Some basekit suggestions or ideas to improve the experience

For the first minute of the match, survivors repair speed should be lower 30% (Yeah, people just want base kit Corrupt. The idea is similar. The early game is too important for killers, as they they are the weakest at early game, so an early game buff for killers is needed);

Reward killers for hooks, so after an unique survivor hook (think of NWO or old BBQ) the next gen kick regress for 20% instead of the default 2.5%. Again only after an unique hook. So it wouldn't work if you are tunneling a survivor.

Removing gen grabs and slow the survivor hook timer if the killer is within 20m of a hooked survivor if the end game hasn't started

After a survivor dies all other survivors receive a 15% repair speed bonus (punishing early kills or making early DCs or suicides less punishing for other survivors)

If all survivors are downed, hooked or dead, the killer sees the aura of all survivors

BNPs no longer give progress to a gen, now a BNP can be installed in a gen that has more than 50% progress, that gen can't regress past 50% progress

Better information for survivors in what their team is doing, either by basekit aura abilities or UI changes, those basekit auras would make blindness a good status effect, idk xD

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