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Idea of the Nightmare rework

It's no secret that Freddie is considered rather weak. I think both his current strength and his old strength didn't fit with the spirit of the character. Both of these stats are bad news for a legendary character who should be of average strength.


I started with the idea that Freddy should only be able to attack the sleeping ones. Such is the canon of the character. Here is my sketch of his new power:


Freddy cannot interact with the survivors (and maybe cannot see them) until they are asleep. But he sees scratch marks.

Survivors outside of sleep do not see Freddy and do not feel his terror radius.

The closer Freddie is to the survivors, the faster they fall asleep.

While in the dream world, survivors are affected by a terror radius, replaced by a louder lullaby, and are permanently slowed down.

The only way to wake up is to use the furthest clock or get hooked.

Survivors do not see the percentage of filling the sleep bar. Freddy sees.

While in the dream world, survivors are invisible to awake survivors and cannot see them themselves. A sleeping survivor and awake survivor are intangible to each other.

While in the dream world, survivors cannot repair generators or interact with awake survivors. Sleeping survivors can interact with each other and with the killer. Awake survivors can only interact with each other. (For example, an awake survivor cannot blind a nightmare with a flashlight or flashbang, but can throw a pallet on his way, or even stun him with a pallet.)


I understand that this ability is very raw. I haven't figured out how to get rid of the camping of the hook. (Which would be a good strategy.) Some serious punishment is needed.

I understand that such a serious step is very difficult. I am not asking you to take action. If you think about the possibility or even discuss it, it will already be more than I can ask for.

Comments

  • WeaverReaver42
    WeaverReaver42 Member Posts: 213

    I'm going to be honest. I feel like freddy's main weakness is his power's reliance on people being asleep. It was his problem when he was 'overpowered' as well. If people aren't asleep you aren't nearly as effective. Honestly, if trying to use his pallets/moving over his puddles speed up the time to fall sleep temporarily, I feel that would be a significant buff. Instead of just relying on survivors to fall asleep eventually and not using clocks or failing skillchecks, you could whittle them down with your power. (I know you can hit them to make them fall asleep but that requires you to find them and chase them just to get your power on ONE PERSON and that doesn't even mention they can remove it in 3 ways. the clock's immunity would be unnaffected to keep it being useful, but survivors who don't use it will find themselves walking over random puddles and falling asleep. this would speed up his teleporting much more as a bonus, and make his puddles not useless on awake survivors (which justifies using them outside of chasing a sleeping survivor). I feel like this small change has large ripples to make freddy hugely more fun to play. His 'traps' may not be as strong as trappers (as weird as it is to call something in trapper's kit compared to another killer, his traps are far more useful at stopping survivors in their tracks) but they help you in ways outside of getting a down.

  • Dark_Alex
    Dark_Alex Member Posts: 91

    Agree. The Nightmare cannot use its power while the survivors are awake. This is problem. The importance of sleep is not balanced properly. 


    However, since the Nightmare is all about dreams, I think it would be wrong to reduce the value of a dream. Instead, I suggested an option with increased importance of sleep. 


    Only in a dream the killer can fully interact with the survivors. This would be connected with the lore of the character. 

    Now, to balance. If Freddy can't interact the survivors, it's more like a nerf than a rework. Survivors should also feel the importance of the night. What could be more important than teamwork and generators?


    A carefree existence outside the dream world must be compensated by the horrors of the dream world, and Freddy is the only source of horror, so he needs an advantage in the chase or another important aspect. For example, in information. This can be left for addons. 

    (We believe that sleep pallets and sleep puddles do not exist.)

  • Dark_Alex
    Dark_Alex Member Posts: 91

    Agree. The Nightmare cannot use its power while the survivors are awake. This is problem. The importance of sleep is not balanced properly. 


    However, since the Nightmare is all about dreams, I think it would be wrong to reduce the value of a sleep. Instead, I suggested an option with increased importance of sleep. 


    Only in a dream the killer can fully interact with the survivors. This would be connected with the lore of the character. 

    Now, to balance. If Freddy can interact with the survivors less than usual, it's more like a nerf than a rework. Survivors should also feel the importance of the night. What could be more important than teamwork and generators?


    A carefree existence outside the dream world must be compensated by the horrors of the dream world, and Freddy is the only source of horror, so he needs an advantage in the chase or in another important aspect. For example, in information. This can be left for addons. 

    (We believe that sleep pallets and sleep puddles do not exist.)

  • WeaverReaver42
    WeaverReaver42 Member Posts: 213

    this is alot what old freddy was like. And from what I understand the only people who struggled against him literally didn't know how he worked at all. It simply wouldn't be good. Also, the changes I propose wouldn't diminish the importance of his power at all. his power would be the same except now he benefits from it more often. that makes it more impactful, if anything.

  • Dark_Alex
    Dark_Alex Member Posts: 91

    You underestimate the tiny size of puddles. The survivor will not stand on them. He will run past and most likely will not return to the area.

    The situation will become even worse if it means activating the trap.

    The situation becomes more ambiguous if we remember that there are still pallets of sleep. How can you keep the balance if one of the options for strength literally makes the strength more effective?

  • WeaverReaver42
    WeaverReaver42 Member Posts: 213
    edited January 2023

    If you place the puddles in an important area such as a loop, door, pallet etc., the size isn't a problem. Placing them where people will eventually have to go means the speed boost will add up and they will have no choice but to walk over them. This is especially true if you are chasing them, which is when freddy needs his power the most. Besides, I'm not saying that they have to STAY on the puddle. I'm thinking it would be similar to the hindered effect, where when they step on it there is a small time period where they have a debuff (in this case it would be a sleep countdown reduction).

    As for activating the trap, I was thinking the trap isn't 'activated' unless they walk over is while asleep, like it is now. Instead it's more of an area effect localized on top of the puddle that applies when survivors cross it. Survivors woudn't notice it unless they are paying attention to their sleep timer, forcing them to be vigilant to avoid repeat crossings if they don't notice.

    and the sleep pallets could work differently (they already do afterall), instead of speeding up the time it takes to fall asleep- the pallets will simply put a 'stack' on the survivor. For every stack, the time they stay awake after escaping sleep can be reduced (once again, the clock would offset this because of the temporary sleep immunity. making it balanced).