Visit the Kill Switch Master List for more information on these and other current known issues: https://forums.bhvr.com/dead-by-daylight/kb/articles/299-kill-switch-master-list
We encourage you to be as honest as possible in letting us know how you feel about the game. The information and answers provided are anonymous, not shared with any third-party, and will not be used for purposes other than survey analysis.
Access the survey HERE!
What do you feel like could be improved?
If you have time, I'd like to know what could be improved on the following?
- Which killer(s) need changes in what way (including teachable perks)
- Which survivor(s) need changes in what way (including teachable perks)
- What gameplay mechanics need change.
This is for a suggestive Mid Chapter update I would create to view the community feedback.
Best Answer
-
I think the hook timer should slow down considerable depending on if the killer is closeby. That might further push killers away from camping because the generators can get done very easily if they do that, yet won't make survivors unable to die on a hook either, nor make it so that players wouldnt have to go unhook someone if the killer isnt nearby.
0
Answers
-
Thanks! I'll see what I can do and hopefully I can develop a balanced change. It seems like a good idea too.
0 -
I was thinking a overall for the knight. My idea is that assassin and jailer hunt for 15 secs and carnifex 30 secs to compinsate for there fairly slow movement speed, but in turn, nerf dried horsemeat to a additional 2 or 3 secs. Also as a cosmetical change, the guards would appear as a green ghost of themselves when they are partroling, then begin materialising when floating over to where they spotted a survivor, and fully materiallise when they begin chasing a survivor.
(forgot to say carnifex should have survivor movement speed)
Post edited by Knightenjoyer213 on0 -
SWF needs to be limited.
No repeats of any perks, characters, items or offerings inside a SWF. Lock everything but cosmetics when a swf team queues. Give them a UI element so they see what others are bring before they queue up.
This will boost solo que because they can bring anything and SWF is limited.
0 -
The perk bit is a little bit over the top, but adding limits to offerings and items would be nice
0 -
The one thing I would really love is a global pool for offerings on killer and survivor.
I have 20 bloody party streamers on nurse and would love to use them on my main huntress / ghostie.
If these could be made globally across all killers and survivors that would be amazing .
Also with regards to accessability, give the option for ppl with disabilities to the option to turn off nightfall as it is so bad and get alot of hate because when its nightfall i cant do anything , I literally just stand there and cant see anything to do anything . This is due to my visual impairment , which you can see an example attached , having this plus night fall makes it impossible for me to be a good team mate
Post edited by Snoopyblindfgc_TTV on0 -
This slowdown shouldn't apply if survivors are near the hook, sometimes survivors are stupid and loop the killer right next to the hook, killers shouldn't be penalized because of this
0 -
Its for killers not survivors. To prevent campers.
0 -
I know but if the survivor is looping the killer near the hook theoretically the slowdown would active because the killer is also near the hook, that's why I'm saying that the slowdown shouldn't be active if a survivor is near the hook, killers shouldn't be penalized because of survivors stupidity. Or alternative is if the killer is in chase, if I recall correctly chases don't activate when the killer is camping but activate when chasing near the hook
0 -
QoL changes:
- Perk list with names, not just pictures
- Searchbox for perks/addons
- more profiles (now only 3)
Visual changes:
- injuries on survivors
- fix Knight animation (he is running like spaceman on moon, or deep diver)
General, most requested changes:
- address camping and tunneling!
0 -
I love the search bar in the perks as that is something i often battle with as well as more profiles .
as I am doing my killer adepts and have 2 profiles for that , and one for normal matches with the extra 2 profiles I could have a gen slow down build , normal build and a meme build
With regards to tunnelling and camping, I dont camp or tunnel unless its the following
1) If the last gen pops and I dont have anything to defend apart from securing the kill
2) If the survivors are constantly hanging around the hook, which sucks as it costs you points in the emblem system
3) If the survivors are toxic i cant get them to a hook, eg having boil over . flip flop and run to an area where there are no hooks .
I do however try twice and if they get off and run back to the same area i usually leave them there to bleed out
I gget tunnelled and camped alot when I play survivor and although it is frustrating , they paid for the game just as we all did , why cant they play the way they want?
0