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Why Do People Want NOED Nerfed?

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Comments

  • HatCreature
    HatCreature Member Posts: 3,298

    @e8Lattice said:

    @PhantomMask20763 said:
    Uh-Uh, because it's a lame crutch that only bad killers use, and it hurts my feelings because it makes it harder to escape and I don't want to waste time breaking useless totems, REEEE

    Nobody respects killers who use it because of how broken and crutchey it is. No self respecting killer uses it for this reason alone.

    Bad Killers who suck who use it to help them. Also, Killers who are good use it to have fun with Survivors, again other Killers use it when they are generally good and get to red ranks but the Survivors are so experienced they realize that NOED is their downfall because they forget all about doing totems.

    Using NOED doesn't make you bad and it is a crutch for some Killers but not for others. Ridiculing people for using a perk when there is more than 1 good reason to use it is wrong. The same can be said for D-Strike, it helps bad Survivors and it helps good Survivors who don't need it but use it anyway because it's fun for them.

  • fluffybunny
    fluffybunny Member Posts: 2,161

    @HatCreature said:
    @fluffybunny The comparison to Adrenaline sounds spot on, it's the Killer equivalent to NOED, Adreanline rewards Survivors for Surviving and NOED saves Killers from failing giving them both one last chance and both could potentially be wasted perks never being used. I can see how people compare DS to NOED but Adrenaline sounds closer to it since they both have similar counters.

    Yeah, with killer their NOED could be countered with cleansing (or they just failed to catch anyone) and with Adrenaline, they could have been fully healed on a gen and therefore not needing the insta-heal. I know a lot of people feel Adrenaline comes in clutch and is very good. I think it's more mild when compared to DS, though still strong.

  • fluffybunny
    fluffybunny Member Posts: 2,161

    @Tucking_Friggered said:

    @fluffybunny said:

    @TeaLeaf said:

    @fluffybunny said:

    @TeaLeaf said:

    @fluffybunny said:

    @Tucking_Friggered said:

    @fluffybunny said:
    I believe there are two camps. One doesn't like it because they're bad and it makes them feel bad and one doesn't like it 'cause they believe it carries killers who aren't too good at the game.

    How does one get caught and downed by a bad killer? Unless of course, one is a bad survivor.

    NOED gives killers a boost in speed and a one-hit down. How does one get DSed by a bad survivor? The purpose of those perks at this time is to give the killer or the survivor an easy mode. You're moving faster AND getting a one hit down. If you can't get anyone or everyone gets out with those conditions, I don't know what to tell you. It's like they're putting on training wheels and you're still tipping over the bike.

    I don't agree with NOED giving you an easy mode as you do have drawbacks to it. You are literately giving up a perk for the majority of the game except the last bit of end game. It being both cleansable and having no effect through the majority of the game i would argue isn't a horrible balance. A little tweaking perhaps could be done. It suggests to me more a change of strategies though, that stealth becomes the more desired style once those gates are powered.

    People often use it if they don't have good perks, aren't used to/comfortable with a killer, or are generally bad. We have cases where the killer kinda needs it 'cause they need a buff, but those are cases where I've seen people using the perk. Personally, I don't usually care if NOED is used. It's annoying on good killers (like Nurse or Billy), but you can usually sense it coming a mile away. I just know some have issues with it 'cause it gives people an easy kill at the very least, even if they play the game poorly. I've seen people compare it to Adrenaline. Do you think that would be a more apt comparison?

    Hmm perhaps so, and I can see the hate for it in lower rank especially. Not quite sure why Billy would have it since he has so much map pressure and a 1 hit KO already, but on the nurse yeah.

    I don't usually see him have it. Not very often, at least. That 1 hit down is quite nice for him.

    But it's a NOED that can't be removed, is active the entire match from the first second to the last, and comes with a huge speed boost! See the issue? NOED gives less competitive killers a means to average out their kills. Without NOED you can believe camping would reach new heights.The first caught is going to die in many cases.

    Did you quote the wrong person?

  • Tucking_Friggered
    Tucking_Friggered Member Posts: 636

    @Yamaoka said:
    Tucking_Friggered said:

    @Yamaoka said:

    Tucking_Friggered said:

    @Yamaoka said:
    
    Tucking_Friggered said:
    

    @Yamaoka said: Nikkiwhat said:

    You don't even need a Perk or an Item or add-ons to negate a NOED.
    

    Yupp. Instead of perks or items you need something far more important called TIME. Take a look at my calculation on page 1 then come again. Well it's a good thing Survivors have unlimited time while the killer doesn't. Start the gen rush after you cleanse the totems! You lot don't have any issue telling a killer to git gud when the gens can be popped in three minutes. No valid argument as usual. I'm talking about solo survivors who will not communicate. Obviously you can not tell 3 strangers how to play the game (especially on console as there's no pre- or post game chat) so if you want to counter noed you'll have to do it yourself which takes approximately 4.5 minutes according to my calculation (give or take).

     
    
    Stop acting like every game was against a fully organized SWF squad.
    
    
    
    Of course you are talking about the low hanging fruit to make yourself seem credible. How about we remove SWF so all survivors are solo then we can deal with NOED? No. Then deal with it, like the devs told you.
    

    I never play SWF so remove it whenever you want salty boy. My point remains. Noed is a trash op perk that has NO counter for solo players as time is the main factor of dbd.

    No, you have no point. You have a determination to berate the community with a whinge. I'm under no delusion I'll change your mind but I don't have to. The devs pimp slapped you lot today when they laid it out for you nice and neat. Now have a cold can of this "Deal With It" while we go over the scores for todays game. Currently the "Git Gudders" are leading 2-0 over the "Whingers". ;}

    I'm fairly sure noed will get nerfed as it got changed multiple times. It used to have a timer. Given the fact every neutral player dislikes noed I don't see why it it shouldn't get changed again. Be prepared to lose 😂. But then again: People like you 1k despite running ruin AND noed on every killer anyways 😂

    The level of self delusion you guys suffer from is sad. But not accepting NO as an answer won't change the outcome.

  • Tucking_Friggered
    Tucking_Friggered Member Posts: 636

    @fluffybunny said:

    @Tucking_Friggered said:

    @fluffybunny said:

    @TeaLeaf said:

    @fluffybunny said:

    @TeaLeaf said:

    @fluffybunny said:

    @Tucking_Friggered said:

    @fluffybunny said:
    I believe there are two camps. One doesn't like it because they're bad and it makes them feel bad and one doesn't like it 'cause they believe it carries killers who aren't too good at the game.

    How does one get caught and downed by a bad killer? Unless of course, one is a bad survivor.

    NOED gives killers a boost in speed and a one-hit down. How does one get DSed by a bad survivor? The purpose of those perks at this time is to give the killer or the survivor an easy mode. You're moving faster AND getting a one hit down. If you can't get anyone or everyone gets out with those conditions, I don't know what to tell you. It's like they're putting on training wheels and you're still tipping over the bike.

    I don't agree with NOED giving you an easy mode as you do have drawbacks to it. You are literately giving up a perk for the majority of the game except the last bit of end game. It being both cleansable and having no effect through the majority of the game i would argue isn't a horrible balance. A little tweaking perhaps could be done. It suggests to me more a change of strategies though, that stealth becomes the more desired style once those gates are powered.

    People often use it if they don't have good perks, aren't used to/comfortable with a killer, or are generally bad. We have cases where the killer kinda needs it 'cause they need a buff, but those are cases where I've seen people using the perk. Personally, I don't usually care if NOED is used. It's annoying on good killers (like Nurse or Billy), but you can usually sense it coming a mile away. I just know some have issues with it 'cause it gives people an easy kill at the very least, even if they play the game poorly. I've seen people compare it to Adrenaline. Do you think that would be a more apt comparison?

    Hmm perhaps so, and I can see the hate for it in lower rank especially. Not quite sure why Billy would have it since he has so much map pressure and a 1 hit KO already, but on the nurse yeah.

    I don't usually see him have it. Not very often, at least. That 1 hit down is quite nice for him.

    But it's a NOED that can't be removed, is active the entire match from the first second to the last, and comes with a huge speed boost! See the issue? NOED gives less competitive killers a means to average out their kills. Without NOED you can believe camping would reach new heights.The first caught is going to die in many cases.

    Did you quote the wrong person?

    No. Billy has a permanent Super NOED the entire match. There will be future killers with 1 hit downs. There are others who can run addons to do it. The only killers that need NOED are the ones without and genuinely do need a 1 hit down ability.

  • fluffybunny
    fluffybunny Member Posts: 2,161

    @Tucking_Friggered said:

    @fluffybunny said:

    @Tucking_Friggered said:

    @fluffybunny said:

    @TeaLeaf said:

    @fluffybunny said:

    @TeaLeaf said:

    @fluffybunny said:

    @Tucking_Friggered said:

    @fluffybunny said:
    I believe there are two camps. One doesn't like it because they're bad and it makes them feel bad and one doesn't like it 'cause they believe it carries killers who aren't too good at the game.

    How does one get caught and downed by a bad killer? Unless of course, one is a bad survivor.

    NOED gives killers a boost in speed and a one-hit down. How does one get DSed by a bad survivor? The purpose of those perks at this time is to give the killer or the survivor an easy mode. You're moving faster AND getting a one hit down. If you can't get anyone or everyone gets out with those conditions, I don't know what to tell you. It's like they're putting on training wheels and you're still tipping over the bike.

    I don't agree with NOED giving you an easy mode as you do have drawbacks to it. You are literately giving up a perk for the majority of the game except the last bit of end game. It being both cleansable and having no effect through the majority of the game i would argue isn't a horrible balance. A little tweaking perhaps could be done. It suggests to me more a change of strategies though, that stealth becomes the more desired style once those gates are powered.

    People often use it if they don't have good perks, aren't used to/comfortable with a killer, or are generally bad. We have cases where the killer kinda needs it 'cause they need a buff, but those are cases where I've seen people using the perk. Personally, I don't usually care if NOED is used. It's annoying on good killers (like Nurse or Billy), but you can usually sense it coming a mile away. I just know some have issues with it 'cause it gives people an easy kill at the very least, even if they play the game poorly. I've seen people compare it to Adrenaline. Do you think that would be a more apt comparison?

    Hmm perhaps so, and I can see the hate for it in lower rank especially. Not quite sure why Billy would have it since he has so much map pressure and a 1 hit KO already, but on the nurse yeah.

    I don't usually see him have it. Not very often, at least. That 1 hit down is quite nice for him.

    But it's a NOED that can't be removed, is active the entire match from the first second to the last, and comes with a huge speed boost! See the issue? NOED gives less competitive killers a means to average out their kills. Without NOED you can believe camping would reach new heights.The first caught is going to die in many cases.

    Did you quote the wrong person?

    No. Billy has a permanent Super NOED the entire match. There will be future killers with 1 hit downs. There are others who can run addons to do it. The only killers that need NOED are the ones without and genuinely do need a 1 hit down ability.

    I don't really think it's good design to have to rely on a perk to make up for the weakness in some of the cast. I think it's also different with Billy 'cause you often know when the one-down is coming and the turning often isn't perfect. Though I'm sure some who complain about NOED also complain about Billy. I've played with people who really didn't like Billy, but I like Billy. He's like vroom and whoosh and stuff.

  • Delfador
    Delfador Member Posts: 2,552

    @fluffybunny said:

    I don't really think it's good design to have to rely on a perk to make up for the weakness in some of the cast. I think it's also different with Billy 'cause you often know when the one-down is coming and the turning often isn't perfect. Though I'm sure some who complain about NOED also complain about Billy. I've played with people who really didn't like Billy, but I like Billy. He's like vroom and whoosh and stuff.

    That's my main problem with NOED actually.

    If some killers need NOED, then buff them.

    If gen rush is a problem, and it is, then do something about gen rush.

    For me, NOED is one of the most boring perks in the entire game and I find it super boring to use Ruin or NOED every other game as a killer but I don't have any choice at the moment.

  • fluffybunny
    fluffybunny Member Posts: 2,161

    @Delfador said:

    @fluffybunny said:

    I don't really think it's good design to have to rely on a perk to make up for the weakness in some of the cast. I think it's also different with Billy 'cause you often know when the one-down is coming and the turning often isn't perfect. Though I'm sure some who complain about NOED also complain about Billy. I've played with people who really didn't like Billy, but I like Billy. He's like vroom and whoosh and stuff.

    That's my main problem with NOED actually.

    If some killers need NOED, then buff them.

    If gen rush is a problem, and it is, then do something about gen rush.

    For me, NOED is one of the most boring perks in the entire game and I find it super boring to use Ruin or NOED every other game as a killer but I don't have any choice at the moment.

    Do you feel it's been worse lately and what do you feel is the cause of it?

  • Dustin
    Dustin Member Posts: 2,321

    I can see the argument that NOED can get a killer a single kill when they shouldn't have killed anyone but if a killer manages to kill all 4 survivors because of NOED the survivors are just as bad if not worse.

    Even with that in mind it's just a single kill. A lot of perks can change the outcome on whether or not a killer would get a kill and the same goes for survivor perks. A lot of perks determine whether or not a survivor escapes. It's really as simple as break totems I don't see how that's so difficult. Unless you really want to justify mindlessly plowing through all generators like there's any fun in that.

    I would agree and say it definitely feels unfair to be the first person to go down to NOED because of the surprise but if there was no surprises this game would be boring. I would be down for some obvious indicator for those close enough to the killer to show they have NOED such as a subtle red glow around the killers weapon.

  • Delfador
    Delfador Member Posts: 2,552

    @fluffybunny said:

    Do you feel it's been worse lately and what do you feel is the cause of it?

    Bud believe it or not, I don't have a problem with NOED as a survivor. Detective's hunch is one of my main perks and I am pretty sure that I have prevented NOED getting activated in the last 30-40 matches (don't know if the killers used it or not, I just got rid of all the totems)

    NOED just makes weak killers like trapper stronger and I don't want to rely on that perk. It alters the stats and gives us a false image of weak but balanced killers. That's my problem.

  • Orion
    Orion Member Posts: 21,675

    Because survivors just can't accept that it's their own fault for not breaking totems.

  • fluffybunny
    fluffybunny Member Posts: 2,161
    edited February 2019

    @Delfador said:

    @fluffybunny said:

    Do you feel it's been worse lately and what do you feel is the cause of it?

    Bud believe it or not, I don't have a problem with NOED as a survivor. Detective's hunch is one of my main perks and I am pretty sure that I have prevented NOED getting activated in the last 30-40 matches (don't know if the killers used it or not, I just got rid of all the totems)

    NOED just makes weak killers like trapper stronger and I don't want to rely on that perk. It alters the stats and gives us a false image of weak but balanced killers. That's my problem.

    Sorry, I wasn't very clear. I meant with regards to what you were talking about and not NOED. I have hunches on what may be making it more difficult as of recent, but I would be assuming. I'm just curious on what others are experiencing from both Survivor and Killer perspectives. EDIT: Didn't the Trapper get a buff recently? Was it not enough?

  • Pirscher
    Pirscher Member Posts: 611

    NOED is not even a problem and doesnt even compare to DS.

    • NOED can be prevented while DS cant
    • NOED can only be activated once (as long as if there is still a dull totem), while DS can potentially be activated up to fours times.

    I think these people who complain about NOED are in general in denial of reality - meaning: they think that they should be able to have everything their way and dont want to accept risk. Thats how some of them come across anyway by how they write on here..

    If a killer strikes you down with NOED, then thats just the way that, that match has played out - you are not supposed to survive everytime.

    And as the community managed posted:
    "DS change happened, how about NOED changes?

    We aren't planning to change NOED at the moment. We consider that NOED has multiple gameplay counters and is currently in a good place. We do not think of NOED as an equivalent to DS."

    Greetz

  • Sel
    Sel Member Posts: 92
    For a forum that seems dedicated to hating SWF and trying to increase solo play, when it comes to things that actually cripple solo you all disregard solo players. NOED as a solo player sucks. Not everyone is a 4 man swf on voice chat, some people (myself included) play solo mń ost of the time and get slapped by NOED. I always cleanse totems I see, but no one else seems to on my team. Seeing as a lot of killers are adamant it shouldn't be nerfed, there should be some form of actual in game communication mid-match. Chat, voice, anything that isn't 2 generally useless emotes which seem to be used more for joking around.
  • Angelicus23
    Angelicus23 Member Posts: 2,548

    I'm sick and tired of seeing people say it but never say why. The perk has ALREADY gone through SEVERAL nerfs and nerfing anymore will break it to the point where it's completely useless OR it needs a whole new effect like Tinkerer got. So please, someone tell me why you feel it needs to be nerfed, as of right now I think those people are complete noobs and stupid but if you have a valid reason please tell me because I don't like judging people.

    Also why not offer your rework?

    Because the only role that hot nerfed in this game is the survivor one. I've never seen any nerf for killers
  • Acromio
    Acromio Member Posts: 1,737

    I'm sick and tired of seeing people say it but never say why. The perk has ALREADY gone through SEVERAL nerfs and nerfing anymore will break it to the point where it's completely useless OR it needs a whole new effect like Tinkerer got. So please, someone tell me why you feel it needs to be nerfed, as of right now I think those people are complete noobs and stupid but if you have a valid reason please tell me because I don't like judging people.

    Also why not offer your rework?

    Because the only role that hot nerfed in this game is the survivor one. I've never seen any nerf for killers
    Here. https://steamcommunity.com/app/381210/discussions/0/1621724915795099897/
    It's not up to date, but whatever.
  • NoShinyPony
    NoShinyPony Member Posts: 4,570

    @Yamaoka said:
    Can turn a 0k into a quick and cheap 4k. One single perk slot should NEVER be that powerful no matter what. 

    If survivors let NOED turn a 0k into a 4k they just played very bad and deserved to get 4k'ed. Simple as that.

  • The_Crusader
    The_Crusader Member Posts: 3,688
    Sad to see some people still can't let go of their crutch even after DS got changed. Ez 4ks I guess. Who cares about skill?
  • Yamaoka
    Yamaoka Member Posts: 4,321

    @Yamaoka said:
    Can turn a 0k into a quick and cheap 4k. One single perk slot should NEVER be that powerful no matter what. 

    If survivors let NOED turn a 0k into a 4k they just played very bad and deserved to get 4k'ed. Simple as that.

    So you're saying this Huntress played better than all survivors despite getting looped for 5 gens by an average survivor like tru3? Ok then!

    https://youtu.be/p4MXBagdOy4
  • Tucking_Friggered
    Tucking_Friggered Member Posts: 636

    @Sel said:
    For a forum that seems dedicated to hating SWF and trying to increase solo play, when it comes to things that actually cripple solo you all disregard solo players. NOED as a solo player sucks. Not everyone is a 4 man swf on voice chat, some people (myself included) play solo mń ost of the time and get slapped by NOED. I always cleanse totems I see, but no one else seems to on my team. Seeing as a lot of killers are adamant it shouldn't be nerfed, there should be some form of actual in game communication mid-match. Chat, voice, anything that isn't 2 generally useless emotes which seem to be used more for joking around.

    That's a strawman. You don't remove what perks a killer has to deal with SWF to help solo players out. Those SWF aren't going to suddenly roll solo. They'll just exploit the new ease at the end game. Dangling carrots isn't going to fly. As I recall when SWF was introduced people stated how it would be exploited and the other side promised it wouldn't. It last for a week or so.

  • HatCreature
    HatCreature Member Posts: 3,298

    @Yamaoka said:
    NoShinyPony said:

    @Yamaoka said:

    Can turn a 0k into a quick and cheap 4k. One single perk slot should NEVER be that powerful no matter what. 

    If survivors let NOED turn a 0k into a 4k they just played very bad and deserved to get 4k'ed. Simple as that.

    So you're saying this Huntress played better than all survivors despite getting looped for 5 gens by an average survivor like tru3? Ok then!

    Calling Tru3 an ''average'' Survivor isn't fair in this comparison. I've seen Tru3 loop many killers for 5 Gens, sometimes the Killer has been doing so well throughout the match that when they finally do chase Tru3, they lose. So using Tru3 for this isn't the right way to go.

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  • Watery
    Watery Member Posts: 1,167
    It depends on how you wanna look at it.
    I think (as a survivor,) NOED, while annoying, is okay. Survivors can cleanse it throughout the match- it’s your fault if you don’t. 
    Some of the new totem spots make hunting so much harder, and since it isn’t bound until end game, you don’t really know for sure.
    But, like I said- it’s balanced. With the upcoming DS changes, I think it’ll have a lot more attention toward it.
  • BACKSTABBER
    BACKSTABBER Member Posts: 1,809
    The only NOED nerf possible is to show exposed status right after the last gen is done, not like now when received a hit as well
  • Master
    Master Member Posts: 10,200

    @HatCreature said:
    I'm sick and tired of seeing people say it but never say why. The perk has ALREADY gone through SEVERAL nerfs and nerfing anymore will break it to the point where it's completely useless OR it needs a whole new effect like Tinkerer got. So please, someone tell me why you feel it needs to be nerfed, as of right now I think those people are complete noobs and stupid but if you have a valid reason please tell me because I don't like judging people.

    Also why not offer your rework?

    Because its a killer perk. Always good if you can get those nerfed further.

    Why dont they offer a rework? Because they would only come up with ridiculous ideas and not real solutions, so they post nothign at all to avoid making themself ridiculous

  • The_Crusader
    The_Crusader Member Posts: 3,688

    @Yamaoka said:
    NoShinyPony said:

    @Yamaoka said:

    Can turn a 0k into a quick and cheap 4k. One single perk slot should NEVER be that powerful no matter what. 

    If survivors let NOED turn a 0k into a 4k they just played very bad and deserved to get 4k'ed. Simple as that.

    So you're saying this Huntress played better than all survivors despite getting looped for 5 gens by an average survivor like tru3? Ok then!

    Calling Tru3 an ''average'' Survivor isn't fair in this comparison. I've seen Tru3 loop many killers for 5 Gens, sometimes the Killer has been doing so well throughout the match that when they finally do chase Tru3, they lose. So using Tru3 for this isn't the right way to go.

    He's definitely a good survivor, and given that the opposing player commited to a chase around the abbatoir loop with Huntress for 5 gens really shows that they aren't a good player and something has boosted them up there.

    I'd like to think the other survivors only played dumb because it was tru3 and they wanted their rescue on stream. 
  • TangledNoodles
    TangledNoodles Member Posts: 249

    @Yamaoka said:
    Can turn a 0k into a quick and cheap 4k. One single perk slot should NEVER be that powerful no matter what. 

    Only counter is to find and cleanse ALL 5 totems which never happens unless you play in an organized SWF team or you do it yourself which takes:

    • the time it takes to find and run to all 5 totems (approx. 30 seconds per totem - give or take)
    • plus the time you have to waste by hiding on your way to said totems (approx. 10 seconds per totem)
    • plus the time of actually cleansing the totems (70 seconds total)

    Total: Approx. 4.5 minutes

    Now you've wasted 4.5 minutes doing nothing but totems in a game that typically lasts 8-10 minutes. Congratulations! Your team is dead but at least you don't have to worry about noed.

    It needs a nerf just like decisive strike.

    • at least a timer of 100 seconds
    • or limited instadowns
    • or let survivors know noed is active BEFORE they get hit by it once the gates are powered

    This! All of this!

  • iceman2kx
    iceman2kx Member Posts: 462

    Personally, I think there needs to be a massive perk overhaul. While I agree NOED is 100% able to be countered, sometimes you have to consider the survivors perspective. It's just not a fun perk to play against and even less fun when you lose against it. This is the same logic I hope a survivor uses when they try and defend DS. If you don't have to play against it (not with it), then you should really consider the other team's perspective. Is it fun? No. Rework.

    I do not use NOED. I feel by putting NOED on I am planning for failure. I just don't like that mindset. I'd rather benefit from a perk all game, like Enduring, than to have a perk for 5 seconds. It's just not a fun perk for me to use. Same with Ruin. It's complete garbage perk but almost necessary to use. It's not fun in the slightest to use. Same with DS, same with many other perks. That's why I believe a lot of these perks need a complete overhaul and rework.

  • Akuma
    Akuma Member Posts: 407

    because after you played VERY BAD (mostly the case) you get a 3/4 K
    dafuq man
    and dont start with: you can cleanse
    no stop this, same bs like the ds crap like "you can dribble, use enduring, use unnerfing, you can avoid"
    this perk needs a whole rework in his function
    it could affect killer action speed, movement speed, hooking speed, so many thingsw to make killer deadly in the end
    but this free oneshot?

  • Shad03
    Shad03 Member Posts: 3,732

    I consider NoEd a insurance policy. I consider myself a very good Trapper player (I consistently 3-4k with him on a daily basis). But if I don't run Ruin, I WILL run NoEd. There are occasions where I run neither Ruin or NoEd and I still 3-4k on Rank 1, but still.

    From a survivor standpoint I can understand why NoEd can be seen as something for bad killers, but then again I am playing Solo more often and I have prevented NoEd more times then I can count. So it might be that I have ascended or something. Of course many of you might consider my arguments invalid because I am not a survivor main I guess.

    I've stated in my first paragraph but allow me to reiterate. As a killer I don't care if I run NoEd or not. However, I will run it if:

    I am dared to
    I am not running Ruin
    I am bored
    I am playing someone who needs the speed boost.

    Otherwise, it's all fair game on either side.

  • Lanis_
    Lanis_ Member Posts: 183
    NOED is a OP perks vs solo survivor that give a reward to bad killer.

    Vs swf is a ok/low tier perks (with comunication , is much more easy cleanse 5 totem on the map).

    I read proposal of put in the game a "totem counter" (in pause menu, like now the offering) and killer main reacted like a fanatic religious.

    This game need nerf vs SWF and BUFF to Solo survivor.

    NOED is a handicap only for solo.
    Delete it.
  • HavelmomDaS1
    HavelmomDaS1 Member Posts: 1,948

    If you were downed by NOED, just be honest, you were an easy kill to begin with. You were lax with your own stealth, carefree in the heartbeat in most cases, and were cheeky because you thought the game was over.

    What?? Lmao
  • Poweas
    Poweas Member Posts: 5,873

    I used to but now I see that it's not even bad. But I uses to want it nerved because of the movement speed increased.

  • HavelmomDaS1
    HavelmomDaS1 Member Posts: 1,948
    Yamaoka said:

    @Yamaoka said:
    Nikkiwhat said:

    You don't even need a Perk or an Item or add-ons to negate a NOED.

    Yupp. Instead of perks or items you need something far more important called TIME. Take a look at my calculation on page 1 then come again.

    Well it's a good thing Survivors have unlimited time while the killer doesn't. Start the gen rush after you cleanse the totems! You lot don't have any issue telling a killer to git gud when the gens can be popped in three minutes.

    No valid argument as usual. I'm talking about solo survivors who will not communicate. Obviously you can not tell 3 strangers how to play the game (especially on console as there's no pre- or post game chat) so if you want to counter noed you'll have to do it yourself which takes approximately 4.5 minutes according to my calculation (give or take).
     
    Stop acting like every game was against a fully organized SWF squad.
    I see a really dark time for future solo survivors man.. Seems like I need to get some friends to play SWF lol
  • HavelmomDaS1
    HavelmomDaS1 Member Posts: 1,948

    @Yamaoka said:
    Tucking_Friggered said:

    @Yamaoka said:

    Nikkiwhat said:

    You don't even need a Perk or an Item or add-ons to negate a NOED.
    

    Yupp. Instead of perks or items you need something far more important called TIME. Take a look at my calculation on page 1 then come again.

    Well it's a good thing Survivors have unlimited time while the killer doesn't. Start the gen rush after you cleanse the totems! You lot don't have any issue telling a killer to git gud when the gens can be popped in three minutes.

    No valid argument as usual. I'm talking about solo survivors who will not communicate. Obviously you can not tell 3 strangers how to play the game (especially on console as there's no pre- or post game chat) so if you want to counter noed you'll have to do it yourself which takes approximately 4.5 minutes according to my calculation (give or take).
     
    Stop acting like every game was against a fully organized SWF squad.

    Of course you are talking about the low hanging fruit to make yourself seem credible. How about we remove SWF so all survivors are solo then we can deal with NOED? No? Then deal with it, like the devs told you that you are going to do.

    But newsflash, while SWF is a problem, 4 competent survivors can do the same thing if they play efficiently. Depip squad shows us this. I just watched a stream where a very superb anti NOED killer threw the game from Depip squad because he knew he had no chance. His validation was that they were not playing to have fun so it didn't prove anything. No, it proved that when survivors want to bust your ass they can do so at will.

    I totally agree with you point that survivors who want to depip you will do it, especially swf with voice communication.. But keep in mind that the depip squad is a group who plays very often together, they know eachother, it's a trained team. As solo you have always new 3 individual random team mates, difficult to put them equal with Marth's depip squad. But I see where you coming.

    I personally just want love for solo survivors and some specific nerfs for SWF. I think after that dbd is most balanced than ever before 
  • Peasant
    Peasant Member Posts: 4,104
    edited February 2019

    @HatCreature The main primary objective for survivors is to rush generator repairs. By rushing generators and completing them as fast as they are able the reduce the odds of being caught during the trial as most people assume that once the gens are powered the match is essentially over.

    People ask for NOED to be nerfed as it is the only real counter to gen rushing. Once survivors finish all of the generators and open the doors they essentially run the trial now. NOED changes this. NOED punishes survivors for doing their objective (repairing generators). Due to the wording there "punished x for doing their objective" that is why people see it as being similar to Decisive Strike.

    Decisive Strike

    • Punishes the killer for winning a chase.
      No One Escapes Death

    • Punishes survivors for doing their objective.

    I personally don't believe that NOED needs a nerf as I think that it is a good perk that levels the playing field once the gates are powered.

  • HavelmomDaS1
    HavelmomDaS1 Member Posts: 1,948
    Orion said:

    Because survivors just can't accept that it's their own fault for not breaking totems.

    "Because SWF groups just can't accept that it's their own fault for not breaking totems."
    Just corrected your sentence mate 
  • Sythalin
    Sythalin Member Posts: 280

    @HatCreature said:
    I'm sick and tired of seeing people say it but never say why. The perk has ALREADY gone through SEVERAL nerfs and nerfing anymore will break it to the point where it's completely useless OR it needs a whole new effect like Tinkerer got. So please, someone tell me why you feel it needs to be nerfed, as of right now I think those people are complete noobs and stupid but if you have a valid reason please tell me because I don't like judging people.

    Also why not offer your rework?

    Because if there is anything that allows a survivor to be hooked, it needs to be nerfed. If they had it their way, the killer would literally only be able to walk from the start spawn to the gate, then forced to sit there for teabagging once the gates are open.

  • Warlock_2020
    Warlock_2020 Member Posts: 1,867

    @HatCreature said:
    I'm sick and tired of seeing people say it but never say why. The perk has ALREADY gone through SEVERAL nerfs and nerfing anymore will break it to the point where it's completely useless OR it needs a whole new effect like Tinkerer got. So please, someone tell me why you feel it needs to be nerfed, as of right now I think those people are complete noobs and stupid but if you have a valid reason please tell me because I don't like judging people.

    Also why not offer your rework?

    I see both sides of the NOED argument. At high ranks, it punishes gen rushers. In the green/yellow ranks it is a crutch for a bad killer - and can hinder learning how to play killer effectively. Face Camp+NOED equals 2-4 kills easily in those ranks.

    Easy Fix:
    Nobody Escapes Death should freeze all forms of escape while it is active. No door, nor hatch can open while the totem exists. Not even a key can open the hatch if NOED kicks in. This forces the survivors to find the totem before getting any progress on the gates. There is no insta-down. The killer still needs to find, chase, and down survivors normally, but has extra time to do it in. Keep the speed boost.

    This still punishes the gen-rush and adds time to the game, but does not reward a bad killer with instant downs and easy hooks.

  • Yamaoka
    Yamaoka Member Posts: 4,321

    easy Fix:

    Nobody Escapes Death should freeze all forms of escape while it is active. No door, nor hatch can open while the totem exists. Not even a key can open the hatch if NOED kicks in. This forces the survivors to find the totem before getting any progress on the gates. There is no insta-down. The killer still needs to find, chase, and down survivors normally, but has extra time to do it in. Keep the speed boost.

    This still punishes the gen-rush and adds time to the game, but does not reward a bad killer with instant downs and easy hooks.

    What if a killer simply bodyblocks or guards one totem of his choice? 
  • OMagic_ManO
    OMagic_ManO Member Posts: 3,278

    I don't use NOED but it's solely just Survivor entitlement.