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Maybe little changes to monetization?

Just hear me out.

Every company needs money, every server has to be paid. I understand that.

Tho, current monetization feels a little unfair. Especially perks, that gives litteral advantage in the game, and soft* locked behind paying, which makes the game "pay to win".

  • - by soft lock i mean that are options to buy perks without real money... but lets be honest - grinding for iri shards, and hoping for some perks to show up in sactuary is NOT a convinient nor valid way to gather perks.

For me, all perks should be always available to be unlocked via iri shards AND bloodpoints, since those are things that really impact the game itself, and such things should never be locked behind real money, ESPECIALLY in "buy to play" game.

To make something in exchange to income from perks perks, make more way to customize and express players, which could include:

  • Custom hooks (basement hooks could be customizable by survivors: 4 hooks in basement + 4 survivors = one for each, and ouside hooks are customizable by the killer).
  • Custom basement

I bet lot of people would pay for it. Also, DLCs could add exclusive cosmetics for hooks, not obtainable in any other means.

Comments

  • MoNosEmpire
    MoNosEmpire Member Posts: 649

    Basement hooks? lol I wouldn't pay a penny for something I wont see for 95% of a playthrough.

    DLC's? We already have licenced DLC's, thats why some survivors/killers are unable to be bought with shards. They will never give them away for free.

  • Archael
    Archael Member Posts: 939
    1. I woul... why you think this is argument for anything? This is discussion about making game less "pay to win", and you are complaining about an example... stick to the point, and if you dont like example but agree with the point then say it rather than treating example as a valind point.
    2. I was not talking about survivors/killers, only perks.
    3. Correct me if im wrong, but your post says: "I like pay to win, i dont want it to be removed. I like to feel power over those who havnt payed" and "I dont want to play equally with poor ones"
    4. Thanks for comment. Its important to refresh such topics to make it more visible to wider audience.
  • MoNosEmpire
    MoNosEmpire Member Posts: 649

    What? Stating your example and stating MY point of view in regards to it could not be anymore clearer than me trying to "stick to the point".

    Maybe you have no idea what the word "licenced" means.

    Definition: "Video Game Licensing is when you make a business agreement with a company so they can have access to your intellectual property for the purpose of creating a commercial product."

    In other words, You *WILL NEVER BE ABLE TO BUY SURVIVORS/KILLERS WITH IRIDESCENT SHARDS IF THEY ARE LICENCED* Everyone else you can buy with iridescent shards. This game is NOT pay to win by any means and even then the bundles are dirt cheap.

    My point is no one cares about a cosmetic you will never see for 95% of any playthrough and if you will then why even try and argue a "pay to win" strategy in the first place because you are completely contradicting yourself and missing the point that you are so desperately trying to prove.

    And finally, your issue in regards to my previous post just screams that you do not want to pay a penny and want to earn all DBD perks for free. There's a very limited amount of licenced killers/survivors in the game and each bundle does not cost a lot at all, they are even cheaper if you wait for a sale (which DBD REGULARLY HAVE). You want to play DBD but don't want to support them in any way whatsoever but still want their perks? Lol come on bro.

  • Archael
    Archael Member Posts: 939

    Can you... talk to the point? Nothing you have said has any sens, but moreover it has nothing to my poing, except the argument about basement cosmetics. And okay, i can give you that, but arguing against this thing has nothing to the actual point.

    You almost got to the point in regards to perks and dlc... but you missed it... try to read and think, please.

  • Bran
    Bran Member Posts: 2,100

    A simpler change would be just adding all perks into the bloodweb pool. DLC are still dlc and now all players can have access to each perk. No new monetization method needed.

    Purchasing dlc may just give you the perks on start as a head start at tier 1 maybe.

  • Archael
    Archael Member Posts: 939

    This also can be a thing. But inability to use a perk unless you buy something with real money is the definition of p2w, and this thing has to change. We still have to want to buy dlc's, but killer dlc gives obvious thing - a killer. While survivor DLC gives another skin to your survivor (because survivor is just a skin). Yet all perks should be available to anyone, for some grind, yes, but not hidden behind paywall.

  • Archael
    Archael Member Posts: 939


  • Milo
    Milo Member Posts: 7,384

    To be fair, there's currently A LOT of things you can buy for in a game*. Which is kind of absurd. Especially if you're a new player.

    *The game itself, all of the DLC's/All of the Licensed DLC's, cosmetics for every characters (except Quentin and Nightmare because screw those guys still), a battlepass.

    There's a lot.

    OP is right, especially with Licensed DLC's - If the dlc/character is good they're p2w. And unlocking every free character or free perk by playing alone would take forever.

  • MoNosEmpire
    MoNosEmpire Member Posts: 649

    lol if I'm "anymore to the point" then I'd be writing the post myself.

    You can't take constructive criticism well without saying it's not to the point clearly.

  • Archael
    Archael Member Posts: 939

    Where is your "talking to the point" and any form of criticism?

    The point is that dbd perk system is pay2win, with examples of that, suggestions how to change it to not being pay2win, and examples of different forms of monetization instead of selling perks.

    Your "constructive criticism" is "licenced characters should not be bought with iri shards" and "I will not buy cosmetics to the basement".

  • MoNosEmpire
    MoNosEmpire Member Posts: 649

    I started playing DBD at the start of this year, I've bought every single DLC on the survivor side and haven't even felt like I've broken the bank yet (And I used to spend hundreds if not thousands on cosmetics within a given month/year).

    Now if it was something like destiny, or call of duty i'd understand, but it's dead by daylight. You wait for a sale and you buy what you want, and you grind for the other perks and learn the game in the mean time.

    Without the substantial grind for perks, what really is there to do in this game? Nothing. Ranks reset once a month, each character can get to prestige 100, but who really cares about that?

  • Archael
    Archael Member Posts: 939

    you are still out of the point.

    Post you quote is about buying stuff. You are talking about the grind. Grind is quite okay. NOT OK is "how you unlock" those perks, NOT "how you upgrade them". Unlocking game mechanics (perks), especially mechanics that gives real advantage in game ("eruption", "call of brine") by real money is pay to win. Noone is against buying DLC's. Noone is against grind. problem is that shrine is a joke, and perks unlocking system is p2w. All perks should be available to unlock from the start by bloodpoints/iri shards, not by microbiomes and real money. Microbiomes and real money should be only for cosmetics (survivors included), and MAYBE killers.

  • MoNosEmpire
    MoNosEmpire Member Posts: 649

    And you are still out of the point yourself, it is ILLEGAL to break contracts, hence why specific perks arent available to buy and are locked behind microtransactions.

  • MoNosEmpire
    MoNosEmpire Member Posts: 649

    Ok. This is the last time I'm going to explain it and if you don't understand then I really don't care anymore, you want changes but have no idea as to why they can't be implemented. EVERYTHING in this post and the posts above I've made are related around cosmetics, but for some reason at all you do not grasp the concept of what I am saying, so I will break it down clearly.

    The term "game licencing" means "a licence that allows an establishment, business, club, etc, to offer games that can be played for money." In this situation it is dead by daylight with another company, for the sake of an example we will go with the resident evil bundle. You want to gain the perks from the resident evil bundle yes? Well you can, but only if you pay for the bundle. Why? because it is LICENCED and they are under a CONTRACT where if they give the bundle out for free THEY WILL BE SUED because of the CONTRACT and what was agreed in the contract from both companies. THAT is why your so called "soft-lock" will always be like that and will never change.

    The way you are explaining bloodpoints/iri shards to work in your original post, that is EXACTLY how the game is at the moment. Except BP are for levelling up and shards are for unlocking stuff, again, from the paragraph above, LICENCING STOPS YOU from buying the specific characters from a LICENCED BUNDLE. Understand? No? Ok I'll explain further. Every killer Dead by daylight has created is earnable by iri shards except the companies that have paid to partnered with DBD, every company they have signed a contract with you have to buy to use that product. (product here being CHARACTER AND PERKS)

    Now as for your example of perks being in the tree and taking forever, the easiest way to fix this would be by DBD adding around 10 - 15 perks in there a day, instead of 4, but even then iri shards take a while to grind so it really makes no difference at all.

    For DLC's to be successful they have to have meaning, again touching back on your basement hooks/design idea. I personally think its pointless and wouldn't pay for such a product. Now maybe if you said an entire map overhaul with it looking different, darker, brighter, scarier, with changes you can see 99% of the time, definitely.

    Now back to licencing, your main post revolves entirely around licencing, because that is what is stopping DBD from giving the rest of the perks out. New DLC is always nice but it has to be meaningful. And also, notice once how I never once disagreed with you.

    I would love to see new cosmetics being added to the game but I doubt they will add anything anytime soon.

  • Milo
    Milo Member Posts: 7,384

    Without the substantial grind for perks, what really is there to do in this game?

    You know, playing the game? Enjoying it? If the only enjoyment in this game is to grind, then you can play a rougelike and get a similiar feeling, for usually less amount of money.

    How I feel about DLC is that, for new players it just might feel overhelming to see that amount of DLC and then see the amount of time it takes to unlock a character or a perk through shrine of secrets. And to know that most of the time you might be at a disadvantage because you didn't buy the perks of the meta (like Eruption and Call of brine on killer side currently)

    Even I feel overhelmed by that and stopped buying DLCs on day 1.

  • Archael
    Archael Member Posts: 939

    OMG... i dont even know where to start... you are wrong in so many ways...

    1. "The first time" you mean? you hav not explain anything yet.
    2. License is for characters, and locations, not for perks. Unless you saw Nemesis actually hitting generators and using "Eruption" in RE2...
    3. Company that signed a contract with behaviour do not care if they sell DLC or give it away, only thing is that behaviour have to pay second company for those DLCs.
    4. But if we assume (for the sake of the argument) that wat you have said is true, then selling licensed perks in shrine would be violation of contracts... but it is not.

    I hope you got this, because its the simplest it can be said.

    Now, if we got explained around subjects, we can go to the point:

    Current system of perks being unlocked via real money, especially in terms of licensed characters, is definition of "Pay to Win" <- this is the subject, this is the point of this thread. Not the way how cosmetics, and licenses are sold.

  • MoNosEmpire
    MoNosEmpire Member Posts: 649

    I'm obviously going to play what I want. I get enjoyment out of doing tasks, not getting tunnelled game in game out. It's fun up until a point. Each game really isn't that different, its the interactions.

    When I first started playing the game at the start of last year I would get absolutely demolished every game, but I learnt about looping etc and everything changed, but at the same time I bought ALL the dlc's only when they were on sale. I probably spent about 30-50 on all the ones I bought, which is less than buying a PS3 game back in 2005.

    The mistake OP is probably making is trying to buy each perk from the shrine for 2k, again thats crazy. You're best off waiting until a sale or an event and buying a character for half price iri, you get 3 perks instead of 1 and the character.

    I don't buy DLC's on day one either, I still think it's a fine model though, could use some changes yeah but then again licencing issues etc etc.

  • dgbug
    dgbug Member Posts: 187

    good post, OP.

  • Alen_Starkly
    Alen_Starkly Member Posts: 1,298

    Dear BHVR, hear me out. How about.... "gift to friends" option for each cosmetic in the store, as well as the rift? :) Wouldn't you like to make more money? We love gifting things to friends, surprising them, seeing/hearing their happy reactions. Fortnite has it, and it's awesome! Without this, it's a big hassle, and people aren't really willing to go through it.

  • Milo
    Milo Member Posts: 7,384

    When I first started playing the game at the start of last year I would get absolutely demolished every game, but I learnt about looping etc and everything changed, but at the same time I bought ALL the dlc's only when they were on sale. I probably spent about 30-50 on all the ones I bought, which is less than buying a PS3 game back in 2005.

    There's a diffrence between playing the game and learning base mechanics and being unable to use some of the features, other people are using to win.

    The mistake OP is probably making is trying to buy each perk from the shrine for 2k, again thats crazy. You're best off waiting until a sale or an event and buying a character for half price iri, you get 3 perks instead of 1 and the character.

    That happens only on dbd's anniversary. That happens once a year.

    Sales for real money happen more often, yes, I won't deny that.

    I don't buy DLC's on day one either, I still think it's a fine model though, could use some changes yeah but then again licencing issues etc etc.

    Normal chapters aren't licensed tho. We had one truly free DLC and that was Huntress+David King forever ago.

    I still it's a bit ridiculous we have that many monetization options for a paid game.

  • Archael
    Archael Member Posts: 939

    "The mistake OP is probably making is trying to buy each perk from the shrine for 2k, again thats crazy."

    This is an assuption, and a bad one. Noone is trying to buy each perk for 2k iri from the shrine, its insane, and i dont know where you got that from.

    "You're best off waiting until a sale or an event and buying a character for half price iri, you get 3 perks instead of 1 and the character.""

    The problem is that this is the only way. buying perks/characters for iri shards means grinding... and a lot of grinding... no-life level of grinding to buy only one character, license not included. And perks from license characters do not have an option for iri shards. This is a problem, not solution.

  • MoNosEmpire
    MoNosEmpire Member Posts: 649

    Characters are on sale once a year? I've seen them for sale multiple times a year, same with every single DLC in the game, so they're both false, unless you're on PC then that would make sense.


    I'm pretty sure there's about 6 different Licenced chapters.

  • MoNosEmpire
    MoNosEmpire Member Posts: 649

    it's not an assumption at all, earlier on you mentioned trying to buy perks from the shrine and waiting for the one you wanted, So it was a correct "assumption", as you so put it.


    I managed to get 2-3 characters per week roughly from just casual play with iri shards, so it seems more like a skill issue tbh. They constantly dish out shards/bloodpoints for free too, there's also free codes for diff stuff.

  • Archael
    Archael Member Posts: 939

    1st is bad at least - do you know the word "context"? try to read whole, not single words or sentences.

    2nd one is straight up lie. You need around 126k exp to earn 9k iri shards. You get around 1xp per second in match, so you need 126000 seconds in matches = 35 hours. One match lasts around 15 mins, so you have to play around 140 matches. Casual players play max 2h per day, which is 56 matches per week... no, its less than 56 matches, because of que time wchich can take up to 10min per match, and this time gives you no exp, and provide no iri shards. If you have fulltime job 8h, and go to and from work, its 9h outside home +8h of sleep gives you 7h for you, shopping, eating, friends and family. If you spend more than 3h per day on playing, then "nolife" term starts apearing, and you have to spend avarage of 5h each day to earn 9k iri shards per week, and no que time including! So no, casual player CAN'T unlock 1 character per week, and certainly no 2-3. This is straight up lie, and this assured me you are just a troll.

  • MoNosEmpire
    MoNosEmpire Member Posts: 649


    Lmao trying to talk about the word context when it took you 7 explanations to understand the word licencing and you probably still have no clue. And if you really want to go around throwing words, try the word "summary".

    Maybe for you 1 match lasts around 15 minutes but for me they last around 5-8. The further you go into explanations the further I'm understanding why you do not manage to unlock 2+ characters a week, it really isn't that hard. 10 minutes for queue times!? What country are you living in because for me it takes less than 30 seconds, every few hours or so it takes 2-3 minutes to find a lobby so.. It really sounds like a skill issue on your behalf and you want everything on easy mode, put in some effort bro it's really not that hard.

    lol Explain who you are for me to lie to? I've given you my opinion and you either take it into consideration or just show your super biased opinions. Makes no difference to me either way.

    lol or I just stream mate, it's really not as serious as you're making it out to be. If you want easy mode try the new COD battle pass, then again there's' probably another skill issue there too.

    Anyways, this discussion from me has gone on longer than intended and at this point you're just blabbering.

  • Archael
    Archael Member Posts: 939

    Mate, just stop, get some help.

    1. i was explaining YOU how license works, i dont know what reality you live. You "explanations" was talking "license", "license"... throwing words is not an explanation.
    2. 15 min is avarage match, not mine but avarage. Do you know word "avarage"? If your matches takes 5-8min then great, good for you, yet this does not change the avarage 15.
    3. "up to" you know what it is? I have not said lobby time IS 10minutes, i said "up to 10 minutes".
    4. You totally ignored the time thing. despite of match taking 15minutes, to unlock one character you still have to spend 35 hours IN the game. If your matches lasts 5 minutses you dont need 140 matches, but 420 matches. Even more - if your matches lasts less than avarage it means you waste more time in que than avarage player. if i spent 10 minutes in lobby and my match lasts 15 minutes, then in 2 hours i spent 50minutes in lobby and 110 in game. If you spent 5 minutes in lobby and 5 minutes in game, then you have 60 minutes in game and 60 minutes in lobby. Do you understand how math works?
    5. Your opinion does not change the fact, that you need to spend 35 hours to earn 9k iri shards, and 70 hours to het 18k shards for two characters. if you think that casual player play 10 hours a day... that mans that you have never played this game.
    6. yes, for you showing the calculation may seems like blabbering. Your only consideration is to say what you think and say it is a fact... its a pitty, you know?
  • MoNosEmpire
    MoNosEmpire Member Posts: 649

    I'm not reading any of that. Refer to my previous post's last sentence.