How to EZ win as Survivor...or .... How unfair game is.
Counter to any perk, any killer, any build.
First you need to unlock a hidden 5th perk slot.
Yes as survivor you can have 5 PERKS.
To do it just download Discord or any other voice comm . After just bring atleast 1 friend.
Congrats you won the game. now you have 5 perks.
What exactly Voice Comm SWF perk gives you??
1.) Full Map aura on killer ( ignores all stealth killer perks ) name : Hey dude he is there
2.) Free save unhook ( High chance to make ppl camp and tunnel you ) name : Hey dude he is gone
3.) Free save genrush ( Greatly impovered by Prove thyself ) name : Hey dudes killer on me genrush that gen
4.) Fast perk reading of killer build
5.) Ez counter to any meta such as Overcharge COB Eruption or PR+DMS . name : Hey dude get of gen
6.) Free hatch . name : hey dude hatch on killer house i have gift
7.) ULTRA DEAD HEARD ( just coordinate body block with Dead Heard cooldown )
8.) ultimate bully opportunity by flashlight , locker stun etc . name : Hey dude i am in that locker . or Hey dude go bully its fun
9.) Full map Hex totems location reading. name : Hey dude i saw hex its there
basicaly your SWF VOICE COMM perk gives you ALL AURA perks in game at same time without any slot in build needed.
How to Counter Voice Comm?
take Bubba for Camping or wait 5 more years for fix ( just allow killer to choose if he waant to play vs SWF )
Comments
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39% escapel rate.
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The extreme amount of dodging that would lead to would be insane. As no killer would willingly go against SWF they'd never get a match again.
Before you rejoice at that thought, keep in mind around half of all survs at least are in a two-man. Queue times would soar for everyone, everywhere.
This ain't the way fam. They won't remove SWF. They cannot do a bloody thing about comms either Nor will they won't impose crazy tourney limitations on perks or items etc.
So they do what they are doing, get solos more info and possibilities of coordination, so ultimately it won't matter solo or not.
Whether that is the correct approach is an entirely different thread, but that seems to be their course.
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The fact that you think voice comm is actually as effective as you typed is laughable.
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It is effective, just not with 2 other randoms lol as they typed.
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Which means 2k with ocassional 3k for killers if we distribute the survivors killed across all games. As killers MMR only go up with more than 2 survivors dead because how it works, killers are doing just fine.
Stop throwing the 61% killrate without even understanding it as an argument, please.
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many people seriously don't understand that 60% when playing against inexperienced players and using tunneling, it was said somewhere that without tunneling/camping the stats drops to 30% (with 50% = 0, because killer need 3 kill for up his mmr) so the real winrate is about 20% (with camp and tunel)
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I might missunderstood you.
But killrate is not winrate. Also, there is no "win" condition to killer (some say its 4k, some say its 3k, some say its at least 1k), but 60% killrate means that 6 out of 10 survivors are killed, and only 4/10 escape. 6/10 is 24 kills in 10 maches, wich is 2.4 kill per mach, and as you cant kill 0.4 survivor, this means avarage of: 2 kills 3 times, and 3 kills 2 times, and cicle repeats. And this means that killers win average of 2 times in 5 maches (assuming more than 2 kills are win for killer). So 60% killrate is only 40% winrate for killer.
(And there is a joke. Even if killer win only 40% maches, survivors have 60% chance of being killed in a mach, so they also win only 40% matches... AND only 40% survs escape, which means there is a competition BETWEEN survivors, so its not as fun as it is. Playing with killer on the exact same skill lvl means that other survivors can be better than you, and your 40% winrate drops to 0% in favour of 100% winrate of your better teammates... this is qite fun)
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I counted from the increase in mmr (2 kills is +0 mmr, mmr increases when killing 3-4 players + to this I counted along with camping and tunneling, and the initial task was to reduce camping and tunneling to a minimum)
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Dont get me wrong, yes it is helpful, but just nowhere near as effective as OP describes for most groups.
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Weird because when I play with my group we hardly ever win.
Comms doesn't magically make survivors good.
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But makes good survivors great. A well coordinated SWF with voicechat is a nightmare to play against, and if they are well coordinated and playing competitively they would be doing what he described there.
But the solution is not a no-SWF matchmaking list (even if I would thank it) because that would mean no killer in his right mind would go against a SWF for that same reason. The best solution for this is to add in-game voicechat to the game so every survivor, SoloQ or SWF now has that advantage and start balancing the game taking it in count.
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You are correct; Devs should add voice chat and then balance around it.
But instead, they plug their ears, pretend voice comms don't break the game wide open, and refuse to balance for it. And every day, another Killer player leaves because SWFs decided to bully-squad, and 99% of Killers on the roster are too weak to go against that kind of coordination.
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I completely agree that it makes good survivors better, but my issue is with the op which makes just unhinged statements about how it's a magic pill for survivors to win every game. Like that post is crazy.
In game voice chat is also a non starter. Nobody wants screechers screaming in their ear because you didn't unhook them instantly or didn't do whatever exact thing they want you to do. It's also impossible for BHVR to moderate and they're very invested in draconian moderation. You've played this game. You know how incredibly rude and entitled the playerbase is. With no exaggeration it is the worst community I have ever seen.
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then nerf it. make SWF 1 slot to occupied by radio
it was not DESIGNED in game to know when to get off gen for Eruption counter etc
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yeah make swf from solo q so killers will delete game with 0 % win...good job....instead of fixing swf voice comm most broken not designed thing in game you say lets make all solo q at power of voice comm cheating....nice
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ALL YOU SAY NO KILLER WILL CHOOSE TO PLAY VS SWF
meaning YOU ALL ADMIT that SWF is OVERPOWERED and stupid to play against
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RADIO perk is not in game....VOICE COMM you propose = delete all aura perks from game
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correct
they can add proximity on 10m range for example = change nothing as Discord is full map cheating
if they add full map proximity chat = delete all aura perks from game.
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all i want is play fair. SWF even 2 ppl is not fair allready
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The devs have said many times comms are not cheating. They have even have their own official Discord encouraging survs grouping up.
Knowing they cannot prevent comms, and insisting not to limit anyone on anything, they do the only thing left, get solos closer to SWF level.
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get solos to swf level ... also can delete killers from game...bec why not...allready trash except nerse
Make SWF oobligatory to be occupied by RADIO perk if in SWF
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SWF groups should have perk slots removed, and this would do the trick.
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Killer winrates rise across the board with mmr, as per BHVR released stats and please don't state stats that came to you in a dream or something in future debates.
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Sure. But game was designed around survivors having many more pallets, 2 windows at shack, permanently sabotable hooks, hatch allowing whole team to dip and so on.
Killers were never as strong as they are now. The fact is, that SWF and killers are very close to each other. Solo in nightmare to play. Loosing 6 games in a row? Why do you even bother stating it. That's normal. In comparison I don't remember loosing 4 games in a row as killer. Also just yesterday (or day before) I had 3 wins out of 15 games in 4-man SWF. Average hours in a lobby 3000.
That's how "balanced" the game is right now. You loosing 1-3 games in a row does not come even close to how unfair survivor is from patch 6.1. Incentives sais so, kill rate sais so and players dropping also indicate so (I survivor main now play killer more then survivor, because playing against sweaty camping tunneling killers taking most OP addons and as a direct result loosing game after game after game is just not fun).
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bec you are not med+ mmr
where any surv game is walk in park
1 man bring PROVE THYSELF and while as killer you run to far gen at start you have 2 gens pop
all you said about hooks windows is INGAME balance
while voice comm abuse was not designed in game at all
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with Voice Comm you dont need to bring ANY aura info perks as surviver = stronger loop / genrush builds = unbalanced game
dont you all realise that swf voice comm is what makes game unbalanced
take a meta build for loop or genrush and revome 1 perk for aura or RADIO and its allready not so OP and game more easy to balance
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This isn't the best solution, it's not even really a solution at all.
The benefits that a SWF group get from voice comms aren't passive, they aren't present just from access to voice comms. It's that they use those voice comms to convey information, and simply giving solo queue a voice comms feature does not result in everyone getting the same information as a SWF. Not everyone has a mic, not everyone cares to use it if they do, not everyone knows what to call out and when, not everyone speaks the same language, some people are harder to understand through others (especially through shoddy mics or poor connection)... you'd be in a position where solo queue is functionally the same for a huge majority of players, with the sole difference that there's some random unfriendly person screaming in your ear if you don't mute voice comms by default.
Better would be to give survivors passive information from the game itself, like basekit Kindred, showing teammate loadouts, better survivor-aura perks, and the status icons they've teased already.
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The benefits of voicecomm is not passive, yes... but the thing is right now SoloQ players don't even have the opportunity to use it actively, as they don't have them. The point is people pretend for BHVR to balance the killer side of the game for SoloQ players as they don't have the same advantages of SWF with voicechat ignoring the fact that being in a SWF with voicechat is the most efficient way to play competitively, and that is a no-no as the moment you nerf killers to put them at SoloQ level, SWF would destroy them even more they do right now the moment the killer don't have regression perks (i.e. not adapting to the current survivor meta).
Other thing would be that SoloQ players had that tools and they didn't use them in the correct or beneficial way. That would be their problem and doing, and other survivors would only have those players to blame. It's not Ikea's fault if you can't assemble the wardrobe you bought when they give you all the tools for doing it right.
So yeah, that is the only and best solution to the problem, level SoloQ player by giving them what is the greatest advantage SWF have and balance the game taking in count the fact that survivors can communicate and coordinate across the whole map, sharing information to their partners that they shouldn't had by game design. Wanting to nerf killers to the ground so SoloQs have a chance is just wanting to nerf them because you can't play in a competitive way at the cost of them not being able to be competitive. Simply, no.
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It may not be Ikea's fault you can't assemble a wardrobe if they give you all the instructions, but if the instructions are all in a different language and the diagrams are drawn in invisible ink, it's also not exactly your fault if you end up with a pretty shoddily assembled piece of furniture at the end. A tool only fixes a problem if it can actually be used by the people affected by the problem, is what I'm saying.
I agree that players who do not think to actively use information shouldn't be balanced around, that is their fault, but they actually need to have that information to use it, and just adding voice comms will not give it to them. The game needs to give them that information itself, not rely on hoping that all four survivors have working mics of good quality, and that they also all speak the same language with the right knowledge of what to call out and when.
I agree that SoloQ players need to be brought up closer to SWF, but voice comms won't achieve that.
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I have good news for you,, no matter how many people on are on comms their skill level does not increase, yes comms do give some advantage but its mostly what we would call a skill issue
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"A tool only fixes a problem if it can actually be used by the people affected by the problem" Yeah... that's why they need to give SoloQ that tools. And dude, having common sense and talking is not reading diagrams in invisible ink and instructions in some death language, it's just having common sense and talking 😅
And what more information survivors need, apart of what they can see and hear playing normally? One of them with a map and some aura perks would be the ultimate source of information in a SWF with voicechat! And even if no SoloQ player would think of doing an "informational build" to help the other survivors, they would still be able to give all the information they normally have (where they at, where the killer is, are they being chased, have they located the hex totem, etc.). Also, as far as I know they are adding status icons to survivors, meaning they get even more info of what survivors is doing for free.
So, if we agree that them having the right tools but not using them correctly would be their problem, sorry, but I can see what is your point here.
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I feel like I'm not getting across that the problem is not everyone can talk on mic. The biggest problem is the language barrier; the only server I'm aware of where the language barrier wouldn't be a gigantic problem would be the NA servers, and even then I'm not sure what all territories that encompasses. Everywhere else, you have the question of if all the players even speak the same language, let alone in a manner that can be interpreted easily through average quality mics.
There are too many elements entirely outside of the game's control that would affect whether people can - not want to, can - communicate through voice to their teammates. It's not that players don't want to use the tools provided properly, it's that in a huge number of cases, they wouldn't be able to. More than that, maybe they can but their teammates can't, which means... the comms are useless, because all players understanding the information being conveyed is the part that matters.
Passive information would actually be a tool they can use, if they want to put in the effort. Voice comms may not be, depending on circumstances completely outside of their control.
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Simply giving voice chat to survivors is terrible idea. Mostly because not everyone likes hearing screaming furious kid that is frustrated that you do not obey to their leadership.
Also, not everyone has same map awareness, and not swf will never be as coordinated as true swf. I sometimes play with friends, and its not as easy as it seems. Yes, we can effectively share info of who is doing gens, who is near the shack, who is chased by the killer, what killer it is... but we simply cannot give eachother live info of who is where, where are gens, totems, killer etc. "Killer is near me", but where are you? "In a bush, near some water"... and i still dont know where....
Also, not everyone know HOW to comunicate. not everyone knows what is looping, slugging, or even what "shack" is, especially in terms of new players.
For me, there are two things that can be done to closes distance between swf's and soloq, and then, when this distance will be as close as possible, game should be balanced for the middle:
- Give survs reallife info: kindred, situal awareness etc as basekit.
- Remove 1 perk slot from each member of swf
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Alright, you had a point there. It baffles me how I didn't think of that myself with english not being my birth language 😅
I still think that in-game voicechat should be something they need to add to the game, as it would also help cross platform SWF and would be an step up for SoloQ as I said, but yeah, language barrier would be a problem without doubt and other types of way to convey that information would also help. Maybe even a pin point system like other games has (e.g. Fortnite).
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It's a bit of a lateral-thinking issue, to be fair, I don't blame you.
Yeah, basically, they'd need to add non-voice ways of conveying information first either way. A ping system isn't the worst idea, I'd support that too, but basically anything that tells you in basic terms what your teammates are doing and what's happening would work. Buffing the heck out of aura perks and items would also work, let them be more useful and numerous to justify them being nearly required.
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If you can’t beat a SWF, that is genuinely a skill issue.
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NOT PASSIVE????
i can name you more things how OP it is
LETS SAY
FOG OF WISE and perk for great skillchecks = CONSTANT AURA KILLER FOR ALL TEAM
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FOG OF WISE SWF= ALL STEALTH KILLER DEAD
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That's... still not passive? It's active. You have to actively talk to your teammates, and tell them the thing that you're seeing, before they get any benefit.
Anyway, SWF aren't as OP as you're making them out to be. They're stronger than SoloQ, yes, and can even make certain perk combinations OP, but survivors being on comms doesn't instantly make the game unplayably difficult for killer. I beat SWF teams all the time, and you do too, you just don't notice unless you lose.
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DUDES i asked all streamers like otzarva etc....
name me perk/build which is not countered by VOICE CHAT
all answers - none
so all perk / build / killer is countered by VOICE COMM
and you say its not cheating beating the game with side comm
YOU DONT EVEN NEED PERKS to win as SWF
WAKE UP
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why FOR ALL OF YOU its normal that Killers suffer and not getting any fun either from win or being bullyed by swf
but EVERYONE cry ouhh tunnel ouhh camp not fun for Survs
YOU ALL forget that Killer are not bots but ppl
but seeing where game goes CONSTANTLY all killers will be bots soon
as all of them will delete game
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Eruption is a bad example, that perk is overtuned and needs a nerf.
And, who cares about top MMR? Even if it mattered, being at top MMR means you win more, not less, because that's how MMR works.
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This statement right here makes you lose all credibility.
Fogwise = Aura reading
Stealth killer = Undetectable
Undectable blocks Aura reading
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ahahha
name me 100% stealth uptime killer
Plaything = hey dude hex is there
90% of my games i spawn-run to far-gen- find 1 surv- 2 gens done
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dudes i am so tired
playing killer in dbd is SUFFERING
yo play killer you need addons - to get addons you lvl up killer ( bec no addons killer below trash ) - lvl up killer = higher lvl survs = suffer / no fun
why i must be ok with 2 gens in 1 min pop up when gen suppose to be 90 sec only bec 1 man there bring Prove Thyself and call everyone on voice comm to join gen
why i must be ok with 300 pallets and windows in endless chain one after other
why i must be ok with new flashlights taking 0 skill to do
why i must be ok with locker stuns bully squads
WOW i bring corrupt intervention = 1 min 2 gens become 2 min wow
LIKE i have Feeling that because i am a Killer main bec i love Hellraiser movies i signed the contract to Suffer in game for purpose to give fun to Survivers....
and dont tell me your SKILL ISSUE nonsence...
all top Streamers killer mains cant name a single perk not countered by Voice Chat
all of them say Killers are suffering in game except Nurse
all of them say ouhh you should just except that you cant win vs swf and go on
there is NO META against swf
3 gen COB OVERCHARGE ERUPTION NOWHERE TO HIDE = not working anymore
only way to win now is to fast down 1 man ( atleast 1 gen pop ) and tunnel him as fast as you can
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sorry but skill issue. Go play soloQ and you will actually find out what it means to suffer and have 0 chance. Even best DBD players can't reliably win in soloQ even if they tryhard to max. That's something that's just not true for both killers and 4-man SWF. Killer is the easiest it has ever been. 60% kill rate
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They do not make changes based just on higher MMR. They more or less throw out the best 5% of players and worst 5% of players data, and then consider changes around the middle average casual players. The strongest 4-man groups & best killer players would be within that 5% range. From looking around at other games with mmr's these devs seem to be unique in balancing this way.
As far as limiting perks for survs they will not do that, they are committed to allowing players to run what they wish to. For a while now they seem to be focused on improving solo players ability to get info & try to coordinate like those on comms. Like the teased icon changes likely coming soon.
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ahahah
even if 60% killrate tru
wow its so fun i pick killer and try to do 2 kills from 4
wow its so funny to know i must loose....then you as why ppl camp tunnel
NEW PATCH announce
instead of nerf to SWF they buff SOLO q to be mor elike SWF = GREAT JOB!
We specifically want to avoid anything that could give already coordinated groups an advantage, such as showing a Survivor’s exact location. Due to the procedural nature of Dead by Daylight maps, callouts like these can be hazy at times, so pinpointing an exact location could give even premade groups an advantage.
Do they even know that SWF knows exact location? i think devs dont play game at all
Eruption destroyed by new update even in solo q now...HELLO there is no more playable perk/build for killer
its all countered and its countered EZ. even if you bring 4 gen regres = 3 min 3 gens...
SO I DELETE GAME
new update, new buffs to survs
DEVS PLEASE HEAR ----- KILLERS ARE PLAYED BY PEOPLE
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I think you are judt salty, because you expect every game to be 4k and not getting it handed to you. Guess what. 2k is actually balanced outcome. It means nobody really won the game. Both teams did good and got half the desired outcome. If you can only setlle for 4k, go play single player games. PvP games need to have balance to them.
With your mentality it would take 0 time before you start to complain why any regression perk exists should you start to play survivor. Also I would guess you play killer instead of survivor, because killer is much easier to play when you pick up the game. The way you brush off 39% escape rate talks a lot about you.
Also it's survivors who are leaving the game now so your killers are leaving threads crashes hard with incentives and queue time and escape rate reality.
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