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Can we get Vault Validation and why is Favor The Killer still a thing?

Nicholas
Nicholas Member Posts: 1,955

The conversation is often about fairness, but the principal network philosophy is inherently unfair to Survivors. It is referred to as Favor The Killer. In other words, hits are handled on The Killer's end (even with Dedicated Servers). Hit Validation only kicks in at a very generous threshold - last I checked, it was 300 ms. Pallet and DH Validation are different, and those two checks are server-based.

This permanent and perpetual advantage granted to The Killer feels terrible. The devs have explained and sympathized with the idea of a killer striking a survivor and seeing that hit only for it to get rejected as being too frustrating. Yet they aren't concerned with a survivor getting attacked by a hit that was too far as being a worthy consideration. Every survivor can confirm that it's equally painful and frustrating when you're hit, especially at a vault where you cleared and triggered Lithe, for example, only for you to get hit at a distance and downed while Exhausted. Vault Validation would be nice but moving everything to server authority sounds fairer for all five players in a Trial.

Match after match of dealing with high latency killers, and they are rewarded with insane hits! The ping icon is nice to see, but what is done? I can see and feel the latency favoring The Killer; they have a tremendous advantage. The last few weeks have been terrible.

The devs like to say Favor the Shooter works in other games like FPS. Sure it works in those games because EVERYONE is the shooter. In DBD, only one is The Killer.

Favor The Killer is a one-sided advantage, at the expense of every Survivor. The game is designed around this; thus, it has never and will never truly be fair. So I can't help but laugh when players say the devs favor survivors.

Comments

  • illumina
    illumina Member Posts: 73

    I cringe every time I vault. Using Lithe, I have to vault super early because my character stops, slides over, gets wacked. I question if fast vaulting is even a thing. There are more occurrences of me stopping to vault then me actually running and getting the fast vault. Then there is exactly as you say, I'll be full cleared of the vault and in running motion, only to still be hit/downed. It is pretty frustrating.

  • MB666
    MB666 Member Posts: 968
    edited January 2023

    I share the same opinion while not the one of the devs being killers sided , COWSHED exist .....about laggy hits like jeeez even sometimes when playing killer on HIGH PING u can also see those BS hits on your screen connect somehow and on the survivor screen looks even WORSE...thats why is soo dumb that this thing has been around since Dedicated Servers , if you look back to Peer to Peer server , vaults use to work consistenly but since Dedicated servers , you just have to pray that killer has good connection and if not them you just are forced to pre-vault stuff to counter the latency.

    I understand all of that but why rewarding bad ping for killers ? even when validation is a thing i can confirm that if you play killer while VPNing to get 200+ ms , you basically gain Long Arms and you can even see such BS hits really often...how do you fix that? idk...why about just making that vaults counts as an interaction and upon certain distance (SERVER-SIDE) survivor can not get damaged by just m1 attacks...(special attacks are way more hard to fix IMO but what about just fixing the BS part of m1 killers atleast)

    good connection killers basically gets punish while a laggy killer just get long arms for free...

    (1) this killer's ping was over 9000... | Dead by Daylight - YouTube

    am sorry but this kinda of HITs should never connect..and this type of games can happen pretty often since survivor can no longer see their own ping untill the match starts.

  • MB666
    MB666 Member Posts: 968


  • jajay119
    jajay119 Member Posts: 1,111

    My favourite occurrence of this wasn't even a hit, but a rather a match in Coldwind where I had fully finished a vault over the small walls by the tree (my feet were literallly on the other side of the wall on the floor) and I got yanked back as if the killer caught me mid vault. Amazing BS.

    I do think it'll be hard to manage but there definitely needs to be some sort of protection to say at a certain point in a vault the hit will miss. I watch certain streamers and they make so many vaults where the killer hits a window and I just know that hit would have landed for me lol.

  • AverageKateMain
    AverageKateMain Member Posts: 949

    I'm glad to see I'm not the only one getting bummed by these hits. But the worst part is killers will bm me on hook and nod after getting handed a free hit and I'm the bad guy cause I survived in chase

  • ad19970
    ad19970 Member Posts: 6,468

    Something like this certainly shouldn't ever favor the survivor. I am going to be honest, I have had weird experiences on both sides. Sometimes you definitely get hit even though you shouldn't have, but there have also been times where I didn't get a hit against a vaulting survivor even though I should have. If something like this happened more frequently, it would be terrible, especially because faking vaults would become more effective, too effectve, in that case.

    Making the hit validation fairer does sound like a good idea, but only if it doesn't result in killer hits that don't end up registering, because that would feel awful. Even more important, a change like this could only ever happen once more maps become actually balanced. Right now we have way too many survivor sided maps, so a change like this, that would end up in more missed killer attacks at vaults, would just incentivise killers further to camp and tunnel. Especially on crappy maps.

  • Pulsar
    Pulsar Member Posts: 20,984

    There are times when I wish we didn't move to Dedicated Servers.

    I swear I have had more issues with laggy Killers since the swap.

  • gnehehe
    gnehehe Member Posts: 510
    edited January 2023

    Yes, DbD is the single game that will reward players with terrible pings, especially on killer side

    If you play any FPS game with huge ping, you will miss every HS, and even may be dead before you can shot lol

    In DbD, high-ping killers will get several generous hits in every single match (during both vaulting "windows/dropped pallets" actions) and this is already game-changing by itself.

    Over the years, only the pallet stun has been slightly addressed (still non-optimal) to punish high ping killers

    Tbh, I hardly ever had issues on killer side with high ping survivors (since lag-switching exploit has been fixed!) ; they often give free hits or even DC from the game after licking a wall for 5 sec, lol.

    To conclude: yes, huge ping players (>80ms) must be punished, very hard, especially when they play ranged killers

  • gnehehe
    gnehehe Member Posts: 510

    I feel the same ... because I used to DODGE high ping killers, which is not possible anymore lol

  • Emeal
    Emeal Member Posts: 5,384

    Can we also get Dead Hard animation Validation? Tired of seeing DH proc with no animation.

  • Paternalpark
    Paternalpark Member Posts: 663

    Omg please, I'm in eu now and the game feels so much better having ping in my favour as a survivor.

    I forgot how good this game felt before they switched to dedicated servers.