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MMR does not work in its current state in Dead by Daylight

Adaez
Adaez Member Posts: 1,243
edited November 2022 in Feedback and Suggestions

How are you a good player if you escape if the killer lets you or get lucky and find hatch?

How are you a bad player if you die because your teammates played really bad?

There should be a separate mmr system based on soloq and swf.

This is why even if you hope that your MMR is high enough,you will still get matched with bad survivors in soloq that get undeserved escapes and have their MMR high,while yours get lowered because your teammates played bad.

MMR overall should not take in consideration kills and escapes,but how good you do in a chase,how efficient you are on gens based on how fast your teammates go down,or how well they do themselves.

I understand why they might have no based the MMR on the emblem system since survivors and killers can just work together and farm so they can both get high emblem score and raise their MMR.

But basing MMR on kills and escapes does not reflect someone skill at all.

Comments

  • HugTheHag
    HugTheHag Member Posts: 3,140

    You lost me at "how efficient you are on gens based on how fast your teammates go down", I'm a bit confused.

    Wouldn't that be worse ? Because if you're good with bad teammates who get downed in 10 seconds, it would assume you're not efficient enough ? And at the contrary, benefit bad players because their good teammates last long in chase ?

  • Lastchild
    Lastchild Member Posts: 333

    In my opinion, your mistake is to think that initially in an asymmetrical game, people have a level.

     You don't have a level in an asymmetrical game.

     This is one of the very principles of asymmetry.

     This is not a competitive game

  • Lastchild
    Lastchild Member Posts: 333

    Your second mistake is to place Solo Q as an argument to reinforce your initial point.


     You should know that the very principle of SoloQ is to play with strangers who are not your friends in the real world and therefore have no reason to work hard in the game to please you.



     That's why SWF players will always be stronger than SoloQs.

     We need to understand this and stop using the phrase "SoloQ" over and over.

  • Adaez
    Adaez Member Posts: 1,243
    edited November 2022
  • HugTheHag
    HugTheHag Member Posts: 3,140
    edited November 2022

    The fact they added mmr was to make sure the game wouldn't accidentally randomly put gods against newbies. Mmr is there to make your games interesting, where being put with people your own level give you a fair chance to win, at any given game.

    Not to make it competitive =)

  • Lastchild
    Lastchild Member Posts: 333

    I have another theory:


     They know that people like to have a rank, a level, to compare themselves to others etc.

     People have an ego.

     It motivates people to tell themselves that they have a level in a game that they are better than the others.

     Even if it's a game or your personal efforts as survivors mean nothing without the work of the other 3.

     And that even being a killer it is also ultimately the behavior of the survivors that determines 70% of your victory.


     If we remove the MMR and the monthly BP reward linked to ranks.


     Some of the players will quit the game.

  • AmpersandUnderscore
    AmpersandUnderscore Member Posts: 1,896

    There's literally no way to make a functional MMR system for an asymmetrical game.

    Let's say you could, somehow, perfectly capture player skill in a rating number where 0 is the worst player and 100 is the best.

    The most challenging game for a 100 rated killer is to go up against four 100 rated survivors. They'll put the most pressure and push what that killer can do.

    However, the most challenging game for a 100 rated survivor is to match with a 100 rated killer and three 0 rated teammates. If that 100 rated survivor can still escape, that's a tough game.

    The problem is, these can't be the same match.

  • Nyr0
    Nyr0 Member Posts: 17

    I Hear you in fact I've been getting paired up with people who have less then 10 days played this game and was complete dog ######### when came to running the killer or they just hid all game and didn't do this because they were too scared to come get the uhook if you want my opinion MMR should be based on player level rather then how many escape you have for example my devotion level is 16 that's 164 days played on my part and I am so ######### tired getting paired up with people that don't know what the ######### their doing or just not doing anything at all!! I would be really ######### happy to actually be paired up with people that are actually my player level so yes the current MMR system is a mess