Why did flashlights need buffing?
Just because Behavior removed the broken locker save tech, they compensated for that by buffing flashlights saves in general? Why does removing something game breaking need to be compensated for by buffing something else? That's like "yeah we're removing the Blight's hug tech, but to compensate, here's a buff to Blight". As survivor i used to find flashlight saves quite skillful, now even a baby that semi knows the timing can do it.
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If a survivor gets in front of you quick enough to make use of the extended window, you've made a severe mistake.
If a survivor bringing a flashlight is inexperienced enough to need this window, they're probably going to throw the game for you anyway.
Is it a necessary buff? Probably not. But the only people who might actually need it are the ones who would actually be better off bringing nothing.
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It wasn’t really buffed it was just made easier. If you are in a position to get flashlight saved it’s already a mistake on the killers end especially with locker saves being removed
Flashlights are now more accessible to less experienced players and work better in high ping lobbies. They can still be countered and turn the game in your favor as a killer so I don’t mind
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I don't think they got buffed because of the locker thing, since it was so rare anyway. They were probably buffed because they removed the ability click fast and as a result experienced players could not readjust the timing of their flashlight saves as they used to. So probably this buff is a compensation for that as well as removing a non counterable playstyle.
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Ya but it'll also waste time on the killer's end. Always looking for and chasing away potential flashlight savers because apparently it's easier to save now. While somebody else is sitting on gens. They just didn't need to give something in return for getting rid of a broken mechanic.
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Because survivors can never not have something OP taken away from them, or have something strong given to the killer, without getting compensation of some sort. And not the monthly bp compensation BHVR gives all players when they screw up something in the patch. I mean massive balance changes. "Toolboxes lost durability? Must keep the same amount of speed boost, just compressed into a smaller time." "Keys nerfed a year after initial announcement? Must nerf moris a week after initial announcement." "Killers got slight kicking/attack cooldown buffs? Must give survivors BT/Guardian base." Most killers nerfs from the past 2 years though, survivors didn't even lose anything, like with the Clown nerf, Nemesis nerf, or Pinhead nerf.
Now this time it's "Guaranteed flashlight saves from lockers removed? Must appease the survivors somehow." And so that's where the crazy long blind window buff came from. Plenty of unfair flashlight saves were happening already, like from an off-screen survivor or from survivors having horrible timing but getting it anyway, or bogus flashbang blinds. But no, survivors need more ways to make the killer drop a survivor, and force them to go on another chase they don't have time for.
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The base killer changes and bt basekit were made separately since both were necessary.
The flashlight buffer was added to make saves more consistent for less experienced players and in high ping lobbies (which are pretty common thanks to vpn users). Flashlights rely on killers making a mistake to even get used and can literally cause a game ending mistake if used wrong
Agreed on the key/mori changes though. Don’t know what took them so long when the actual key changes were super minor
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I don't think anyone would rather take a guy just sitting on gens over a guy who's trying to position for a save and failing.
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Flashlights are so easy to avoid for a killer with so much as a brainstem. This change just makes life a little easier for newer players to get used to flashlights. While they're still against inexperienced killers.
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So a killer downs someone in the middle of the map where there's no walls to look into, and people with flashlights are hovering around, and that's the killer's mistake? You are right about it being game-ending though. Start the chase all over again.
The hatch change was literally a numbers change, which took a year of planning to come up with, and it still hasn't solved people escaping for free. Some nerf.
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What about when there's no wall to look into?
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devs couldnt be bothered learning the timing so they made it so blinding at any point got the save
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We have increased the possibility for beginners to perform a save with light stun.
Or even advanced users who are not good at it.
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Why would you pick someone up int he open? Use that opportunity to slug and gain pressure while these survivors are wasted time hovering around you. If they aren’t on gens they are wasted time you can use to chase and down.
So again this is an opportunity for the killer to gain extra pressure but if they misplay they get punished just as the survivors do. It’s perfect risk reward
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because flashlights suck
still do
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If you know someone is nearby, you can hit them instead of picking up. And regarding pickups, a 180-turn should also do enough that the Survivor does not get into position.
Really, it is not rocketscience to avoid a Flashlight-Save, Flashlights are still the weakest Item by far and it was more like a Killer-Buff, because now even more Survivors try for Flashlight-Saves and dont bring Medkits instead...
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Honestly, I like the changes they did to flashlights. Survivors can't spam their flashlights anymore or use the exploit in a 360 and uncounterable locker saves are gone. It is only fair they get a little something in return. Flashlight saves being a little bit more forgiving might convince a few players to actually use them again and its not like the killer has no counterplay.
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But how do you do a 180 turn while in a animation lock from the pickup?
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Ok, it seems like avoiding Flashlight-Saves IS rocketscience.
You do the turn before the pickup. Or, as I said, dont pick someone up if someone else is nearby. In the end, the person slugged on the ground and the one hovering around for the Save are also two people not on Gens...
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But what if the flash lighter is bait and the downer has unbreakable or a random runs in and uses a syringe?
Inquiring minds must know......
*Let's out a evil laugh*
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Then if you know someone is lurking for a flashlight save, chase them away and make sure your back is to them.
And if they catch you unawares? Well that's just a good play by them. Tbh i rarely get surprised with a flashlight save anymore. I usually hear the footsteps
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Then its unlucky.
Why do Killers think they are entitled to get a Hit once they found a Survivor, get a Down once they injured them, get a pickup once they downed them and get a Hook once they picked them up?
So many things can happen in between and this is just how the game works. Otherwise we can start to say that Killers just have to look at a Survivor and then this Survivor gets teleported to a Hook.
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All hail our lord and savior Lightborn 😎
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This is the same thing as a question "why survivors think they are entitled to be unhooked against Bubba"
Some things are unfun and don't feel right. Flashlight saves in particular sometimes don't feel right, because flasligt saves require way less effort than getting a hit on good survivor and they have no reliable counterplay in some situations because of how generous flashlight blind angles are, and now the timing is also generous.
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Hitting a good survivor once is infinitely easier than flashlight saving against a good killer.
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WHO IS DOING GENS
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Oh the way you worded it with "other survivor" made it sound like there were three people involved. Either way that scenario should NEVER happen even if the savior has a 99d Sprint Burst. Chase off, immediate 180 pick up. They cannot possibly save.
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Because BHVR clearly wants survivor to be the easier role and make it so it takes the least amount of skill possible.
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I think flashlights in general are a bad and toxic mechanic,they should make flashlights work differently,flashlights shouldn't be so detrimental to either the killer otheir own team.
Maybe make it so when you flashlight a killer they lose speed for a slow duration.
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DBD is not really a skillful game to begin with. There are tons of games out there which require more Skill, DBD is pretty easy, regardless of the role you play.
And well, Survivor has to be the easier role. You need 4 Survivors and 1 Killer, it is by definition clear that Killer is harder (but it is not hard in general), because why should the team with 1 player have it easier than the team with 4 players? It would make 0 sense to play on the team with 4 players if it would be harder, so we would have very long queues for Killer if Killer would be easier than Survivor.
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Its easy for survivor,playing killer is not so easy having to multitask keeping track of so many things at once.
And it makes total sense why survivor should be harder,because as survivors there are 4 that have to work together to do good.And that should compensate for the fact it should be the harder role,that's rewarded for team play.
The killer is alone which makes sense,why the side with 4 people should have it easier than the side with just 1 that can only rely on himself and deal with 4 survivors?
The only reason why survivor is easier, its because its the role played more and brings BHVR more players in the playerbase,that's why its the more chill role and because of the fact BHVR knows most survivors will play greedy like its a solo game and forget you actually need teamwork to do good,they are trying to make it so,you can still do good even though you're greedy.
You get hit by the killer but wanna heal without a medkit or teammate,just go in a corner and use circle of healing.
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The possibility to play with friends versus the inability to do so alone is incentive enough to keep both sides at least on the same level of difficulty.
Otherwise if the solo role is harder, more stressful and not rewarding enough, why should anyone want to play that role?
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It doesn't matter if it feels like that
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flashlights are beyond easy to counter. If they are hitting saves on you, you made a mistake. I loveeee when a team brings flashlights, because majority of the time they waste time following me around rather than doing gens. Ez wins.
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It is not Killer is really hard or stressful. If you expect to 4K every game and lack the ability to do so, yes, then it might be unfun, but this is on you and your expectations. If I would expect to escape every game and dont do so, I would also be pretty pissed. But since I dont expect anything when playing either role in DBD, I can live with many outcomes.
Let alone, if you make Killer so easy that they can compete with 4 man SWFs, this would mean that there is not really an incentive to play Survivor. Killer is the role with more variaty, as long as you are not playing with friends or really love Survivor and really dislike Killer, there is not much which would make you play Survivor at this point.
And funny thing that you mention that the solo Role is miserable, while Solo Survivor is the most miserable thing in this game by a long shot. But I get probably jumped now by all the Surviivor God-Players on this forum who escape every game while playing Solo.
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Yes actually. Flashlights did need a small buff.
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It's a misplay either way, is the point I'm making. You slug the guy, he gets picked up, all that time spent downing him was wasted. Where's the pressure in that?
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It's never that simple. Come on. "Just hit them." If you could simply do that, killer would get a 4k every time. But you can't, because they're never far from a safe loop. They don't just go for flashlight saves expecting to get hit. 180s don't really help against these off-screen flashlight savers anyway.
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The footsteps that you don't hear until it's already too late?
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then it should be pretty easy to see the survivor coming lol complaining about flashlights is a selftell tbh
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Because they were bad and also would single handedly throw games when Rebecca chases the killer for 3 minutes before missing a flashlight save
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That's what I'm literally trying to explain to people. They say "just chase them off" "just quick 180", like they're playing dumb to think we haven't tried that already. You can't do anything against off-screen saves.
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The adjustment was made due to the delay making it more difficult to readjust timing. It was still possible (by readjusting its position on the killer to be off of the target zone then back on) but that was a bit cumbersome of a workaround so they just loosened the timing requirement a bit to compensate.
It's not "survivors need nice things" and it wasn't a whiplash for the removal of locker blinds.
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Even with the game's unreliable scratchmarks and sound? Used to be able to hear survivor footsteps and breathing, but that was too OP for the killer to have I guess. But even knowing that they're there, what do you do then? You can't "just hit them" because they're not stupid and will run to a nearby loop, and still have enough time to come back to flashlight save if you stop chasing them. It's an uncounterable situation unless the survivor makes a mistake, as usual.
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There will be situations where the surv goes down in a really bad place, and there's not much you can do to prevent the save.
But those are relatively rare. That vast majority of the time, there are viable counterplay options. I am not a god tier killer by any stretch, and I evade like 90% of flashlight save attempts.
And most of the times they are successful, it's because I was careless.
Now there will be good teams that coordinate flashlight saves, but those players are not the ones who will benefit from this change.
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strawman lol learn to actually be perceptive instead of blaming the game for not having aura reading 24/7
maybe just use lightborn if you think lights are these op
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Not saying this is an every match thing for me, or that I can't also evade flashlight saves, but this is an uncounterable situation no matter how rare it is. It's the exact same thing as locker flashlight saves. You either go for the pick up and get blinded or you don't go for it at all.
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Still haven't responded to anything that causes any intelligent thought. I'm not gonna waste a perk slot on Lightborn just because these situations sometimes happen, uncounterable as they are.
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Im just returning the favor
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This change isn't going to be paradigm shifting or anything. People awful at saves still won't get them, those on the fence will get a little bump, and those already great at them will be largely unaffected. Picking up in an exposed dead zone is going to remain risky. This isn't a huge deal, and it isn't going to render all open area pickups guaranteed saves like locker saves were.
The counterplay is going to remain essentially the same.
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Thus news does not please me.
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