Has there ever been a perk that's as busted as current day Eruption?

I think even old Ruin Undying was nowhere near as bad. Every past OP perk I can think of on either side had some form of counterplay. Original Ruin needed you to hit all skill checks. Old Ruin could be cleansed.

Eruption has no counterplay whatsoever. It triples as a slowdown, regression, and info perk. It's a stronger slowdown perk than dedicated slowdown perks. It's a stronger regression perk than dedicated regression perks. It's a very good info perk on the level of other meta info perks.

Survivors want to do gens. An efficient survivor will spend every second not in chase on a gen. Any gen kicked by Eruption becomes a trap for survivors. Any survivor working on it will reveal their exact location to a killer on a down (which is less predictable than a pick up, like Thrilling). They're also made useless for a whole 25 seconds (which is stronger than Deadlock, which only locks one gen for 30 seconds for 4 times in a match, allowing a survivor to heal, bless totems, or cleanse). On top of this, any generator kicked will lose 10% progress instantly (which is only 5% less than Pain Resonance, which requires finding one of 4 hooks on the map and only affects a single generator).

I think it's very telling that Nightlight had Pain Res as the top killer perk last week but currently has COB and Eruption sitting at the top and still climbing. It's also very telling that the top 5 most used killer builds include COB and Eruption. This perk is absurdly strong. I understand it was necessary to give it a small buff to give it some viability (I'd argue there are other perks more deserving, like Oppression), but Eruption needs to be nerfed into the ground. It is unacceptable for this perk to continue to exist in the game in its current form.

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