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So what should the killrates be and why?

Like a month ago, killrates from all over MMR as well as top 5% were shared by BHVR as you may all know.

The reaction from both sides was interesting. So I am asking, what should they have been in your opinion and why? And under what circumstances?

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Comments

  • Emeal
    Emeal Member Posts: 5,312

    some where in-between 2K and a 3K.

    This gives us two good things:

    1. Survivors felt they escaped a Killer that could have had them.
    2. a Killer who feel like they managed to do something in the match.

    Its an overall satisfying match for reasonable people, everyone had fun. So bHVR is smart for looking at 60% ish Kill rates.

  • Exxodus21
    Exxodus21 Member Posts: 1,170

    Yeah I think so. Whether the survivor gets out through hatch or gates. There should definitely be some sore of mechanic in place that makes it easier to escape based on how many gens were completed.

  • danielmaster87
    danielmaster87 Member Posts: 9,746

    It should probably be a 3k. That can mean either that the killer did good and 1 person got a free hatch escape, or the survivors fought well and barely got 1-2 people out. Just make the killer feel like an active threat to survival, at least.

  • Akumakaji
    Akumakaji Member Posts: 5,490

    This is already the top answer. I wanted to write something similar, but checked the couple of first replies, and well, there you already wrote your piece :)

  • Thusly_Boned
    Thusly_Boned Member Posts: 3,012

    In theory, sure, but there's no way to translate that to a 4v1 and make it remotely fair. I don't think one surv being blessed above the others each game wouldn't go over very well.

    I like the team aspect, and I think we've all been in that situation where we know another surv has a better chance of getting out (due to hook/health states, etc.), and essentially gave ourselves up so they could carry on. And I feel vicarious success if that surv ends up making it out.

    Like the "final girl(s)" is a product of circumstance and gameplay rather than having been designated ahead of time.

    If everything was a statistical coinflip it just wouldn't feel as compelling to me.

    Of course this all just my feeling on the subject.

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  • BringShaggytoDBD
    BringShaggytoDBD Member Posts: 412

    They already do. The last survivor always has a chance at the hatch. That's a privilege none of the other 3 survivors got.

  • StickyB
    StickyB Member Posts: 96

    50|50 shouldn't be a things, sure when you look at it from the killers perspective then it should be, but 50|50 means that a Killer getting a draw has 2 survivors win.

    60|40 means that 1 Killer winning should result in 1~2 survivors escaping. As BHVR has made it clear that this isn't a team game where if 2-3 people escape then your team wins, it's if YOU escape then YOU win and YOU have your MMR increased, regardless of performance.

    I could even see them aiming for a 65|35, meaning statically a 3K is more common than a 2K. But due to hatch, I see this being more unlikely.

  • JustAnotherNewbie
    JustAnotherNewbie Member Posts: 1,941

    If the killer slugs though, that chance drops down significantly. And killer is faster anyway, so he finds it faster no?

  • JustAnotherNewbie
    JustAnotherNewbie Member Posts: 1,941

    But BHVR has plans to add team MMR. So basically 2 survivors escaping isn't a team win. It's a draw.

  • Remedicist
    Remedicist Member Posts: 1,096

    Around 60% makes sense to me. That basically means a killer would generally get 2-3 kills a match, with 0ks and 4ks being uncommon outliers.

  • Blizwise
    Blizwise Member Posts: 69

    This.. 60/40… the extra 20% difference in killer winning would be your solos and lower MMR.. teams that play together (not SWF) should have a higher if not equal chance to escape as the killer winning, given they don’t make mistakes.

    killers should have the upper hand in matches, survivors build on their chances by teamwork, perks and such

  • HugTheHag
    HugTheHag Member Posts: 3,140

    Anyone tell you that you explain stuff really well ? =)

  • Seraphor
    Seraphor Member Posts: 9,429
    edited November 2022

    It's not team MMR. It's a multiplier that factors in the overall teams success, so that the degree of your win/loss is reflective of your presumed contribution to the team.

    Even in a 2K scenario, there will be two survivors who gain MMR, and two survivors who lose MMR.

  • BringShaggytoDBD
    BringShaggytoDBD Member Posts: 412

    Yes definitely, my point is that last survivor still has a much bigger chance at surviving than the others. The chance can definitely decrease rapidly lol, or be improved with perks (which is a waste of perks imo)

  • Seraphor
    Seraphor Member Posts: 9,429

    Sole Survivor is actually a pretty solid perk.

    Most games will usually see at least one survivor sacrificed, which means you nearly always benefit from range-based Distortion towards the end of the game (not just at EGC). Then the added bonus towards unlocking speed as the last survivor is a solid insurance policy.

  • JustAnotherNewbie
    JustAnotherNewbie Member Posts: 1,941

    Yeah, but slugging for the 4k is a thing that counters it, so you'd have to prove that slugging for the 4k isn't that good at denying 1e through hatch. Can you prove that? And maybe slugging when 2 are left should be nerfed so the game follows horror conventions better, wouldn't you say?

  • Ayodam
    Ayodam Member Posts: 3,222

    Hatch isn’t a good “final girl moment” for survivors. Killers generally find it first, survivors need to play very specifically for a chance to use it, and it isn’t treated as a win for that one survivor but a null. Final girls always live. Not “maybe” but definitely. 🤷‍♀️

  • JustAnotherNewbie
    JustAnotherNewbie Member Posts: 1,941

    Yeah I agree, if we were to follow horror movie tradition, 90% of the games would have at least 1 escape and I agree that hatch is sort of a consolation prize. If anything, sole survivor should have been basekit if they wished to honor that trope.

    I left a 10% cause sometimes final girl is killed in the sequels (only for another final girl to get her place, but you get the idea).

  • bm33
    bm33 Member Posts: 8,274

    Aim should be closer to 2e/2k where survivors/killer have good back and forth with 3e/3k being a tough match where one side just managed to outplay the other.

    Every match should have at minimum 1 escape and 1 kill.

    4e/4k should be incredibly rare. These should only happen when one side completely screws up or matchmaking was ridiculously off - or killer/survivors gave the other side the 4e/4k.

    Ultimately though I'd rather it not just be flat out kills but kills and hooks. A 2 hook 2 kill game tends to have little interaction while a 10 hook 2 kill game has a bunch of interaction.

  • foxsansbox
    foxsansbox Member Posts: 2,209
  • Nazzzak
    Nazzzak Member Posts: 5,874

    I think the current 60/40 is fine. I think if kill rates went higher they would have a hard time retaining new survivors, and killer would probably become boring real quick. Games should always be challenging.

  • Devil_hit11
    Devil_hit11 Member Posts: 9,162

    it is not about kill-rate for killer's. it is about the gameplay satisfaction in playing said killer.

  • C3Tooth
    C3Tooth Member Posts: 8,266

    1 escape and sometimes 2 escape yes. The thing is survivors always have to finish 5 Gens to achieve 2 escape. Which is, the game is balanced with 5 Gens complete at least 70% every match.

  • bm33
    bm33 Member Posts: 8,274
  • Omans
    Omans Member Posts: 1,081

    Feels bad for the devs that there are so many players who aren't interested in a balanced game for both sides. The first page of posts in this thread are...grim.

  • BenOfMilam
    BenOfMilam Member Posts: 911

    There really isn't a "should" and "shouldn't" when it comes to statistics, only an "is" and "isn't." Looking at the end result in a purely mathematical sense and then trying to engineer a desired result by manipulating things behinds the scenes generally ends in disaster when the thing you're trying to manipulate is the product of human behaviour.

    That being said, players should be able to realistically believe that they have a solid chance at winning. 60/40 is pretty good in that regard. Killers get a 2k or 3k most games, and survivors have a very reasonable chance to escape if they aren't bumbling around.

  • Raptorrotas
    Raptorrotas Member Posts: 3,254
    edited December 2022

    50% chance at escape are unrealistic if you're trying to go for a "fair" 50/50"concept of giving killers and survivors zhe "same" chance to win. An individual escape is a win for that survivor but a killer needs 3 or 4 kills to win, depending on if you think that not doing all objectives is reaching the goal . Remember survivors are still not judged as a team in the game.

    With 50% escape chance would mean 6.25% for a true killer win.

    Escapechance: X per survivor

    "4k is a win"Killerwinchance (1-X)^4

    Ofc you can modify it with giving the last survivor a modified chance with hatch. Set h=0,c=0 if you think the last kill doeant matter because 3k is a win already;

    killer win chance: (1-X)^3 * (1-(X*h+c))

    Post edited by Raptorrotas on
  • solarjin1
    solarjin1 Member Posts: 2,243

    definitely but to be fair either side will justify anything lol.

    The game is pretty balance outside match making to me. I would prefer a 50%/ 50% tho ( simply cause i wanna win as much as possible)

  • Katzengott
    Katzengott Member Posts: 1,210
    edited December 2022

    Let me say it this way: Escaping should be an exception, something special, something to be proud about and NOT common - even if it's just the hatch. So yes, killrates should be always higher than escape rates. And i think they're fine in solo queue since the latest, big balance update.

  • TeleportingTurkey
    TeleportingTurkey Member Posts: 589

    that's why hatch exists, it gives survivor essentially 2 50/50 chances to escape.

  • TicTac
    TicTac Member Posts: 2,426

    No, it shouldnt. Its a pvp game. In Souls-like games its ok, if i die 99 times and then win. But i dont want to be the boss/killer who kills you 99 out of 100 times bc i have the advantage. Thats so boring. I want to be challenged as killer.

  • SmarulKusia
    SmarulKusia Member Posts: 819

    Considering that a killer is generally faster than a survivor, and that's not including killers that have speed/travel as their power, it's not a privilege, especially when hatch doesn't count towards a win but a draw.

  • TicTac
    TicTac Member Posts: 2,426

    60% is fair right now, bc its so easy to always get one kill.

    Without it 50/50 would be the best.

    But i guess it makes sense to get one kill easier similar to the hatch. With this little chance of success players are more likely to not give up.

  • Katzengott
    Katzengott Member Posts: 1,210

    If you don't feel playing killer is challening, you're MMR is just too low. Or you're a nurse main.

  • JustAnotherNewbie
    JustAnotherNewbie Member Posts: 1,941
  • JustAnotherNewbie
    JustAnotherNewbie Member Posts: 1,941

    50% chance is different than the guaranteed survival final girl has in the movies.

  • TicTac
    TicTac Member Posts: 2,426

    I didnt say killer is not challenging right now. I said your changes would make it boring.

  • solarjin1
    solarjin1 Member Posts: 2,243

    a decent amount of the time u don't even get a chance at the hatch cause they slugging for the 4k. I hate the hatch as a survivor anyway. Just make people give up and play cowardly near the end.