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How do you actually counter genrushing?

Adaez
Adaez Member Posts: 1,243

I have chases shorter than 30 seconds but by the time I get 1 or 2 downs,at least 3 gens pop.

The killer cant be at more places in the same time and for most killers its almost impossible to deal with it.

No wonder camping and tunneling is so effective.

Survivors dont do anything else besides gens because they dont have to,and that's a problem as gens are being repaired faster than a killer can pressure them.

The only way a killer can deal with it is if survivors make a lot of mistakes,stack gen regression perks,have a quick and fast first chase.

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Comments

  • Someissues
    Someissues Member Posts: 1,604

    Use NOED every game. its the only way

  • mustdogen
    mustdogen Member Posts: 373

    3 near gens .

    At least it is my last hope.

    You can never catch up the gen speed by hook.

    You just can't.

  • Nirgendwohin
    Nirgendwohin Member Posts: 1,251

    Tunnel and camping leads to the fact that no one wants to play survivor anymore.

  • Adaez
    Adaez Member Posts: 1,243

    Yeah, pretty much this,you either have 5 minutes games because gens fly,or 20 minutes gens because protecting gens is better than chasing.

    I had a game againts a Pig yesterday that refused to chase,and somehow my teammates get downed on death hook at 1 gen with 4 alive,if my teammates didn't play so carelessly we would have all escaped but the game lasted more than 20 minutes and it was boring af.

  • Nirgendwohin
    Nirgendwohin Member Posts: 1,251

    the discussion goes in circles and killer and survivor point fingers at each other. in every post. the laughing third bhvr, however, is the only one who can change the situation by changing the rules.

    better ask yourself why bhvr doesn't change anything fundamental and raise your voice for change not against each others. there were already so many good suggestions in the forum what could be changed.

  • ColonGlock
    ColonGlock Member Posts: 1,224

    I do not typically use gen slowdown perks and usually end games with 1 or 2 gens left if I do well. You must be willing to switch targets often to disrupt the gen completion flow. Also, survivors cannot help themselves and will return to a gen that is near completion. This spells their doom many times.

  • Seraphor
    Seraphor Member Posts: 9,429

    Repair denial is actually more effective than regression or slowdown. Blocking a gen for 10s is worth 40s of baseline regression.

    So Deadlock, Eruption, Corrupt, Thrilling, DMS, all very useful forms of slowdown and they offer you some degree of info. If you see a gen light up white, you know no one is repairing that gen. Depending on the perk in question, you can either head there to find a survivor, or head to a red gen to prevent further repairs.

  • Nazzzak
    Nazzzak Member Posts: 5,841

    If you're getting 4 man swfs with full gen rush builds and toolboxes with BNP, then you'll be hard pressed to do much to counter it ultimately. But I doubt you're getting those sorts of teams every round. You might just be underestimating how long the chases are actually taking.

    I play solo and the only games I have where we get through the gens in a short period of time, are the games where 3 of us are on our own gens and the killer is unfortunate enough to find a survivor who is good in chase first.

  • xni6_
    xni6_ Member Posts: 505

    tunnel and pray

  • Stealthdoorknob
    Stealthdoorknob Member Posts: 16

    There is always one Gen rusher in every solo game, who thinks the game is best by being ended in 3 minutes. When you chose to tunnel the first survivor you see, the one who probably likes chases and not doing gens, you are already playing yourself out. Find the Claudette or Meg in the corner with the crappy clothes on, down them easily, and the good players will actually stop doing gens and scatter, now the ball is in your court. #getgood

  • Aven_Fallen
    Aven_Fallen Member Posts: 16,343

    I mean, I dont want to sound rude, but if you look at my postcount, you see that I spend way too much time on the DBD-Forums. And I spend way too much time on DBD itself.

    I dont need to look at a Wiki-Link to know various numbers when it comes to Generators.

  • Tsulan
    Tsulan Member Posts: 15,095

    The perks might be amazing but people already started complaining about eruption. Which will eventually get nerfed and/or replaced with something else.

    Gen slowdown perks should be optional not a must. But lets face it, the killer playerbase feels forced to use full slowdown builds and/or camp/tunnel to slow the game down to a not so stressful version.

  • Adaez
    Adaez Member Posts: 1,243

    You do realise that after you get a down,you have to walk all the way to the generator that is being repaired,and most of the times,have to guess which generator to check first.

    If you check the wrong one,you waste just enough time for it to be finished.

  • LooeDbD
    LooeDbD Member Posts: 163

    I think an extra objective for the survivors would reduce the gens like finding a battery and placing it in the exit gate to be opened or somethin

  • brewingtea
    brewingtea Member Posts: 264

    >How do you actually counter genrushing?

    >stack gen regression perks

    How many more ways do you need?

  • Nirgendwohin
    Nirgendwohin Member Posts: 1,251

    yes, that's why fundamentally something has to change.

  • RainehDaze
    RainehDaze Member Posts: 2,573

    I just accept that if I dump all slowdown perks and do well, either I'm playing way under my practical skill level (we're talking stand at pallets for me to decide level)... or I got a flashy obsessed team that is about as concerned with the outcome as I am. okay, blinding is fine, but can it visually chill out? It's overriding everything else, calm down a bit. xD

  • Phasmamain
    Phasmamain Member Posts: 11,534

    How can we make slowdown perks optional without making a 4 slowdown build too strong though? I seriously don’t see a way of doing this properly

  • RonMan32
    RonMan32 Member Posts: 413

    To my knowledge, Deadlock is the best perk for this. But if the survivors are smart they can even play around it. And they can just do other gens so :/

    A full anti genrush build I think would be Deadlock, Erruption, Bitter Murmur and the new perk No Where to Hide. Maybe switch one of those out for overcharge or merciless storm if you think you're at an MMR where people aren't GODLIKE on skill checks. As someone who rarely messes up merciless storm checks I can't ever justify running it. If I assume the survivors I'm facing are at least as good as me then I'm wasting a perk slot. I usually do decent at overcharge checks once I know the killer is running it and can expect it.

    If you're asking strictly how to stop gen rushing strategy only just "pressure gens lmao". Jokes aside I don't think there's anything more specific to do.

  • Ayodam
    Ayodam Member Posts: 3,200

    What specific builds are necessary to achieve completing three gens in 30 seconds? I don’t want some kind of long winded dissertation where you double back and try to explain what you really mean, I don’t want to see you mention map/Gen RNG, I don’t want to see something about the competency of teammates. I just want the build (with perks, specific items, and add-one).

  • Blueberry
    Blueberry Member Posts: 13,671

    You don't.

  • Blueberry
    Blueberry Member Posts: 13,671
    edited November 2022

    Well ideally if the gens were slowed down to where gen perks were optional then we could in turn nerf them all down significantly.

    With the nerfs to slow down perks in the last patch their nerfs to gens did basically nothing.

  • Phasmamain
    Phasmamain Member Posts: 11,534

    That could work but just slowing gens down isn’t really the solution imo. Killers like nurse and blight are doing just fine so slowing gens by any significant amount would make them even stronger relative to other killers

    So if slower gens were to occur then these 2 would definitely need to be looked at. It isn’t as simple as just adding extra time

  • Blueberry
    Blueberry Member Posts: 13,671
    edited November 2022

    "That could work but just slowing gens down isn’t really the solution imo." "That could work but just slowing gens down isn’t really the solution imo."

    That isn't what I was suggesting. By slow down gens I mean that is the end goal, not to literally slow them down.

    By slowing gens I mean things like shrinking map sizes to allow better killer pressure, weakening loop strength, less pallets ect. Maybe even a second objective.

    Map size and loop strength are the main issues with gen speeds. Most maps are way too large to reasonably apply pressure and most loops are way, way too safe. These two essentially make chases take way too long and way too much time is wasted holding W.

  • Tsulan
    Tsulan Member Posts: 15,095

    By making the perks stronger the less gens are left. Kinda like Fire Up, but actually useful. The perk could also deactivate if there are only 2 or 3 survivors left. So the killer has to choose.

  • Chaos999
    Chaos999 Member Posts: 869

    I have always thought that Gen speed and Gen slowdown perks should simply not exist in DBD.

    Make Gen completion a fixed value and let perks do other different things that promote interaction between the players.

    Chase perks, info, stealthing, etc.

    Gen speed is such a fundamental factor in the balance of dbd that as long as players can manipulate it, balanced gameplay will never exist.

  • VikingDragonXii
    VikingDragonXii Member Posts: 2,885

    They may not be 3 or 4 man teams but I do get teams with good Tool Boxes and BNP all the time with at least 1 if not 2 survivors having Prove Thyself....

  • Veinslay
    Veinslay Member Posts: 1,959

    Hyperfocus is also firmly in the meta. Hyperfocus/Stakeout paired with the new Fogwise perk is the primary build for at least one survivor in every lobby that I'm facing it feels like.

  • VikingDragonXii
    VikingDragonXii Member Posts: 2,885

    They lowered slowdown perks because they increased Gen times but never touched repair speed perks and now adding more makes it worse than before. If a Killer doesn't Stack full slowdowns or tunnel/camp they will lose because of map size and layout sadly.

    A Killer who plays fair by spreading hooks not camping or tunneling or massive slowdowns will lose quickly.

  • Veinslay
    Veinslay Member Posts: 1,959

    I agree. I can't believe that they consciously raised gen repair times to try to balance the game and then introduced Hyperfocus that allows you to solo a generator at 50 seconds extremely easily and do sub 50 seconds with some skill at hitting great skill checks. They must not have even considered the toolbox and Stakeout synergy.

  • Phasmamain
    Phasmamain Member Posts: 11,534

    In that case I 100% agree. Map design is the lead cause of 90% of DBD’s issues

  • VikingDragonXii
    VikingDragonXii Member Posts: 2,885

    And players are wondering why Camping and Tunneling has become worse

  • Pulsar
    Pulsar Member Posts: 20,904

    The same way you counter camping or tunneling. You bring perks to stall it out but you accept there isn't really much you can do to prevent it if they're dead-set on it.

  • Aurelle
    Aurelle Member Posts: 3,611

    The funny thing is, you don't. Increasing gens times did absolutely nothing considering they nerfed most gen slowdown perks, left the survivor gen perks alone and handed even more gen perks to survivors. The only way to counter gen rushing is to slug/tunnel/camp and hope for the best.