http://dbd.game/killswitch
Gens time
If you dont nerf speed of gens or prove thyself time for one gen should be 180 seconds
Comments
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hell no
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its yes gen rush speed is not normal
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All the topic you write give some crazy unreasonable numbers. Make nurse blink recharge take 10s. Make gens 180s. Adjust gates to be always survivor sided instead of RNG based. Makes me wonder. Are you a troll?
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if u double the gen time no one will play solo q
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No because I am a DbD player who plays both survivor and killer
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Nobody would play survivor period. What swf team would want to deal with 180 second gens? That would be so beyond bad.
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You are probably a new player, you are learning the concepts, strategies, how to loop properly.
Gen time is fin, just learn how to use your build properly and some tricks.
In the beginning this game will be a lot difficult, but with time you will learning some skill, of course, even the best player lose, just play the game for fun.
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I feel like gens speeds is fine, swf is not when they can communicate and tell each other to prioritize which gens to work on and efficiently work on it.
I rather they simply add more new mechanics, towards fixing Generators like Searching for parts or gasoline; or find a special key to open the exit gate switch. Another way, would be to reward the killer with basekit regression like... Everytime the killer gets a hook, they can knock off some progress on a gen or something, like a mini pop goes the weasel.
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why? Killers have it easy already. 61% kill rate. What do you want? 97% kill rate?
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I only want to make Camping and Tunnelling less of a strategy and more incentive yo go for multiple chase and hooks; obviously if you are good in chase and never get hook; this is good for you and your team as the killer gets not many rewards.
And no, this is not a Buff to Killer as it is a Buff to Survivors' additional playstyle towards gen fixing.
Plus, whom gives a damn about kill rates, they are not the best way to identify a skillful play. I think hooks should help determine a skill play, as good or strong killers can secure many hooks before a kill; over the average to low tier killers that need to camp and tunnel to secure kills. Plus, if you think about it; a killer that camps and Tunnel for a single kill gets less reward.
Also, speaking of statistics... killers like Pinhead, Sadakio, Pig are arguably the "best" killers in the game; which we can all bet that the reasons they secure more kills and wins is do to the fact that they built in slowdown. Meanwhile alot of low tier killers like Trapper, clown, etx. Cannot compete without any slowdown perks to compensate. So I feel like all killers, regardless of power; should have a basekit regression slowdown into their game, especially to hooks to rewards the killer with buying time.
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Nurse needs hard nerfs its a fact a lot of people will agree gen time for walking killers is too fast taking into account there are mostly party and there are a lot of maps with good spawns and etc .
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I write normal things and you put eveywhere your nose.Nurse is broken and overpowered it must be nerfed hard as it was with Billy in the past where people were screaming from all their throats that he is balanced .About gens time is also not normal and taking into account provethyslef and groups playing together or hard maps as haddonfield springwood or gardens of joy or some good spawns on farm and etc survivors can win far more time even you are good killer .I would love to see how you will play as pig or ghost face againts party on strong map with prove thyself .Walking killers are mostly week if to compare with mobile killers as blight nurse wesker spirit .And they must prioritize them first .And its boring to see only nurse thats why game must be changed .If they want walking killers to do something provethyself must be nerfed as the time for gens .And before to complain and fart in comments again something stupid try to use your brain first.Mb you wont look stupid)
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180s gens would immediatelly kill the game. It would be 0 fun to wait 3 minutes (that's best case) on a single gen to complete. Now take into account regression perks and slowdowns and good killers will on average finish game at 4 to 5 gens still up. THIS IS CLEAR EXAMPLE OF YOU TROLLING INSTEAD OF TALKING NORMAL THINGS.
Also proof is overrated - it saves at most 6s on a gen when 2 people do it (46s instead of 52s). Yes. Only 6s.
As for ghostface - well I play him (I don't play or like pig). On every map. Sure he is harder, but I have my share of wins even on those maps, that you mentioned.
Overall I already win much more often as killer compared to survivor. Devs want killers to win (they target 60% kill rate by their own words). If you can't win, that's a you issue. And I speak from experience - not with your "theories"
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Bar the 180-second gen suggestion, people, gens do need to take longer.
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The better solution is so make it so that perks and items cannot save you more than 10 seconds on a single generator. In other words if your toobox gave 1% repair speed per second and you had 40 seconds of charge then you could not use it anymore after 10 seconds of working on a generator.
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