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Gens existing is the issue not a symptom

Aren't you tired of Holding M1? Aren't you tried of kicking gens over and over?

The META is all about gens. CHANGING PERKS WON'T SOLVE THE ISSUE, another Perk replaces it and you're back at the start of everything. People will still go for Gen Rush and Gen Stalling Meta because playing any other way is SIMPLY TREATED BY THE GAME AS WRONG AND BAD.

I wanna go for Hooks and feel like i'm the power role while still giving survivors meaningful chase time and opportunities but i can't, i get gen rushed. I wanna do chases and saves but i can't because gens won't get done cause killers don't commit to chases.

Whatever im trying to do is HANDICAPED BY GENS. I can't have fun

Change the way survivors do gens, delete gens, whatever but touch the the gens not Perks again, that won't solve anything, it will just be a circle. And changing 1 number from 80 to 90 is not the change anything needs... That just spells lazy.

MMR existing is perpetuating this need to winstreak to justify whatever delusion people have about MMR in DbD.

The MMR Cap is low and ANYONE CAN BE TOP MMR, you're not that good, or bad, you're not that special or horrible when all you're doing is stacking gen or anti gen perks on strong characters or using the advantages of SWF to get winstreaks. You're just a dude playing a videogame and wether you do good or not is not entirely dependant on you, it's dependant on manny factors so BY THIS FACT ALONE YOUR WINSTREAK IS MEANINGLESS. Congrats you won some tough games but so what? IS that all you want to do? You're not Esports, you're mostly playing a a gigantic mix of players because the MMR cap is low and MMR doesn't track skill just end results so being high MMR means piss all when the way to get there doesn't necessarily equates to skill.

Comments

  • OneGoodBoyDemo
    OneGoodBoyDemo Member Posts: 421
    edited December 2022

    Killers existing is the issue not a symptom

    Aren't you tired of being tunneled and camped over and over?

    The META is all about NURSE. DELETING HER WON'T SOLVE THE ISSUE, another killer Will replace her and you're back at the start of everything. People will still Go for BLIGHT and INSIDIOUS BUBBA because playing any other way is SIMPLY TREATED BY THE GAME AS WRONG AND BAD.......

  • HugTechLover
    HugTechLover Member Posts: 2,482

    No, I’m actually not tired of it. I have been loving DBD lately.

  • GentlemanFridge
    GentlemanFridge Member Posts: 5,789

    Anyway have a RAVEN making FUNNY NOISES:


  • OneGoodBoyDemo
    OneGoodBoyDemo Member Posts: 421

    I loved the scene when that Raven was making funny noises 🥰. It was so poetic

  • lemonsway
    lemonsway Member Posts: 1,169

    Thanks for getting where i want to get at. You're agreeing with me in your own way. You're absolutly right, all killers will tunnel and camp but you're mistaken about why they do it.

    They don't have time to afford multiple chases and multiple Hooks. They play to secure a minimum treshold of points THAT REPRESENT NOT LOOSING despite absolutly being losers in the way they play and whoever has to suffer for them to achieve that will absolutly undeniably suffer.

    The currency of DbD is Time. The time required for Survivors to do their objective and the time required for Killers to do theirs. Time is in the favor of Survivors, they can work on seperate gens and finish their main objective far faster than killers can that's an undeniable fact. That would be ok if killers could make good progress on their own but vast majority of time it's impossible for killers to get anything beyond 3 hooks and if those 3 Hooks are not on the same person then that means all 4 are still able to escape which is undoubtly a LOSS for Killer.

    Killers can prevent someone from contributing by tunnelling and Camping, that's an undeniable fact however there's still 3 other people that can use the amount of time that the killer is forced to spend on just 1 person.

    People treat DbD as some super serious game when it isn't and wasn't designed for it. Killer exists simply to satisfy the Fantasy of someone controlling the BAD GUY. While Survivor exists as an Escape from Reality, where accomplishing a simple Task means you're successful. The problem resides in how simple and how fast you can accomplish Tasks.

  • loothound
    loothound Member Posts: 133

    How would you revamp or make gens harder? Also its losing, not loosing.

  • WesCravenFan
    WesCravenFan Member Posts: 2,638

    Sounds like this game is not for you.

  • I agree. Let's get rid of gens. And the exit gates, too.

  • GiveMeTheBox
    GiveMeTheBox Member Posts: 331

    DbD is the issue, not a symptom. We should all uninstall DbD and play single player games instead.

  • lemonsway
    lemonsway Member Posts: 1,169

    I dont want to make gens harder, just make them work differently from simply holding M1 and change the fact that there can be multiple people holding M1 on multiple gens and accomplish such an easy task that quickly.

    Gen slowdown Perks need to be overly opressive or else killers can't have any time to play but then Killers can drag matches to very unfun lengths so Gen Slowdown Perks are not a Solution. And some Gen Slowdown Perks are way too easy to use.

    Changing the Time it takes to complete a Gen also isn't a solution because you're just making Holding M1 even more important. The game needs interaction and not holding down a single button.

    You can create a true hide and seek gameplay mode where there's a set limit of 10 or 15 minutes and let killers chase people around. The objective for survivors remains Surviving/Escaping but without the pressure of Gen Completion times then killers have a much easier time in actually playing the game, improving chasing skills and you've effectively eliminated the needfor Slowdown and Gen Progress Perks, meaning yes Second Chance Perks will be more popular again but since killer doesn't have such a big time constraint they can still afford longer chases. And the Objective for Killers simply becomes getting as manny Hooks as possible within the Time Limit.

    You can make it so survivors must first search for Components to fix gens, which will mean they need to move more which in turn helps killers locate them more and engage with them more which means the necessity for tunneling or Camping goes down. Will some players still absolutly Camp and Tunnel ? Yes they will cause some people are just like that.

    How will SoloQ survivors coordinate tho? Let them Ping the Gen they want to work on OR make the game give them a sequential order of the gens they need to work on by highliting the gen they should focus on, that way everyone can know which Gen they should be working on.

    Something else you can do is that each survivor can only repair 25% of each gen, meaning all 4 survivor must touch each gen, which will force people to coordinate on which gen to do but gives killer time to intercept whoever needs to go and do their 25% of that gen. This way even if all 4 survivors start the trial seperate they can only have 1/4 of progress on each gen and the time that they need to let go of that gen and find the next one creates pockets of time where the killer can disrupt survivors.

    Would that mean tunnelling would break the game? Yes it would and the solution to that is simply increase the capacity of completion the remaining survivors have. So if there's only 3 survivors left then those 3 survivors have an equal split of the gen progress and so on.

    Would there be a "need" to tunnel tho? I can't really say it needs proper testing but with people being forced to move around more then the killer is given faster access to chases so the "need" to tunnel should definetly be lowered. And Camping doesn't really sound like an ideal option since you're still static and giving survivors the chance they need to make their progress on the gens, so if they come together and rescue the one person that needs to do their 25% then there's gonna be 3 people ready to bodyblock and annoy the killer.

    Gens working like that would fix a problem Survivors have in SoloQ, that problem being the fact people choose to commit to gens and let people reach 2nd hook stage or die. Since you can't do the gen past 25% you are forced to let go of it which gives you the time to search for a Totem for Boon or destroying a Hex or get a rescue or go bodyblock for someone who needs to put their 25% into the gen you already done.

    For a 6 year old game there's definetly room for a big shakeup that doesn't simply revolve around number tweaks on Perks but actual fresh Gameplay concepts to revamp and repopularize DbD. The game is bleeding players every month...

  • Xendritch
    Xendritch Member Posts: 1,842

    Go play literally any other asymm then? It just sounds like you have an issue with DBD's core identity.

  • lemonsway
    lemonsway Member Posts: 1,169

    I do play other asym games. I do have an issue with DbD's identity because the game itself has an identity issue. It's clearly a casual game at heart however BHVR has made strides with SWF and MMR and manny other choices that make the game go in another direction. A direction that the base core of the game was never meant to handle and the results of those changes over the years show this.

  • Rulebreaker
    Rulebreaker Member Posts: 2,098

    Your going to have to explain this one to us. If we read this right, you think adding swf and MMR is making the game less casual?

    Adding swf so people can play with friends makes this more competitive? We don't think being able to play games with friends makes it competitive. MMR itself also doesn't as it's job is to try and make a fair match (results may vary). Its the players who are trying to turn what we see as essentially a party game into a competitive eSport.

  • lemonsway
    lemonsway Member Posts: 1,169

    Those changes are made to make the game less casual however the core of the game was designed before that was the case and they haven't changed the core of the game to reflect those changes, thus the identity crisis of DbD.

    Yes SWF makes things more competitive, ask any killer player.

    Yes MMR should make things more competitive but it doesn't because it's literally ignoring skill whatsoever, so it's only a detriment to matchmaking. You can't get better Teammates because virtually everyone is a bad teammate so good players resort to SWF which removes any good player from the pool so every bad/new player is trapped in Elo Hell against killers that are in fewer number who face the issue of either getting destroyed because they were the strawpicked killers to face that SWF in queue or they're destroying bad players and climb in MMR and then get destroyed and then face more bad players and then get destroyed after climbing MMR a bit, and so on and so forth.

    Yes players are trying to make it ESports and BHVR is listening to them hence why SWF and MMR were added after the game already existed. That's the identity crisis.

    They have a Casual Core while trying to make ESports happen. You can't do both in a single game mode. Seperate playlists and deal with them both differently and you're basicly Balancing 2 games or commit to one side and rebalance the whole game for it, which would mean remove everything that goes against the thing you chose.

    You want it Casual? Remove MMR, remove the emphasis on wins at any cost. You want to make it more Esports? Then remake the core of your game to be a Balanced battle.

    Pick one and Commit. You can't have a tug of war between wanting Money from Casuals and Balancing the game for "Pros". You either build your game for Casuals and everyone can "win because results don't matter" or you make the game in a skillfull plane where you need coordination and effort.

    What you cannot do is have the Chaos that is SoloQ because anyone with a brain refuses to play SoloQ and anyone with a brain refuses to play Killer against SWF's. Dammned if you do and damned if you don't.

    At that point you just gotta say well what do i play then? And the results are You see the game lose players every month since july 2021...The Casuals came and are not staying cause SoloQ is Chaos, new killers don't exist, they win a few matches, get put into the MMR Cap and then it's the killer queue Chaos. And you have the game bleeding players on both sides...

    Pick one and commit...Keep it true to what it was always meant to be and remove the things that attempt to make it something else or change the core of your game to reflect the new path.

    If you choose the new path then Gens definetly need to be adressed as the curent gameplay revolves around them, they're too fast for one side and too slow for the other. You gotta solve the Holding M1 issue vs the lack of interaction with killer.

    I've already presented solutions to this like i've presented solutions to manny other things. Do my solutions go towards a more "Esports" side? Yes and no, i want a game that knows what it is, if it can go Esports? Yes it could, should it go? Idk but at least i have picked and decided on something that is far better than the Chaos that is engulfing it.

  • Rulebreaker
    Rulebreaker Member Posts: 2,098

    We may have a different definition of competitive here. We're thinking ruthless cut-throat must win cause something important depends on it. Neither swf nor MMR actually does that.

    Well, hi me a player of the killer role do you believe that adding swfs makes things more competitive? Why no me I don't think being able to play with friends inherently makes the game more competitive, why I think that it's the PLAYERS doing so. (You did say any)

    MMR should NOT be making the game "competitive" as the above definition. It's job is to match players of skill level (though we think it matches determination to sweat instead) so your not having completely 1 sided matches so people can ya know play the game. In a perfect world where MMR works, those "competitive" ones would be matched with each other and so on.

    If you keep getting bad teammates that more a you thing as I (and the other 2 who use Rulebreaker) get decent teammates more often than not in solo. Sure a streak of bad ones show occasionally but often it's because they're doing rift challenges causing stupidity.

    You know we have a brain and still go to solo q. Infact we'd bet that there's others who are the same. Ditto with facing swfs as most swfs are CASUALS playing with friends.

    If we missed something please let us know as it's hard to read it all on a dying phone

  • lemonsway
    lemonsway Member Posts: 1,169

    SWF offers only advantages, no downsides, wether you take it serious or not, that's on you. But you can't change the fact that if you're in a SWF then you're most likely with people you know. So if you know them then you might play other games with them aswell, so over time you know how they play, you know you can trust them. You can't trust anyone in SoloQ because there's a huge variety of things they can be doing and players with different objectives.

    MMR makes the game more competitive because everyones wants to be High MMR to be able to say they are GOOD. The mistake with MMR in DbD is not staying true to it's meaning. Being High MMR in DbD means nothing. High MMR in DbD means you reach a certain number, after that certain number you're High MMR and this would be Ok if that number was a High number but it isn't, it's a low number than anyone can easily reach. IF everyone can reach it then why does MMR exist!? IT makes no sense. However matchmaking is using MMR so it's putting good players with bad players and the result is good players are being pulled down by the bad players, nobody is progressing this way.

    Yes the majority of players are Casuals. That's why it makes no sense for the game for be targetingt Casual players and then having system that promote competitive play...

    Inherently because it's 4v1 it's always going to be competitive but BHVR keeps pushing for systems like MMR and SWF that are Competitive Focused instead but they don't update their basic game to that. They simply slap the system in and this is the result.

    If you remove MMR people won't care about winning as much because they can't say they have high MMR because they had a hard match. People treat hard matches as high MMR when that is not always reality. There's so manny things that make matches hard. RNG, small unnoticed mistakes, etc.

    If you remove SWF then Matchmaking Balances out because you can no longer choose who you play with, it's random for everyone, thus the strength of Survivors is dependant on individual player skill. but since the game is meant to be Casual then winning or losing won't really matter. You're allowed to have fun and still be good even if you don't technically escape or got 4 kills.

    Killers no longer have to be afraid and look at profiles to guess if they are facing SWFs and if they should try hard and use scummy tactics or not.

    If there's no SWF and no MMR then people are free. I know it's nice to grab your friends and play matches together but killers don't know what you want to do until the match happens and even if you're not sweatting hard for the win it's still valid that you try to escape because that's your objective.

  • SantaKlawz1
    SantaKlawz1 Member Posts: 192

    Which is correct loosing or losing?

    Lose typically functions only as a verb, with meanings related to failing to win or hold onto something; one might “lose a game” or “lose one's temper.” Loose can be used as an adjective ("not securely attached"), a verb ("to free something or someone"), and less commonly, a noun or adverb.

  • Rulebreaker
    Rulebreaker Member Posts: 2,098

    Yes, swfs offer advantages, that does not automatically make them play competitive, which is what we were talking about no? A friend made a build for when he plays with us simply to hold the metaphorical middle finger to campers. While admittedly blindly trusting randos all the time is a recipe for disaster, you do have to trust that theyre gona do something to progress the game and for us that trust has been rewarded enough to keep extending it.

    As for the mmr point, we're gona first off say that no, not everyone wants to be in "high mmr" and you don't prove your good by being in "high mmr". You prove your good by showing your good. You said it yourself that mmr means nothing and that we agree on but thats what some people dont get and try to be competitive to reach the imaginary land called "high mmr". Theyre trying to make something competitive, not the system. And to answer your question on why it exists (again... ) is to try to make balanced/fun matches for players without them waiting an hour.

    Removing MMR wouldn't stop the people who want to play super competitive from doing so (though it would be funny to see what kinda uproar it causes). Removing SWFS would just remove the players who want to play with friends which would be a chunk of casuals (though bully squads would also become much rarer). On a side note, we can still have fun and be good even when we die or dont get a single kill. For example a game where we the killer get 8 hooks 0k. The game was close, it wasn't a hated map, everyone showed skill and smarts (rare we know but it happens) and there were may outplays. That would be fun and its still a loss by alot of people's definition.

    If a killer's scared then theres the problem right there v/v Snark aside, that would be a them problem [as in the player playing killer] as SWAT swfs are uncommon and bully squads tend to make themselves known either the first second of the lobby or last when they last second swap. While we can't speak for everyone, when we play we adapt during the match. The survivors play normal, we follow suit and vice versa. Removing mmr or swfs wouldn't give you the results you want (unless its funny chaos and hate) and would probably be like a bullet through the heart for the game's life. A slow bleed out [just like slugging~].



    Losing is the one related to defeat while loosing is relation to setting free.