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Can you please just add small delay to Eruption instead of nerfing its numbers.

TeleportingTurkey
TeleportingTurkey Member Posts: 589
edited November 2022 in Feedback and Suggestions

Make it so the effect triggers 1-2 seconds after a survivor has been downed.

Add a fancy animation to the gen just for the sake of it & buff it somehow a little to compensate smaller frequency of incapacitated application.

This way perk requires purely personal skill and moderate reaction time to get off gen and evens solo q & swf because the information they have to react to comes from UI - survivor being downed.

Simple as that, the perk stays strong and effective and only punishes people if they don't pay enough attention to the game instead of just being lucky/unlucky.

Comments

  • Brokenbones
    Brokenbones Member Posts: 5,233

    0.5 to 1s is all I ask for

    let me do something

  • sizzlingmario4
    sizzlingmario4 Member Posts: 7,170

    That would just make it bad. There’s no reason not to just always let go of the gen then every time someone is downed.

  • AMOGUS
    AMOGUS Member Posts: 489

    See, these people want a easy and consistent way to ignore Eruption altogether, they don't want just "counterplay". They have a 1v1 mindset and think this game isn't a team game. They don't like being punished for their teammate's failures.

    OP has suggested a, literally, easy and consistent way to ignore Eruption and thinks a "little buff" is "good compensation". This is pretty much everything wrong with these forums, actually.

  • Devil_hit11
    Devil_hit11 Member Posts: 9,418
    edited November 2022

    this would just be current pain res+dms where DMS is useless because good survivor do not get hit by it. eruption is good because its not easy to counter. its suppose guaranteed slowdown for downing a survivor. you counter the perk by being good at chase and by gen-rushing killer so he does not have much time to kick generators/finish gen before eruption procs. SWF issue with the perk need to be fixed though.

  • White_Owl
    White_Owl Member Posts: 3,786

    That would kill the secondary effect, making it work only on distracted survivors which imo would be bad design.