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The Entity should spawn 8 Generators at the start! Survivors still only need 5 of them to complete.

This could prevent 3-generator situations. 3-gens spawns at 5 gens and not given to the killers by Survivors. If killers have the right perks, they can keep the game hostage as well. And this change could be hot-fix into the game too. My suggestion is a possible 8th generator for completion.

Comments

  • Gandor
    Gandor Member Posts: 4,269

    I don't think this would really solve things (maybe offload it a little). Problem is 3gen camping from beginning to the end (something that kicking meta allowed), that still allows you to win games with 4 regression perks.

    I think the direction should be more into buffing kicking base regression (perkless), but nerfing all regression perks - so that people that bring 2 slowdowns don't see a change, people with 4 info perks get buff and people with 4 regressions would no longer be able to hold the game until server shuts down.

  • MrFirbyll
    MrFirbyll Member Posts: 13

    It would make it a lot harder though. I guess maybe haddonfield and slingers map could spawn 4 gens really close to camp. But if you think about if Survivors start working on all gens the pressure on the killer would be too much to keep up with and slowly but surely survivors could break through. Kicking meta is only strong if there is a 3-gen on the map otherwise efficient survivors will pop the gens.

  • Gandor
    Gandor Member Posts: 4,269

    Haddonfield and saloon are correct, but there are many more maps like this. Rpd, azarov's resting and suffocation pit are almost guaranteed. Midwitch and the game have very high chance of spawning one, but are not stable or guaranteed. Eyrie of crows (main, main's side and corner behind main) and ormond (main with 2 best connected gens) have a little bit looser versions, but still a strong 3gen.

    That's quite a number of maps and I am pretty sure I still forgot some.