We have temporarily disabled Baermar Uraz's Ugly Sweater Cosmetic (all queues) due to issues affecting gameplay.

Visit the Kill Switch Master List for more information on this and other current known issues: https://forums.bhvr.com/dead-by-daylight/kb/articles/299-kill-switch-master-list

The Knight is confusing/disorienting to play as

Alcuin
Alcuin Member Posts: 460
edited November 2022 in Feedback and Suggestions

As far as I think I understand, he has three Guards and each has a unique ability. One breaks pallets, another camps/finds Survivors, and another injures Survivors efficiently. This is correct? Can I cycle through these Guards?

Second thing, does anyone else lose sense of direction when finishing the Guard path and returning to the Knight POV? It's like getting hit by Hag where she moves your camera in an opposite direction. I don't know where I'm going when returning back to controlling the Knight. The new map doesn't help, either. The ground looks like an endgame collapse from the beginning and scratch marks are hard to make out. I was seemingly always running in the opposite direction last match.

I want to like the Killer but the setup to efficiently use his power seems very slow and not smooth. I can play Deathslinger and just use iron sights and aim at Survivors and shoot. It's simple. The Knight's not like that.

Comments

  • Green_lumux
    Green_lumux Member Posts: 3

    I have been feeling that was as well; every time I make a path and jump back into my body, it definitely takes me a second or two to get my bearings. I feel like I'm not even facing the same direction as i was before using the path!


    After a few rounds I realized when I jumped back into the knight I was actually shaking my head with the weird sensation it was giving me! lol


    Definitely going to take some getting used to!

    Ironically I haven't had a chance to play on his new map as a killer, but I can imagine the scratch marks are going to be hard to see with that colour palette!

  • SMitchell8
    SMitchell8 Member Posts: 3,302

    The paths don't drop from raised elevation points it seems. I was standing on a hill overlooking a hook and wasn't able to make a path that dropped over the edge of the hill.