member Posts: 810

    maybe read again what actually i said.


    i said if Eruption is an issiue to soloQ, then every perk is. Since every perk is going to be stronger against soloQ than swf.

  • I_CAME
    I_CAME Member Posts: 1,622

    Bro the average survivor is terrible. Solo teams can not handle or counter these perks. This is proven in game after game. People need to stop pretending like the average team is a top 1% SWF with 40,000 hours. This isn't the case at any MMR level. They need to make individual killers stronger instead of making ridiculously oppressive perks that can't be countered by a solo team.

  • Terion
    Terion Member Posts: 810
    edited November 2022

    I struggle too with killer because of DH, because of Proof thyself, etc. You all just want ez games for survivor side. Infact the amount of times survivors get away with DH because they press the button at vaults or pallets so you have to either hit them or get away anyway is ridicilous. I dont want to see gen regression perks nerved until second chance perks are nerfed too.

  • Xernoton
    Xernoton Member Posts: 5,965

    Well, obviously you die in 30 seconds and go into the next match. Seriously though, there is nothing much you can do against a good Blight with this loadout other than being a god tier survivor in a SWF with equally good people. Blight's addons could really use a nerf.

  • JustAnotherNewbie
    JustAnotherNewbie Member Posts: 1,941

    DH works more than once per match on you? Strange, after the first time I use it killers wise up for the most part.

  • JustAnotherNewbie
    JustAnotherNewbie Member Posts: 1,941

    Yeah perks that require strong co-ordination from a team will disproportionately affect solo survivor. Not sure all perks are on the same level as eruption or more importantly eruption combined with 3 more slowgen perks. People are not complaining about Eruption alone.

  • Terion
    Terion Member Posts: 810

    nice snipped you took there. Im talking about windows and pallets, as you clearly had read.


    however ima quit talking to you now you get very irritating! Dont quote me again!

  • JustAnotherNewbie
    JustAnotherNewbie Member Posts: 1,941

    Yeah, they don't always fall for that either after the first time.

  • Steakdabait
    Steakdabait Member Posts: 1,386

    no, we want it to not be utterly brutal against what is already the weakest role in the game. it's too black and white if you're soloq or swf. It's ether 10% regression or effectively a 25 second disable AND 10% regression. This game doesn't need to ######### on solo players even harder than it already does.

  • Terion
    Terion Member Posts: 810

    oh your funny, really funny!


    There is no choice, better hit them so they get endurance instead of letting them vault or use pallets. Its a loose loose situation.


    But i alredy told you i dont wanna talk to a entitled survivor main like you anymore, so leave me the hell alone!

  • JustAnotherNewbie
    JustAnotherNewbie Member Posts: 1,941

    You don't need to even answer jesus, you don't need to have the last word.


    If they vault can't you hit them mid vault or grab them?


    Seriously, no one is forcing you to reply to me.

  • Terion
    Terion Member Posts: 810

    what is your definition of a loose loose scenario? honest question because i have a feeling you have no clue what i talking about.


    The lunge lets you hit them before they reach the vault, however, with DH either dont lunge and let them get to the next loop or at least hit them so they have to deal with endurance and dont get to use DH on the next loop. Thats the loose loose scenario im talking about.


    OBVIOUSLY

  • Tizzle
    Tizzle Member Posts: 696

    This is the guy who thinks Prove Thyself is one of the most broken perks yet doesn't even understand how the perk works.

    Complete waste of time even replying to someone like him.

  • Terion
    Terion Member Posts: 810
    edited November 2022

    so why bother to quote me then? Troll army arrived alredy?


    Also i didnt say "most" broken. But go ahead, explain to me how it is not broken at all and which is a good counter to it. Discordance is NOT a counter. Not for most m1 killers at least.

  • MaTtRoSiTy
    MaTtRoSiTy Member Posts: 2,643

    Lol well you can say that all you want to but history has shown that decisions around balance/changes to the game tend to favour survivors far more often than killers and this also goes with SWF vs Solo.

    How can you even claim Eruption doesn't hurt solo more than SWF's when team mates on comms can literally call out when they are about to go down and avoid incapacitation easily? How do solos do that?

    I am not even going to argue that SWF isn't unbalanced and breaks the game but this only highlights how ridiculous the situation is where the strongest players in the game are pretty much unaffected if on comms while solos get ######### on even more.

    I guarantee it will be changed, BHVR don't let survivor issues exist for half as long as killer ones

  • Terion
    Terion Member Posts: 810

    learn to read proper pls before you respond in a Forum. Im not gonna explain it to you a third time.

  • MaTtRoSiTy
    MaTtRoSiTy Member Posts: 2,643

    *Properly.

    You didn't explain anything, you just resorted to 'what-about-ism' and personal attacks on my ability to play the game (I may not be the best player but at 3k hours I am not the worst btw).

  • Terion
    Terion Member Posts: 810

    where did i attack you on your abillity to play the game? can you quote it?

  • Coffeecrashing
    Coffeecrashing Member Posts: 5,740

    The perk isn’t intended to be countered by SWFs. It’s intended to be a surprise. SWFs being able to bypass this with third party software doesn’t change the fact that it’s intended to be a surprise.

    And I would still use eruption even if I knew the other team was a SWF. Most players don’t always know when they are going to get knocked to the ground. And sometimes people know immediately before get hit, and have enough time to hit their dead hard button, but don’t have enough time to scream into their microphone and have their teammates let go of their generators before eruption triggers.

    In reality, most of the people claiming that their eruption problem would be fixed by SWFs, would probably mess that up too. Either they’ll get knocked to the ground before warning their team, or they’ll warn their team every team they hear Nurse blink, or warn their team every time they hear Spirit phasing, or warn their team every time they hear a Huntress hatchet charged up….. because they aren’t good enough in chases to know exactly when the killer is going to hit them. And that is the main problem here. We have a bunch of people that are so bad in chases that eruption is chain triggering, claiming they’ll be able to make good callouts to their team when they are about to get knocked to the ground.

  • Rovend
    Rovend Member Posts: 1,065

    But eruption does not work as a surprise, surprise would be if the perk hits you once because you didnt know the killer had it and then you could prevent. But eruption will hit you 2,3,4, every single time after the initial surprise.

    Take pain res for example, you can be surprised by a pain res the first time, because you dont assume every killer will be spamming it, but after the initial surprise you learn to let go of the gen when you see the hook animation.

  • MaTtRoSiTy
    MaTtRoSiTy Member Posts: 2,643

    Your reference to bots...

    Either way, not wasting more time on this inane back and forth.

  • WesCravenFan
    WesCravenFan Member Posts: 2,637

    You lose me when you started in on the "play sweaty" nonsense.

  • Dustin
    Dustin Member Posts: 2,429

    I feel that your real complaint is Eruption and not the other perks. I really can't imagine Tinkerer being game changing on any killer and if it was that killer is probably already strong. For that screenshot though I wouldn't even be complaining about the perks I'd be complaining about the addons The Blight used - specifically Compound Thirty-Three.

    I really have nothing to say about Eruption aside from maybe making it not work on generators where it has proc'd on a survivor but it's one of those perks that will border on being too weak or too strong. That would pretty well be specifically for three generator scenarios where it's more potent the less generators there are on the map. Amogus summed it up pretty well.



  • Coffeecrashing
    Coffeecrashing Member Posts: 5,740

    Survivors aren't supposed to know when eruption is going to trigger. That is what I meant by surprise.

  • Rovend
    Rovend Member Posts: 1,065

    As i said before, if the perk is not meant to be countered and has almost no cooldown and can be applied to multiple gens, the 10% + 25sec is too strong of an effect and needs to be tone down.

  • Rudjohns
    Rudjohns Member Posts: 2,814

    You know, a killer running this build will finish the game with 2 or 3 gens left and still complain about how DBD is survivor sided.

  • Coffeecrashing
    Coffeecrashing Member Posts: 5,740
    edited November 2022

    The perk encourages killers to move around the map, to kick generators and chase after killers, since they need to do both for the perk to function. It's healthier for the game to encourage killers to move around the map, instead of having them play things like pain res and deadlock, where they get full value even if they are camping.

    If eruption gets nerfed, there would just be a lot more camping happening, because some killers would decide that kicking generators would no longer be worth it, and will go back to generator perks that fully work when camping.

    (Generator kicking perks need to be strong, or killers won't use them, and will instead just use generator regression perks that can be used while camping. This is what happened before the meta shakeup, and it's what would happen again if generator kicking perks get nerfed)

  • Rovend
    Rovend Member Posts: 1,065

    But you need to see this from the other side of the playerbase too.

    The same perk that for you is healthy and encourages killers to move around the map is to the other side an unfair, uncounterable strong effect that makes game even more stale and oppresive only to the weakest players of dbd, SoloQ.

  • Coffeecrashing
    Coffeecrashing Member Posts: 5,740

    This is the meta shift BHVR wanted. They wanted to reduce camping, so they buffed generator kicking perks to encourage killers to move around the map instead of camping survivors.

    Killers camping is a lot more stale than killers kicking generators and chasing survivors. I don't think you understand that the generator kicking perks were purposely made strong, so that killers would use them. They are better for the game, even if you personally don't like them.

  • MrMori
    MrMori Member Posts: 1,949

    Suffer.

  • AMOGUS
    AMOGUS Member Posts: 489

    I forgot to respond to this.

    So, judging by your other post in another topic, you do want a consistent way of completely dodging Eruption. That's problematic, because this is not a 1v1, this is a 4v1. You need to think in the grander picture.

    And again, it's not "unavoidable". Watching other people is another way to know if someone is going down. You have also been told to run Empathy, which does actually work. You can actually guess if someone is being chased based off of their aura's movements. If someone is running in circles or running in a consistent circle, they're most likely looping. Your response to being told to use Empathy was that it's not "consistent" enough, which demonstrates that my guess was correct. You want a consistent method of ignoring Eruption.

    This also doesn't account for, y'know, just tanking Eruption. Sit at the gen if you get hit by Eruption, and then hop right back on it, especially if the Killer remains too far. If you want to go "BUT 3 GEN", that's valid. But anything else really isn't. Unless you're involving, like... Nurse.

    Also, using Blight and Wesker aren't exactly good examples, as those killers are strong but can be looped.

    However, you unironically said right at the end: "Wraith, who is often treated as a weak killer, can turn around a whole game "spamming eruption"". This means that you are indeed experiencing a teammate issue but you're complaining about a perk that punishes the Survivor team for bad play instead of complaining about your teammates, and it confirms that you have a 1v1 mindset. You want to be able to rush your objectives as the Killer completes theirs. Problem is, that doesn't work unless the Killer camps and tunnels... which I'm sure you have a problem with.

    I'll also add to my guess: You don't want to switch perks to counter Eruption more easily either.

  • Rovend
    Rovend Member Posts: 1,065

    The grander picture often tells me that fast killers can abuse of the low cooldown of eruption by kicking multiple gens and combine it with Brine/overcharge.

    That post about empathy, my answer about consistency was made as a response to another user who wrote "just run empathy" like Empathy could effectively tell you when a survivor is going down.

    Yes, you can predict if a survivor is being chased with empathy, but seeing only the surv aura can never tell you when he will go down. So unless you have comms or you are able to see both surv and killer aura,being hit by eruption remains a guessing game.

    And you can tank eruption yes, but the point was that you as surv will either lose a lot of time being hit by eruption, or will lose a lot of time finding a new gen to avoid it entirely.

    About the teammates part, i understand you cant call op a perk because of your team being really bad in chase, but you cant also pretend a perk being balanced around your team being god loopers lasting 5-6 min in chase so you can avoid eruption.