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DBD needs this changes

Arsyn
Arsyn Member Posts: 80
edited January 2023 in Feedback and Suggestions

Perk finder: the name says it by itself, a bar to write the name of the perk.

Section to try outfits from the store: it would be nice to be able to build your outfits to know how your character would look like before buying the parts, since currently it only lets you try part by part. 

New game modes: the game at a point gets boring and monotonous, having different game modes would make the game more fun. Example: 1vs1. 

New bloodweb system: leveling up a character is too slow, the best would be to have an automatic leveling system. 

Common perks: it would be nice if common perks could be easily unlocked once for all characters. 

Different game search: I find that pressing the button to search game and then join another lobby to wait a minute to get ready is a waste of time, besides that sometimes people leave when there are 15 seconds left and it is quite annoying to have to wait 1 minute again, since generally no one presses the ready button. Just do something like Overwatch, you hit search game and when it finds it starts loading the game right away.

Post edited by Rizzo on

Comments

  • C3Tooth
    C3Tooth Member Posts: 8,266

    First step I would like to have is the categories for perks

    • Exhaustion
    • Aura
    • Healing
    • Action speed up
    • Chest, Totem, Hook, Gate


    • Gen Slowdown
    • Chest, Totem, Gate slowdown
    • Aura
    • Expose
    • Hex
    • Action speed up

    Honestly too many perk, I cant remember all of them.

  • burt0r
    burt0r Member Posts: 4,163

    What's the big problem with finding perks? They are alphabetically sorted? If you can type in the name, you should be able to find it easily.

  • Sonzaishinai
    Sonzaishinai Member Posts: 7,976
    edited January 2023

    Yeah especially on characters that aren't maxed

    It would be a whole lot easier to type in Li and find lithe then to go through the perk list to L, realise it isn't tier 3 yet go to your tier 2 perks untill you reach the L etc etc


    To OP i think the matchmaking change would draw a lot of dissatifaction cause people wouldn't be able to dodge anymore and killers wouldn't be able to see the survivors items.

    It would probably be way more healthy for the game though. Can't really blame matchmaking when everytime it finds a suitable match people leave and it has to quickly fill in gaps

    The more i think about it the more i agree it would just be better

  • Arsyn
    Arsyn Member Posts: 80
  • Little_Kitten
    Little_Kitten Member Posts: 871

    I think (tell me what you think) that the following changes will make private games more valuable 😊


    In the same way that it is possible to choose, in the characteristics of the game, the map, it would be interesting to be able to choose:

    - is the hatch open from the start (even in a 1V1)?

    - number of generators to repair (yes, it could give absolutely hilarious troll games, with for example 1V4, but only 1 generator to repair 🤣)

    - total number of generators in the game (wanna a little bit hardtime ? 😂)

    - number of hooks available (wanna a little bit hardtime, killer ? 😂)

    - amount of fog

    - activation / deactivation of the loss of health segments. which would allow training in 1V1 against a killer, without wasting time healing. during a hit; the survivor would still have their speed boost, their noclip, and the killer would still have their post-hit animation.