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Dead Hard and perks like Deadlock are bad for the game

XLbuff
XLbuff Member Posts: 18
edited December 2022 in Feedback and Suggestions

DbD is probably the most perk depended game I've played. Perks should make the game more fun and replayable. For me, this is the only game that feels definitely worse because of perks.

Dead Hard still one handedly makes any match a silly waiting game, It's not just feels bad for killer to be punished for hits (which is stupid), but also feels very clunky, counterintuitive and immersion breaking. How many horror movies have you seen in which a killer would chase someone and wait or pretend to hit while his victim spin around him? It's not even annoying, it's exhausting to play like this over and over again.

Deadlock is another example of how perk punish other side for nothing. Literally blocks the gen with the most progression automatically. Why? Such perks shouldn't exist IMO. The game should not punish the player for just playing the game. Perks should not make the game more repetative and miserable. It doesn't make sense.

Dear developers, please think about the design of such perks and rework them completly. Entirely.

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