So (almost) no one is talking about the PTB changes? (Forged in Fog)
I see almost no posts or talking about the PTB changes. Strange.
Also here is my quick thoughts: It's sad that the only thing buffed is the chase power part. He will be only viable dropping his guards on loops. No thoughts given, no strategy. You might as well want to change the "strategy killer" info since he is not that. He could be that, but using his power in any other way than just dropping it in the chase is not worth it. Such a big wasted potential for a cool unique concept of the power. Great idea, bad execution.
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Kinda disappointed that just immediately dropping a guard without really making much of a path (if any) is still going to be the most optimal way to play him in chase. He's just gonna be Artist but more boring. Artist at least offers more interactivity with her crows and requires more skill which makes her more interesting to face (I am one of the few that actually likes her). But with Knight it just feels out of place and there's not nearly as much strategy involved, if any sometimes. He needs a power shift imo.
As for the other stuff, 0.4 seconds seems really generous at first glance for flashlight save buffer, but hard to say for sure without seeing it since it didn't work correctly in the PTB, so we'll see what happens there I guess. FtD buff is nice, I like that it's more consistent now and not on a random interval. Although combining it with Thrill of the Hunt might be kinda annoying (since you'd physically be unable to do a totem outside the terror radius).
Glad to see they addressed the fog color on the new map. It was hard to follow scratch marks on the PTB.
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Agree. He is Artist but with way less skill and way less gameplay. He will be probably more boring to play as / face againts than Artist as well. And many people are allready not a big fan of Artist on both sides. She has below 2% pickrate so I wouldn't be suprised that after few months he will be in similar or even lower spot than her. I bet he will become a rare killer after first few days (same fate like Arist when she came out).
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What do you mean dropping his guards anywhere else is just not worth it? There are several other ways I can think of using this guys power completely differently than Artist, who is a completely different killer.
While having The Carnifex, zone a Survivor out by being able to quickly destroy a pallet. (break time 2 seconds, as opposed to the others which is 6 seconds) He actually breaks walls and pallets faster than you do.
Alternatively, if you see a Survivor run towards a strong window with a Breakable Wall next to it, Carnifex is perfect for that. Send him to break the wall and you give yourself an opening
While having The Assassin or Jailer, send them to kick a generator to prevent any progress done to that gen for the duration of animation (6 seconds)
While having The Jailer, kick a gen and leave him to patrol it. His extended patrol time locks down an area much better than the other 2.
While having The Assassin, use him as an Ambush. Similar to how some times you influence a Survivors movements by sending them towards a trap as Trapper/Hag, or towards Victor/Charlottle as Twins, you can do the same as Knight and with the Assassin ready. The Assassin is the only one who I would say is actually useful for chasing. Since he moves at 4.4m/s and applies Deep Wounds on hit as opposed to the 4.1m/s the other 2 move at.
Im actually VERY excited for him to be released to live servers. I had a blast finding new ways to use his guards on PTB and Im sure there will be several other ways to use them that I havent found out yet
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I'm more worried at the perks going through mostly unchanged. because, lbr, as they are all six new perks have such an absurd potential for being just used to be toxic on either side.
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>>Although combining it with Thrill of the Hunt might be kinda annoying (since you'd physically be unable to do a totem outside the terror radius).
Wasn't it changed to be inside 24m instead of outside 32m?
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Immediately dropping his Guards is the best way to play Knight because the survivors will immediately run from the loop the moment you use your power. If you spend too long in your power, they will escape the loop. The ideal case is that you chase with your Guard to pincer them, so you don't want them to run from the loop.
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It didn't even take the whole PTB length for people to stop caring about Knight.
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Depends on the situation. If theyre able to make it to another loop without taking a hit, why even bother? Your best bet of getting a hit is either:
When you have Carnifex ready, try to zone a Survivor and use him to break the pallet, you can be 6m away to give the command to break something which is quite a bit and lets you exit Summon mode pretty quickly
Assassin can be used to block off an upcoming loop to zone a Survivor into staying at a loop. Of course you need to do this with good positioning since you dont want to do it at a time where they can just run off some where else.
Theres so much depth to him, just talking about it makes me pretty damn excited for him to finally come to live to learn even more tricks than I found on PTB.
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I'm kinda glad about that because I'm tired of bhvr nerfing semi useful perks before they hit live (still annoyed by the parental guidance nerf to this day). I am surprised about fogwise and nowhere to hide not getting any changes, but they do have counters so meh.
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I honestly keep forgetting there is a new chapter coming out. While I think knights are cool, this one doesn’t really stand out much except for their mori (which is really nice).
Im also not a fan of maps with little to no foliage.
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I think the Knight will be fine. Leaving loops only kind of works in some instances as Fingerguns figured out. I suspect the double taps will become a hot button issue
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Name, avatar and comment checkout.
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Console players haven't even had a chance to buy him yet lol.
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No, that change was for one of his addons.
FTD is still tied to being outside the TR.
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Oh, yeah, my bad. Thnx.
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So just waot surv to be on the edge on the map to have a chance to get it? I prefer crowlady
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Sure..
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Because it looks like they ignored feedback of people upset that it looks like he's just a worse Artist
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I feel disappointed because the knight had a lot of potential to be very unique and strategic killer for both sides
oh well
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because it was boring and predictable. BHVR isn't going to redesign the killer due to bad ptb feedback they're just going to change numbers. Like the biggest amount of effort they ever did to change a killer from ptb to live from my memory is them adding the viktor locker animation.
The PTB is used to find bugs and to tweak numbers, that's it.
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Ghostface and spirit? And legion?
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Ghostface had a limit to how far away he could be revealed from added.
Legions entire PTB was filled with people asking them to not release him to live. Instead, BHVR ignored it and then killed Legion for 2 years a couple of months later.
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dude the survivor could have made so much distance if they just left the bus the second the power started.
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Not true legion had changes made from ptb to live.
His double fatigue was removed and his stance after vaulting was moved so survivors couldn’t crouch vault back behind.
Ghostface was majorly rehauled in ptb they added new sounds and completely buffed the ######### out of him
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I dont honestly see the point in discussing anything as it's quite clear BHVR just do what they want.
The flashlight change shows this, we couldn't even try it ourselves as it was bugged and yet they buffed it without any feedback...
I get they did "testing" but everything they have done in the game has been tested, look at the amount of bad decisions went through on their own... so what's the point when they do their own thing anyway
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I have to admit that I absolutely dont care about The Knight at all, so I dont care about these changes.
I cannot say it over and over, but: when in gods name is Freddy getting SOMETHING???
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And not every loop is fun bus? Many are shorter and don't require a long power usage. Or sometimes the guards might already be patrolling the area. I'm just saying conceptually, there are going to be instances where that interaction can occur.
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right, which goes back to the whole "the best way to play him is to just immediately drop it with a short power usage" which is the entire problem
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Um, no... you might need to look up videos on PTB Ghosty, PTB Ghosty didn't have his red stain removed when he would enter his power, just his TR, and you needed to crouch to remove it.
And as expected of BHVR, this didn't work at all on the PTB, and was inconsistent. I remember seeing a video on it but I can't find it now.
Crouch speed was also slower, the sound effects Ghosty constantly makes was MUCH louder, you could reveal Ghosty in 0.0000001 seconds AND you could reveal him from any corner of your screen...
Ghostface was set up to be one of the worst killers in the game and most likely the worst chapter in DBD. They buffed the ######### out of him before he went live, which was very smart. No Survivor, no new map, just one (extremely weak at the time) Killer, has to be bought with cells and this was considered a entire chapter, not a paragraph...
Hell, I think he's one of the few killers who was massively changed during their PTB.
I don't think moonwalking and Frank's Mixtape was discovered until after Legion went live either, but I could be wrong...
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I watched your clip, and I know what you're getting at (I think), the Zarina didn't have too many directions to make distance... but I'm actually going to agree with Scott Jund here. Survivors can see the Knight's orb, Zarina runs for the bus vault instead of immediately running left and away from the loop. She positions herself poorly and becomes unable to move to a different loop before Knight finishes tracing a path for his guard.
Not to mention that this is a specific kind of loop where the Zarina was also backed into a corner. This is just one out of a few situations where the Survivor has a few less options available. Try tracing paths on a different loop on this map and you won't get the same results.
Plus, Knight's power seems to mostly be used for keeping Survivors distracted via chase? Which isn't really that good...
Also, if this community starts screaming about what happened in that video near the end in the future, I'm going to really lose it. Any instadown killer could do that (like Bubba), Knight needs extra steps for this to happen.
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Hmmm, I do seem to recall that vaguely.
I also remember how Ghostface has been weak since his release.
It's also been a very very long time since that PTB that I didn't play. Forgive me for not remember every change.
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I'm sorry if this comes off as rude, but you're saying you remember all that, yet you only listed one change out of several major changes to Ghostface? Or are you saying you remember all of that now? I'm confused.
And then you say that you don't remember every change... I'm very confused.
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I said that I recall those changes vaguely now that you've listed them out.
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Oh, okay. Sorry if I upset you.
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You are complaining about the green orb being visible, but you forget that its a small orb so you can use a line of the scenario to hide it and mind game, or you can use the speed to fake going one direction and then going the other when the survivor tries to dodge, then follow the survivor with audio and drop it. Thank the buffs they announced it's going to be much easier to do that. Yes, sometimes Insta-drop the ward is going to be the best play, but it's just another strong option.
Cant wait for him. Well done BHVR
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