General Discussions

General Discussions

Why did flashlights need buffing?

Just because Behavior removed the broken locker save tech, they compensated for that by buffing flashlights saves in general? Why does removing something game breaking need to be compensated for by buffing something else? That's like "yeah we're removing the Blight's hug tech, but to compensate, here's a buff to Blight". As survivor i used to find flashlight saves quite skillful, now even a baby that semi knows the timing can do it.

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  • Member Posts: 11,534
    edited November 2022

    It wasn’t really buffed it was just made easier. If you are in a position to get flashlight saved it’s already a mistake on the killers end especially with locker saves being removed

    Flashlights are now more accessible to less experienced players and work better in high ping lobbies. They can still be countered and turn the game in your favor as a killer so I don’t mind

  • Member Posts: 440

    Ya but it'll also waste time on the killer's end. Always looking for and chasing away potential flashlight savers because apparently it's easier to save now. While somebody else is sitting on gens. They just didn't need to give something in return for getting rid of a broken mechanic.

  • Member Posts: 3,306

    I don't think anyone would rather take a guy just sitting on gens over a guy who's trying to position for a save and failing.

  • Member Posts: 10,710

    So a killer downs someone in the middle of the map where there's no walls to look into, and people with flashlights are hovering around, and that's the killer's mistake? You are right about it being game-ending though. Start the chase all over again.

    The hatch change was literally a numbers change, which took a year of planning to come up with, and it still hasn't solved people escaping for free. Some nerf.

  • Member Posts: 505

    devs couldnt be bothered learning the timing so they made it so blinding at any point got the save

  • Member Posts: 3,250

    We have increased the possibility for beginners to perform a save with light stun.

    Or even advanced users who are not good at it.

  • Member Posts: 11,534

    Why would you pick someone up int he open? Use that opportunity to slug and gain pressure while these survivors are wasted time hovering around you. If they aren’t on gens they are wasted time you can use to chase and down.

    So again this is an opportunity for the killer to gain extra pressure but if they misplay they get punished just as the survivors do. It’s perfect risk reward

  • Member Posts: 2,827
    edited November 2022

    because flashlights suck

    still do

  • Member Posts: 5,963

    Honestly, I like the changes they did to flashlights. Survivors can't spam their flashlights anymore or use the exploit in a 360 and uncounterable locker saves are gone. It is only fair they get a little something in return. Flashlight saves being a little bit more forgiving might convince a few players to actually use them again and its not like the killer has no counterplay.

  • Member Posts: 2,885

    But how do you do a 180 turn while in a animation lock from the pickup?

  • Member Posts: 2,885

    But what if the flash lighter is bait and the downer has unbreakable or a random runs in and uses a syringe?

    Inquiring minds must know......

    *Let's out a evil laugh*

  • Member Posts: 2,013

    Then if you know someone is lurking for a flashlight save, chase them away and make sure your back is to them.

    And if they catch you unawares? Well that's just a good play by them. Tbh i rarely get surprised with a flashlight save anymore. I usually hear the footsteps

  • Member Posts: 17,010

    Then its unlucky.

    Why do Killers think they are entitled to get a Hit once they found a Survivor, get a Down once they injured them, get a pickup once they downed them and get a Hook once they picked them up?

    So many things can happen in between and this is just how the game works. Otherwise we can start to say that Killers just have to look at a Survivor and then this Survivor gets teleported to a Hook.

  • Member Posts: 4,218

    All hail our lord and savior Lightborn 😎

  • Member Posts: 104

    This is the same thing as a question "why survivors think they are entitled to be unhooked against Bubba"

    Some things are unfun and don't feel right. Flashlight saves in particular sometimes don't feel right, because flasligt saves require way less effort than getting a hit on good survivor and they have no reliable counterplay in some situations because of how generous flashlight blind angles are, and now the timing is also generous.

  • Member Posts: 1,122

    Oh the way you worded it with "other survivor" made it sound like there were three people involved. Either way that scenario should NEVER happen even if the savior has a 99d Sprint Burst. Chase off, immediate 180 pick up. They cannot possibly save.

  • Member Posts: 1,243

    Because BHVR clearly wants survivor to be the easier role and make it so it takes the least amount of skill possible.

  • Member Posts: 1,243

    I think flashlights in general are a bad and toxic mechanic,they should make flashlights work differently,flashlights shouldn't be so detrimental to either the killer otheir own team.

    Maybe make it so when you flashlight a killer they lose speed for a slow duration.

  • Member Posts: 17,010

    DBD is not really a skillful game to begin with. There are tons of games out there which require more Skill, DBD is pretty easy, regardless of the role you play.

    And well, Survivor has to be the easier role. You need 4 Survivors and 1 Killer, it is by definition clear that Killer is harder (but it is not hard in general), because why should the team with 1 player have it easier than the team with 4 players? It would make 0 sense to play on the team with 4 players if it would be harder, so we would have very long queues for Killer if Killer would be easier than Survivor.

  • Member Posts: 1,243
    edited November 2022

    Its easy for survivor,playing killer is not so easy having to multitask keeping track of so many things at once.

    And it makes total sense why survivor should be harder,because as survivors there are 4 that have to work together to do good.And that should compensate for the fact it should be the harder role,that's rewarded for team play.

    The killer is alone which makes sense,why the side with 4 people should have it easier than the side with just 1 that can only rely on himself and deal with 4 survivors?


    The only reason why survivor is easier, its because its the role played more and brings BHVR more players in the playerbase,that's why its the more chill role and because of the fact BHVR knows most survivors will play greedy like its a solo game and forget you actually need teamwork to do good,they are trying to make it so,you can still do good even though you're greedy.

    You get hit by the killer but wanna heal without a medkit or teammate,just go in a corner and use circle of healing.

  • Member Posts: 4,218

    The possibility to play with friends versus the inability to do so alone is incentive enough to keep both sides at least on the same level of difficulty.

    Otherwise if the solo role is harder, more stressful and not rewarding enough, why should anyone want to play that role?

  • Member Posts: 2,482

    flashlights are beyond easy to counter. If they are hitting saves on you, you made a mistake. I loveeee when a team brings flashlights, because majority of the time they waste time following me around rather than doing gens. Ez wins.

  • Member Posts: 17,010

    It is not Killer is really hard or stressful. If you expect to 4K every game and lack the ability to do so, yes, then it might be unfun, but this is on you and your expectations. If I would expect to escape every game and dont do so, I would also be pretty pissed. But since I dont expect anything when playing either role in DBD, I can live with many outcomes.

    Let alone, if you make Killer so easy that they can compete with 4 man SWFs, this would mean that there is not really an incentive to play Survivor. Killer is the role with more variaty, as long as you are not playing with friends or really love Survivor and really dislike Killer, there is not much which would make you play Survivor at this point.

    And funny thing that you mention that the solo Role is miserable, while Solo Survivor is the most miserable thing in this game by a long shot. But I get probably jumped now by all the Surviivor God-Players on this forum who escape every game while playing Solo.

  • Member Posts: 358

    Yes actually. Flashlights did need a small buff.

  • Member Posts: 10,710

    It's a misplay either way, is the point I'm making. You slug the guy, he gets picked up, all that time spent downing him was wasted. Where's the pressure in that?

  • Member Posts: 10,710

    It's never that simple. Come on. "Just hit them." If you could simply do that, killer would get a 4k every time. But you can't, because they're never far from a safe loop. They don't just go for flashlight saves expecting to get hit. 180s don't really help against these off-screen flashlight savers anyway.

  • Member Posts: 10,710

    The footsteps that you don't hear until it's already too late?

  • Member Posts: 1,314

    then it should be pretty easy to see the survivor coming lol complaining about flashlights is a selftell tbh

  • Member Posts: 1,314
    edited November 2022

    Because they were bad and also would single handedly throw games when Rebecca chases the killer for 3 minutes before missing a flashlight save

  • Member Posts: 10,710

    That's what I'm literally trying to explain to people. They say "just chase them off" "just quick 180", like they're playing dumb to think we haven't tried that already. You can't do anything against off-screen saves.

  • Member Posts: 4,074
    edited November 2022

    The adjustment was made due to the delay making it more difficult to readjust timing. It was still possible (by readjusting its position on the killer to be off of the target zone then back on) but that was a bit cumbersome of a workaround so they just loosened the timing requirement a bit to compensate.

    It's not "survivors need nice things" and it wasn't a whiplash for the removal of locker blinds.

  • Member Posts: 10,710

    Even with the game's unreliable scratchmarks and sound? Used to be able to hear survivor footsteps and breathing, but that was too OP for the killer to have I guess. But even knowing that they're there, what do you do then? You can't "just hit them" because they're not stupid and will run to a nearby loop, and still have enough time to come back to flashlight save if you stop chasing them. It's an uncounterable situation unless the survivor makes a mistake, as usual.

  • Member Posts: 3,328

    There will be situations where the surv goes down in a really bad place, and there's not much you can do to prevent the save.

    But those are relatively rare. That vast majority of the time, there are viable counterplay options. I am not a god tier killer by any stretch, and I evade like 90% of flashlight save attempts.

    And most of the times they are successful, it's because I was careless.

    Now there will be good teams that coordinate flashlight saves, but those players are not the ones who will benefit from this change.

  • Member Posts: 1,314

    strawman lol learn to actually be perceptive instead of blaming the game for not having aura reading 24/7

    maybe just use lightborn if you think lights are these op

  • Member Posts: 10,710

    Not saying this is an every match thing for me, or that I can't also evade flashlight saves, but this is an uncounterable situation no matter how rare it is. It's the exact same thing as locker flashlight saves. You either go for the pick up and get blinded or you don't go for it at all.

  • Member Posts: 10,710

    Still haven't responded to anything that causes any intelligent thought. I'm not gonna waste a perk slot on Lightborn just because these situations sometimes happen, uncounterable as they are.

  • Member Posts: 3,328

    This change isn't going to be paradigm shifting or anything. People awful at saves still won't get them, those on the fence will get a little bump, and those already great at them will be largely unaffected. Picking up in an exposed dead zone is going to remain risky. This isn't a huge deal, and it isn't going to render all open area pickups guaranteed saves like locker saves were.

    The counterplay is going to remain essentially the same.

  • Member Posts: 2,096

    Thus news does not please me.

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