Ruin Buff Idea
Ruin isn't very good as it used to be and hardly anyone uses it now.
My idea would be whenever a Survivor let's go of a gen the gen will looses 8% of progression even if you're with another survivor you'll loose the progression and if everyone is off the gen it'll do it's normal 100% regression speed that it does now.
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Honestly just revert it’s nerf, that’s all it needs, super easy. No one really thought Ruin needed nerfs, it was just gutted for the sake of its popularity and wanting to change the meta. Ruin didn’t need to be nerfed, we just needed other options buffed.
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Yeah true it didn't need the nerf.
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It's a cool idea that letting go would regress it a bit, but 8% is too much. Maybe 1%/2%/3%, since it's already good as it is. On the other hand, a regression bonus every time you let go would enable griefers to ruin gens, so that's going to be a no. Maybe if it's on a cooldown or only works a certain amount of times per gen per trial.
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Remember the Hex totem could get destroyed instantly in the game and also 8% ain't that much since when we kick a gen it's 2.6% and it doesn't do a lot already. However it could maybe get rid of the Call of Brine and Eruption meta as kicking gens isn't to fun.
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I can guarantee you ruin wouldn't see much more play than now even with 200 % regression rate,,wanna know why ? because it's a totem perk you can find and cleanse relatively fast,,,wanna bring undying to protect it ? you now have used to perk slots and around the 3-4 mins of the game max you will be left with two perks,,Any other regression perk except maybe pop is way more reliable atm
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Thats wrong because well when it was 200% it was played alot
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150%, no Hex anymore. It deactivates when a survivor is 2nd stage.
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Just like someone else said "just revert it"
Plus it's more Gen pressure then anything
Plus if they do cleanse the Totem that means someone wasn't on a Gen for 16 (or so) seconds
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Unfortunately, The devs will never do that; "Hex Ruin should never be a a hex perk" they specifically stated that All Hag's perks must be a Hex perk.
If it was opt to me to buffing Hex Ruin again, bring back the 200% Regression and keep the perk active until one person dies.
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Yeah, back then the only competition were pop and pain reso,
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Ruin should just be reverted, but the aura could be revealed at incrementing distances once someone dies. I don't think a Hex should just go away when someone dies.
Alternatively, they could even buff overcharge so that overcharge is applied regardless of how generator damage occurs, so that way Ruin would slowly progress from 75% to 200% over 30 seconds.
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