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NOED still needs some changes
Everyone knows that NOED is one of stronger perks in the game no matter the nerf and i don't need to explain how or why is it still strong. So I got 2 solutions for that problem.
Solution #1: Early NOED Awareness
The first Solution for NOED's problem is to make that when all generators are completed, all survivors gets affected by NOED (Just like Rancor) and Totem revealing process begins. It would make survivors more cautious and look for the totem already.
Solution #2: Basekit & Rework
This is a longer one and I was thinking about it for a long time, what if NOED was partially basekit? So here's my idea.
New Status Effect: Berserk
When all Generators are completed, gain Berserk Status Effect
While affected by Berserk Status Effect, you gain the following effects:
- Increases the Movement Speed by 5%
- Successful Basic Attack cooldown is decreased by 15%
- Missed Basic Attack Cooldown is decreased by 20%
- Breaking Speed is increased by 20%
Reworked NOED:
A Hex rooting its power on hope.
You are animated by the power of your Hex Totem when the Survivors are on the verge of escaping.
Once the Exit Gates are powered, if there is still a Dull Totem remaining on the Map, Hex: No One Escapes Death activates and lights it:
- Exit Gate Switches now regress by 0.75 charges per second.
- When a Survivor loses a Health State, suffers from the 3/4/5% Hindered Status Effect for 30 seconds.
Hex: No One Escapes Death remains inactive if no Dull Totems are available.
The Hex effects persist until its Hex Totem is cleansed.
"And the beast became faster and more powerful as if The Entity's shadowy whips were lashing at its back."
That's all what I wanted to share, is Solution #1 better or Solution #2, what are your thoughts?
Comments
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I like creativity with the new status effect. Personally, I would rather the exit gate regression effect be an added effect of the Remember Me perk.
My problem with current NOED is that it is an endgame perk, but is not earned like other endgame perks, and gives a strong effect for something unearned throughout the trial. My idea for a rework involves Scourge Hooks:
Scourge Hook: No One Escapes Death
- At the start of the trial, 4 random hooks are changed into Scourge Hooks
- The auras of Scourge Hooks are revealed to you in white
- When a survivor is hooked on a Scourge Hook for the first time before the exit gates are powered, the following effects apply:
- When the exit gates are powered, the survivor's aura will be revealed for 4 seconds, and the survivor will suffer from the exposed status effect for 40/50/60 seconds
This way, only survivors that have been previously hooked on Scourge Hooks will be exposed during the endgame as the killer would have earned that before the exit gates were powered.
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I don't get where the you have to earn it aspect comes from. Survivor have endgame perks to that don't need to be earned like adre or sole survivor
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This is a pretty cool idea. I have something similar that keeps it as a Hex that I was going to add to a mega post soon. Basically only survivors you've hooked before are affected by NOED. Possibly in the vain of Terminus it lasts until the exit gates are opened, and lingers for 30 seconds after they have been opened. Then NOED returns to a dull totem.
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I like your new status effect idea! Your ideas are actually really good, your idea for NOED to be like Rancor wouldn't kill the perk, and the base kit ''Berserk'' status effect is really cool, to me some of the values should be increased by a little bit, like the breaking speed increased to 25%, missed cooldown attack swings by 30%, cooldown to successful attacks to 20%, leave the speed increase the way it is.
For survivors if they ever got an endgame buff just like the killers, only give them a hook speed increase maybe.
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Adrenaline is awarded for surviving until the endgame, which is a feat in modern DBD, and surviving until the endgame usually entails doing the objective to get there, so it is awarded in some way. I don't personally think of Sole Survivor as an endgame perk as much as it is a survival utility perk.
I got the earning aspect of endgame perks from every other endgame killer perk.
For example, Remember Me rewards the killer for basically downing the obsession, a couple times before engame, Terminus rewards having survivors injured before endgame, NWO rewards hooking individual survivors before endgame, Rancor rewards keeping the obsession alive and targeting others before endgame, but NOED gives the strongest effect out of all of them for having a singular dull totem alive, which isn't very challenging and relies on the survivors' input more than the killer's.
Basically, I just feel that NOED rewards the killer for doing poorly in its current state compared to other endgame perks and I do not feel it is fair for survivors as well.
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NOED is fine. The only thing I'd change is that if the killer hooks a survivor near the totem, then the totem would move elsewhere.
Your basekit Berserk is absolutely atrocious. You want to give killers a really oppressive haste, half-Unrelenting, Brutal Strength and 3 stacks of Save the Best for Last for free just because the generators got done with no time limit, without using a perk slot.
That's a hard no. Maybe during Endgame but not just once the gens are done, it'd be disgusting.
Do know what effect this would have on the game? Survivors, especially solos, would stop trying to save their teammates and just GTFO since a Berserk killer would be nigh-inescapable. Is that what you want?
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Exactly this. NOED is fine now. Expose status is not even the stronger part of the perk. It's those additional 5% movement speed. And OP wants that basekit + additional bonuses.
To say the truth, I'd rather they bring back old no aura NOED (which was unfair) then bring this berserk status effect
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At the end of post, I mention that is Solution #1 or Solution #2 better, like they're not combined with each other.
The idea of transferring NOED to other spot when it's near a hooked survivor would not be bad, but if 4 other totems are broken expect one, it would just need to rekindle by itself because there would be no other option.
About the Berserk Status Effect, Maybe it would be a bit overkill after all generators are completed, maybe like you just said it activates when endgame collapse got triggered then it would activate, or the stats can be nerfed a little bit.
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For being "one of the stronger perks in the game" I haven't seen it in months. Strange, that.
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We don't need any of that. It's destroyable and it reveals itself. What's the big idea?
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Going to end game is not a sign of poor Killer performance when the devs have flat out said a 2K/2E is the desired result, meaning the doors are EXPECTED to get opened.
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The 2k/2e makes sense, but if a killer is only getting that result or even more kills simply because they have that perk that instantly downs a survivor at the endgame with no work put into that, that's a problem. The 2k/2e should be balanced around the other parts of gameplay in which both sides contribute, and would most likely still be the case even if the perk was reworked. Even from a matter of fairness, the perk isn't fun to play against similar to the current problem people have with Eruption.
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The perk gives you free-ish (not fully free. You can loop 120% killer for some time if you still have resources on a map) single down most of the time (sometimes killer is able to hook next to NOED which makes it really hard on survivors - this makes it free-ish kill for killer and possibly the only thing/interaction that has any kind of problem attached to it). Everything else is earned. Survivors should be able to find and cleanse NOED well within the time the chased one is being hooked and camped (if he is not being camped, just unhook and get out of the gate). Sure if survivors do make mistakes, killer can sometimes turn it into 4K. That is unfortunate, but that's also a huge mistake on survivor's side.
Now I have not heared people complain about rancor. This perk however gives you very cheap kill just by catching survivor exactly once (and not killing him before endgame). So it's arguably even stronger then NOED. Why should I consider rancor fair (I do btw) and NOED unfair?
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It doesn't change the fact that by the developers own design intent the Survivor minded notion that "All gens done means the Killer failed" is a myth.
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