Hex rework
Please leave any feed back in the comment.
Let's get this idea to big to ignore!
Comments
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Make totems to respawn! Similar to hooks!
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Thrill of the hunt shouldn't be a hex perk and problem solved. + devs said they are looking forward to do this but who knows if it would happen...
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I think a aspect of Hex perks that make them Hex perks are the fact that they are (should be, they arn't always) stronger but they can be lost, so you get a stronger perk that can be taken from you. So I'm not a fan of having the perk come back. I like the idea that whoever disables the perks takes the curse upon themselves. So maybe if you destroy lullaby you get a smaller version applied you to for the rest of the match.
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Ideas i thought of
1 Your hex perks are connected to all five totems, as they are cleansed your perk/s grows weaker in till the perk/s are gone. ( rebalance perks as needed )
Solves the 30sec hex perk cleansed problem2 add a condition that must be met before one can cleanse a totem.
Examples: Injured, 1 gen done, and a time limit
Not my favorite idea but would solve the 30sec cleansed.3 change spawn locations
Don't like the idea at all, even if it lasts 2-4 minutes without being found it still feels like a waste of a perk slot in less i go META and get ruin. and the only other ones that has strong pay of if you get lucky is devour hope and NOED. Id rather just get another perk that i can guarantee a payoff for bringing.0