Eruption is ridiculous
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Because some killer players are actually good at the game and won't get run for 2 gens. Not to mention map RNG happens, pallets get used and aren't available mid to late game, chases have to go to less preferable areas, etc. There are a lot of reasons chase times might not be ideal.
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Right, so you're playing killer without Corrupt, you get your first down, and 2 gens don't go? What are your survivors even?
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No, eruption must change to an inferior incapacitated duration. There is no point to literally keep players without doing anything for 26 seconds. While I wait for this effect to runs out, I could literally play some chess. If they don't want survivors to do anything for 26 seconds, just delete survivors from the game. There is no point to make them waste their time like this. What would killers would do if they were stunned by a 26 seconds DS? They would just uninstall the game. Why do you think that such a toxic game mechanic should be a reality against survivors? It should not, it is unhealthy and MUST be changed.
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I thought holding M1 wasnt fun? now you dont have to for 26 seconds. or run aura perks and if solo you can usually tell when someone will go down.
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To activate eruption, you have to down someone. So you know, is not that op and doesn't counter at all genrush. But everyone knows how survivors think: when something doesn't make thing easy for them they cry for nerf. Do you want a repair gen simulator or a ######### survival horror game?
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Oh, okay! So, let's buff Decisive Strike to be 26 seconds stun, so we can play the same boring game together!
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Oh, okay! So, what about revert all the 6.1.0 changes? Chases were longer before it. If you want chase adrenaline, let's give to you! Old Dead Hard, Old DS, Old Vaulting Speed Build, More distance after hit, more time to killers clean their weapons. Let's give you the challenge you want.
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The ironic thing here is that this is the very reason why insta blinds on flashlights were removed.
They were able to incapacitate the Killer for an inordinate amount of time without much effort.
To some here though, it's perfectly fine for the other side.
Ever wonder why that is?
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sounds good. or you can just counter that playstyle which really isnt that hard to do even if solo. you may have to switch out a perk or 2 to do so but the game allows for large styles of playstyles and they have ways to counter them.
tho, im not sure why 2 minutes of tbagging at the exit gates isnt a waste of survivor time but a few seconds of the ability to press m1 while you can still get in chases which is usually whats heralded as the fun part of survivor hurts the game so much(something that a simple perk or two and game awareness can have you avoid a solid amount of the time)
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Of course you don't understand what I say. Old dh was a #########, unbalanced as ######### and didn't need any skill to be used, now new dh needs skill to be used. 99% of survs perks doesn't need skill to be used and can be abused. Killer perks, instead, have a condition: eruption needs you to down someone to be used, pain resonance same, hex totem can be broken and cannot be reactivated (boon, instead, can be used indefinitely). Now you understand? People run genrush perks because doesn't need skill, to make the game a gen repairing simulator, and cry about gen regression perks. This game was born to be a survival horror, not a ######### repair gen simulator.
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Teabagging does make gens done. Gens are necessary to power the exit gate. Escaping through the exit gate is a win for survivors. That's why 26 seconds without physically doing anything is terrible. Imagine if a killer was unable to attack for 26 seconds? That's basically holding the survivors hostage.
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....except you can counter it with perks and game awareness. I get its fun to complain, but its really not the killers fault if you refuse to take advantage of the counters and basic actions to limit its effectiveness.
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Damn, bro. Calm down. That's a videogame, not a brain surgery procedure.
If the game was not a genrush simulator, just remove gen rush and gen regression perks and buff chase perks. Easy. You will be forced to pressure gens without relying on a perk to carry your gameplay.
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It is not possible to counter in a solo queue gameplay because you are not able to know the exact moment when the killer is going to down someone. It is different from pain resonance that activates at the end of the animation. Even with aura reading perks, you can't foresee the exact moment when it is going to happen, unless the person tells you. That's the problem. Just try to understand why most part of the dbd community disagrees with you, please.
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I'm super calm bro, sorry if it seemed like I was salty/toxic or what.
For the genrush, bro is what I say everytime. In my opinion, remove genrush perks, maybe slowdown perks could remain but as a guy said in another post, they could make perk category and like you can take only one slowdown perk and make more combos for chase. That's what I would personally do to balance the game, also remove bnp or whatever could be abused and taken like 4 times and break the game, or put a "meritocracy system" where you take with yourself something strong? You're vulnerable all the match.
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i am solo que and i do fine. again, there are aura perks and map awareness. multiple maps are open enough you'll probably have eyes on the chase. Somehow im not spending the whole game hindered. Its almost like there are qays to counter /pay attention to whats going on.
You can not like being hindered for 26 seconds, i dont like being hindered for 26 seconds. Just because you dont like it doesnt mean there arent counters or mitigating factors you can implement in your toolkit.
you shouldnt have an expectation of never being hit with a perk at all just cuz you dont like it. I hate flashlight gangs, being blinder for half the game isnt fun. But it can be countered. So can eruption. maybe not 100% of the time but well above 0%. Thats just reality.
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Survivors don't have a lot of speed perks.
Pretty much all repair speed perks are conditional and deactivate too easily. The only notable ones are:
▪︎Prove Thyself — Which makes an inefficient action more efficient. You would be better off repairing separate generators.
▪︎Resilience — Speed can shave off a few seconds. Probably the best flat stat increase without too many stings attached.
▪︎Stake Out — Bonus progress is alright, it can add up over time, but niche since it can be completely useless against stealth killers.
▪︎Hyperfocused — Probably the BEST repair speed perk, but needs a lot of skill to get value. Mostly paired with Stake Out for better results.
Any perk I did not mention is either underwhelming or have too many prerequisites / consequences post use.
Can we just agree neither side is happy?
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But killers can´t do anything while they get bodyblocked. Sure, they can hit the blocking survivor. But that really doesn´t matter.
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Flashlight blinds got a bit easier with the last patch. So uhh yeah.
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