Visit the Kill Switch Master List for more information on these and other current known issues: https://forums.bhvr.com/dead-by-daylight/kb/articles/299-kill-switch-master-list
We encourage you to be as honest as possible in letting us know how you feel about the game. The information and answers provided are anonymous, not shared with any third-party, and will not be used for purposes other than survey analysis.
Access the survey HERE!
Some ideas for almost useless perks.
Predator: Normal + Survivors aren't able to hide their scratch marks. It could be also added that they can't hide their auras. I don't think it would make it OP.
Bloodhound: You can see trails of blood's auras in a short range.
Hangman's trick: as is, is pretty useless. Getting a notification of something that is like less than 3 seconds long to do is pretty useless, and the other seems quite specific, so instead of that, it changes to: "Hooks are unbreakable". Not even a sacrifice will break them, if survivors try to sabotage them they will still consume charges but it will just stay in it's place. "Killer is able to spin the hook to hook survivors from the sides". Also given how much boil over is being used it could also have a "Hooks' auras can't be hiden from the killer".
Beast of prey: It does the same except is doesn't need bloodlust. I still think kilers with a bit more experience would still not use it, why waste a perk when you can pretty much moonwalk, but it makes it less trash.
Hex: Huntress lullaby. Forget about the tokens, it is not a strong enough thing to need them, it starts at current level 5. Hexes are supposed to be OP since they can be destroyed and still I wouldn't call it OP.
Territorial Imperative: Forget the restrictions, it just shows the aura of anyone in the basement.
Furtive chase: Another useless perk. Instead of reducing the TR in a chase, it is the survivors ability to hear the terror radius that is reduced, not only on a chase but in general, each time a survivor is hooked while they are the obsession thei distance the TR can be heard for them gets reduced by 4 m (it means at most survivors can get an 8m. reduction).
Comments
-
I wanted to make a post about Hangman's trick but since you already have it here...
People say it is intended to be an anti-sabotage perk but sabotaging is rather rare thing and when it happens, it is usually when a person is trying to sabotage a hook to whichyou're walking with another survivor over your shoulder. In that case, you see the person sabotaging and you don't need the noise notification. Seeing the auras around hooks might be nice but it only works when you carry a survivor and then you usually try to look for a hook, not for auras of people around hooks. I would keep these effects (as they can be useful in certain situations) but add some others that affect the unhooking process:
- Sabotaging hooks takes X% (or X seconds) longer
- Unhooking survivors takes X% (or X seconds) longer
- When unhooking starts, the hooked survivor screams
The first point would make it easier to hit a survivor who is trying to sabotage a hook you're heading to with a downed survivor, before the person manages to sabotage it.
The second point would give you a little bit longer window of opportunity to grab a survivor who's trying to unhook someone when you're really close.
The last point would let you know when someone is trying to unhook someone else and because of the longer unhook times, it would give you a bit more time to return to the place and start a chase.
1