So, the new chapter is the 'be toxic' chapter?
I don't throw the word 'toxic' around lightly, but looking at the new surv perks and new achievements...
- We have a perk that requires you to not actually work on a gen, with no practical upside (seeing all tokens get lost when you get injured, AND you stockpile less progress than if you had just worked on the gen in the majority of cases. Yes, there are small exception, but in the long run it boils down to this scenario)
- we have a perk that calls for sandbagging
- we have an achievement that calls for tunneling.
BHVR, are you okay-ish?
Comments
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I think the gen store perk is better then it looks on paper
If you work on a gen in the corner of the map where the killer won't come anyone you are bassically working on the next gen slower but 100% safe
Could be wrong but i think it's going to be a sleeper perk
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I was thinking of that, but in practice, how often do you get to do that? And have it turn into an advantage? If the killer is off flouncing across a different part of the map, you might as well repair the gen (if it's a safe one, aka not contributing to endin with a 3gen). there's really little scenarios I can think off where the perk might come in handy. it's a good concept, but it needs some tuning
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Which perk du you mean that calls for sandbagging? The get-chased-around-a-gen-perk?
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Just worked on a gen with someone using this perk, and the gen progression was extremely slow.
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It's supposed to be that way. You were basically doing the gen on your own. Because for them, instead of progressing the gen, they're storing that progress which they can deposit later onto another gen. Very useful in breaking 3-gens.
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This is the fastest ive gotten killer queues on a new chapter release, and I have had the game since launch.
Its bad.
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unless they get hit before they can release the energy.
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Every chapter is the be toxic chapter. Perks barely make people more toxic than they are normally.
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It would be if the survivor didn't lose all the tokens as soon as they got hit. That's the big problem of this perk.
The likeliness of just wasting valuable time because you lose all your tokens before you get to use them is way, way too high for this perk to even be somewhat useful.
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I like the perk, most of my solo queue teammates are usually allergic to generators and I end up doing most of the gens so if its peaceful ill stockpile tokens to give progress to the other gens when its needed. It's also great for popping gens in a killers face when it doesn't seem like its gonna pop lols.
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ya im going to pay attention to gen progress more now, if I see a teammate wasting time using this perk, my urgency to save them will drop dramatically as they're choosing to be dead weight.
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I believe that the devs added too much restrictions on this one. i hadnt tried it though, but with the requirement of 8 sec on gen, the 1.5%>1% ration, the one hit lose all token and missed skill checks also lose some tokens.
Way too many downsides for what it does
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Yes, but you would assume they'd play more careful with the perk on, or not greed the energy storage too much.
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Nevermind
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It feels like a swf perk tbh. Killers like to establish their 3 gen really early on, but with this everyone can repeatedly dump 20% instantly on one of the 3 gens as long as they don't finish every gen outside of the three gen. There is a risk attached to it, but if the killer just worries about the endgame 3 gen and lets survivors choose which gen to leave up they can infinitely store progress, and coordinate to break the three gen very quickly if each person has this combined with one hyperfocus or prove on the team.
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I don't know when it started being a given that the killer simply gets a hit on someone just from seeing them, no shift W, god pallets, or anything, but it's not that simple. Either way, they could use it on a gen, before they get in chase, as soon as they see/hear the killer so there's no chance of it getting wasted. It's still gonna be a used perk.
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i dont think so. With all the restrictions it has, i believe it has too much risk for the effect it has.
Maybe if the repair/store ratio was equal, but as it is today, i dont believe it will get a lot of use
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